Version 1.10, dated 2002-04-19
1.1 Disclaimer,
Copyrights and Credits
What is an FAQ and what is this FAQ about?
May I copy, distribute or mirror this FAQ?
2 Unreal
Tournament 2003 Basics
What is UT2003 and who is making it?
Will there be a demo for UT2003? Before or after release of
the full game?
Why was the title changed from „UT2“ to „UT 2003“?
What’s up with a new UT game every year? No more free bonus
packs?
Is UT2003 the same as ”Unreal 2”, ”Warfare” or
”Championship”?
Where can I find good descriptions, screenshots and videos
for UT2003?
When can we expect more info, screenshots and a video?
Who made the music for UT2003?
Will UT2003 be published in localized language versions?
What happened to DE's other project ”Dark Sector”?
Hardware requirements for UT2003?
Will UT2003 require a hardware T&L video card?
What platforms and OSs will UT2003 be released for?
What rendering system will UT2003 use? (D3D, OpenGL, Glide,
...?)
Will UT2003 make use of the features of latest video cards?
Updated
Will UT2003 support multi CPU systems (SMP)?
What music file format will UT2 use? MP3?
Will UT2003 have destructible environments, like
RedFaction's GeoMod engine?
Will the realistic Karma physics be in UT2003?
Is it called the ”Warfare engine” or the ”Unreal engine”?
What other games use the U engine?
Will some of our favorite map(pers) from UT make a return
in UT2003?
With that new terrain system, will maps generally be much
larger than in UT?
Will UT2003 come with a new version of the UnrealEd map
editor?
What polycount will we see in UT2003?
What is the texture resolution for maps and skins in
UT2003?
Can UT maps, models and mutators be used in UT2003?
Will UT2003 have support for Gmax?
What netcode will UT2003 use for online gaming?
What is being done against online cheaters in UT2?
What are the player limits for multiplayer?
What improvements have been made to the server browser?
Will UT2003 have an in-game IRC chat client, like UT?
Will UT2003 have voice communication built in?
Will UT2003 have a respawn protection?
Will UT2 have an online stats system (ngStats or similar)?
Will UT2 have a UID / CD key system for clear player identification?
What is the UT2003 Background Story?
What are the teams you can pick your character from and
what are the environments you fight in?
How many characters are there in UT2003 overall?
Which game modes will be in UT2003?
How does the weapon/ammo/health pick-up system work?
With the recharge stations, will there still be power-ups
to pick up?
Which Weapons will be in UT2003
Updated
How do the special moves work?
How fast is the gameplay in UT2003?
Is UT2003 a game for ”newbies” or ”pro” players?
Will you have to manually reload you weapon in UT2 (i.e.
are there ammo clips?) New
What’s with that yellow triangle above players’ head? No
more teamcolors? New
Will Friendly Fire be on or off per default in UT2003? New
Will UT2003 have
an announcer and taunts? Updated
What are the
features of the offline ladder?
Screenshots & Videos
Updated
Interviews & Previews
Updated
________________________________________________________________
This is an unofficial FAQ. Nothing
of what is written herein has been authorised by the makers of Unreal
Tournament 2003: Digital Extremes,
Epic Games or Infogrames.
This is a pre-release
FAQ, i.e. Unreal Tournament 2003 is still under construction. Thus anything
written about it in this FAQ might be subject to change.
I am not an employee or contractor of any of the involved
companies, which means I don't have any insider knowledge at all. Anything
written in here that is not clearly identified as a quote from a interview with
Digital Extremes, Epic or Infogrames staff is just my personal opinion and may be
wrong. I wrote the FAQ based on my best knowledge and research, but like any
human I make errors. If you feel that I am wrong about anything written in this
FAQ, please e-mail me to TetrisL@gmx.ch and
your input will be checked.
Unreal, Unreal Tournament, Unreal
Championship and Unreal Warfare © by Epic Games Inc. and Infogrames Entertainment, S.A. All
rights reserved.
Unreal, Unreal Tournament, Unreal
Championship logos are ™ of Epic Games Inc. All Rights Reserved.
DirectX and Xbox © and ™ by Microsoft Corporation. All Rights
Reserved.
GeForce © and ™ by NVIDIA Corporation. All Rights Reserved.
Radeon © and ™ by ATI
Technologies Inc. All Rights Reserved.
Red Faction and GeoMod © and ™ of THQ Inc. All Rights Reserved.
PlayStation © and ™ of Sony Computer Entertainment Inc. All Rights
Reserved.
All other trademarks are the properties of their respective
owners.
Please inform me via e-mail TetrisL@gmx.ch if I
should unintentionally have violated any copyrights or other rights of any
individual or company in this FAQ. The matter will be checked and - if
justified - the related paragraph will be corrected / modified immediately.
Credits to t