c
Unreal
Tournament 2ºº³
IRC Chat on #XGR.com
ETG with Epic and DigitalExtremes
This is the excerpt of an IRC chat on XGR.com “Extreme Gaming Radio” Webradio, which
took place in parallel and after an interview
with James Schmalz from DigitalExtremes on XGR on April 3, 2002. The
IRC chat lasted for almost 4 hours (!) and the guys from DE and Epic answered
tons of questions. Thanks for taking the time. :)
I took the original complete
log
(which is about 3 times as long as this excerpt), weeded out all the crap, put
the Qs and As in the right order and sorted everything by topics to make
answers easier to find. (The questions within a topic are usually in the order as they
were asked on IRC, which often doesn’t make sense. I could have sorted them
too, but ... Hey, I wanted to get this done today! ;))
The involved people answering the questions are:
<MarkRein[Epic]>
Mark Rein, Epic, VP
<Drakken[DE]> Mike Bastien, DE, Mapper
<XceptOne[DE]> Pancho Eekels, DE, Mapper and Game
Designer
<Cruciform[DE]> Mike Wagner, DE, Writer
<[de]SteveS> Steve Sinclair, DE, Programmer
<Gwot> James Edwards, DE,
Modeller and Animator
<[de]ono> Anthony Pilger, DE,
GUI/HUD/Website Designer
<[Goose][DE]> Scott McGregor, DE, Mapper
<Orpheus> Robert Headly, Outhouse Production *)
*) Orpheus was voiced all the time, even when the channel was moderated, so I treated him like the devs. When you read his answers, be aware that his answers are not "official" thought, since he is not Epic/DE staff, but "only" somebody who works on an UW engine game.
Okay, ... now ... prepare for a looooooooooong read. :)
Tetris L
BeyondUnreal
5.4.2 ShieldGun / Impacthammer
6.10 Demo Recording & Spectating
6.11 NgStats & Copy Protection
12.2 End of official moderated part
[22:25] <MACK-WeBHaZArD> Mark, hey what
about beta testers, is that public or in house?
[22:25] <MarkRein[Epic]> Mack--> Beta testing
is handled by Infogrames
[22:25] <MarkRein[Epic]> Mack--> and it's all
in-house
[22:25] <Drakken[DE]> ah sorry
[19:37] <khyron|hv> is the topic of the
ut2k3 demo's release/contents under gag order tonight?
[19:37] <[de]ono> i think that Mark Rein might
know the answer for that.
[19:37] <[de]ono> heh
[19:39] <MarkRein[Epic]> Khyron--> I think the
topic of UT2003 demo content is under the "not figured out yet"
order. If DE guys want to talk about it they're welcome to
[19:39] <MarkRein[Epic]> Khyron--> I just
don't think it's been figured out yet
[19:52] <North`> When will the demo be
released?
[19:53] <Cruciform[DE]> when it's ready for
public consumption North'
[19:53] <Orpheus> in the infamous words of Mark
Rein "When its done"
[22:25] <Bonzai> MarkRein: So is it still
set that the Demo will be released in May or is that up to DE OR the date not
official? Like, a rumor.
[22:27] <MarkRein[Epic]>
Bonzai--> We're hoping for a demo in May but we're not there yet so who knows
if that is optimistic or not.
[23:28] <|UP|Soldano> Mark/DE: tentative
demo release date? :D :D :D
[23:29] <MarkRein[Epic]> Soldano--> tentative
release date for what?
[23:29] <Drakken[DE]> |up| I 'think' you can find
that info on Infogrames site
[23:29] <|UP|Soldano> UT2k3
[23:29] <[cmi]grif> dmeo
[23:29] <|UP|Soldano> UT2003 pc demo
[23:30] <MarkRein[Epic]> Soldano--> Don't know
for sure on the demo but I think we'd like to see it mid to late May. There's a
lot of work to do before we're ready for the demo.
[23:30] <Drakken[DE]> um sorry, sometime after E3
I believe. But nothing official there.
[23:30] <F|RE[POWER]> how you gonna get
dfeedback?
[23:30] <F|RE[POWER]> in one month
[23:31] <MarkRein[Epic]> Fire--> I think it's fair
to assume, based on past experience, Epic and DE will get thousands of
valueable feedback emails within HOURS of release of the demo. We don't need a
month's worth of feedback :)
[23:32] <PiTHON`> whats the LATEST ut2k3
will be out
[23:32] <Orpheus> PiTHON`, Dec 31 2003
[20:45] <XGR-TSM_FETT> <SeVN> hey
dude.. ask em "Will UT2003 be more mod friendly then the previous unreal
based games?" and "Is the rumors true that they are going to put out
a new Unreal Tournament every year like a sports title?"
[20:46] <MarkRein[Epic]> Guys, let me take the
Sports Game thing....
[20:46] <MarkRein[Epic]> This is a long speach so
allow me to finish before any more questions come up, OK?
[20:46] * MarkRein[Epic] wants the floor
[20:46] <XceptOne[DE]> Go MArk GO!!
[20:46] * XGR-North nods.
[20:46] <MarkRein[Epic]> Ok, here we go....
[20:46] <MarkRein[Epic]> Imagine that we had
named the original Unreal Tournament game UT2000
[20:47] <MarkRein[Epic]> Then the Game of the
Year edition would have been UT2001
[20:47] <MarkRein[Epic]> Infogrames went out of
their way to make sure existing users knew that
[20:47] <MarkRein[Epic]> they could download all
the new stuff that came in UT2001 and didn't need to
[20:47] <MarkRein[Epic]> re-buy the game
[20:47] <MarkRein[Epic]> BUT a whole huge buncha
people bought UT2001 because they had heard such good things
[20:48] <MarkRein[Epic]> about UT2000 and wanted
to jump in and play
[20:48] <MarkRein[Epic]> So....
[20:48] <MarkRein[Epic]> If there is a UT2004 it
will likely be a update version like UT2001 was and
[20:48] <MarkRein[Epic]> if that's the case we'll
make sure people know what stuff is in it and where they
[20:48] <MarkRein[Epic]> can download it like we
did for UT2001.
[20:49] <MarkRein[Epic]> So it was UT2000, then
UT2001 and then we rested for 2 years and DE is making a completely (100%) new
game for 2003 - UT2003
[20:49] <MarkRein[Epic]> It's likely UT2004 will
be a update and then, who knows, maybe UT2005 will be next or maybe waiting
another year to UT2006 and it's a whole new game
[20:49] <MarkRein[Epic]> BUT....
[20:49] <MarkRein[Epic]> (This is a big BUT)
[20:50] <[de]ono> hughjass
[20:50] <[de]ono> HEH
[20:50] <Gwot> =P
[20:51] <MarkRein[Epic]> so not only can we do more
maps for newer versions of the game BUT, as users' machines get more
[20:51] <MarkRein[Epic]> and more powerful we can
throw more and more detail into the new stuff. So this is really a
[20:51] <MarkRein[Epic]> cool franchise that can
do something no other franchise has done yet and expand not only
[20:51] <MarkRein[Epic]> with more stuff but also
with much cooler stuff over time.
[20:51] <MarkRein[Epic]> That's the end of it :)
[20:52] <XceptOne[DE]> Did everyone get that?
[20:52] <MarkRein[Epic]> Did it make sense?
[20:52] <XGR-Paligap> well explained i think
[20:52] * XGR-North appluds :)
[20:52] <Orpheus> well said mark.
[20:52] <MarkRein[Epic]> When we go unmoderated
again everyone can tell me what they think of that.
[20:52] <Drakken[DE]> can you say that again
Mark?
[20:53] <Drakken[DE]> :p
[20:53] <MarkRein[Epic]> Drakken--> You're
kidding right?
[20:56] <XGR-North> In regards to your
speech Mark =-=-=-> <Nechronix> That's a great idea. Not only does it expand on the game and help
extend the lifespan of it, but it makes sure you don't split the community
because of the game changing too drastically.
[20:59] <MarkRein[Epic]> Yes we don't want to
split the community. Part of the value of doing the game more often (I doubt
that we'll do it every year btw) is that it keeps people playing with something
fresh and makes gradual transitions. This engine can last a long time so we
want to take advantage of that
[21:00] <MarkRein[Epic]> Just so people know
UT2003 is 150-200x time more detailed than UT was. There's nothing in the
engine that prevents us from making content that is 500x more detailed once
people have hardware that can handle it :)
[21:00] <Orpheus> 150,000 polygon scenes, no
problemo
[21:01] <Cruciform[DE]> my new video card just
wet itself in joy at the thought.
[19:43] <cygnus`> DE, EPIC GUYS: Will UT2003
run on my 1ghz athlon with 64MB Radeon and 512 RAM?
[19:43] <MarkRein[Epic]> Cyrnus--> Sounds like
a good system to me
[19:43] <Cruciform[DE]> cygnus: i think it's safe
to say yes :P
[19:49]
<XGR-TSM_FETT> <Devastator|irc> what are the lowest processor
speed/ graphics card needed to run the game with good performance (don't care
about graphics)?
[19:50] <XceptOne[DE]> Epic is optimizing as much
as they can so, the lowest machine etc is still being looked at..
[19:51] <MarkRein[Epic]> Radio Shack Color
Computer will definitely not be enough :)
[19:51] <Cruciform[DE]> it runs REALLY sweet on a
ti4600 though :)
[19:56] <XGR-TSM_FETT> <[aa]Bonecrkr|irc>
ask them which videocard they think plays it better, Radeon 8500 or Geforce 4
[19:58] <Cruciform[DE]> bonecrkr: don't know how
it plays on the 8500, drakken can tell you that... but on the GF4 it flys at
1024x68 :)
[19:58] <[de]ono> x68!
[19:59] <MarkRein[Epic]> UT2003 plays great on
Radeon 8500
[19:59] <Orpheus> I use a 8500. The engine runs
fine, But I dont know about UT2003 (hint hint)
[19:59] <Drakken[DE]> Orpheus[1]:[1]
it does... I currently use one
[20:00] <North`> will the ATI Radeon 64Mb DDR be able to run the game in a decent
res?
[20:01] <MarkRein[Epic]> North--> Yes Radeon
runs fine, we already answered that
[20:01] <North`> what about UT crashes with
D3D, even with TI4600 cards?
[20:01] <XceptOne[DE]> UT never crashes..
[20:02] <MarkRein[Epic]> North--> This is a
very different engine than UT and I have NEVER seen UT crash on a ti4600 - I
suspect it might be more sound card related than video card related
[20:03] <[de]ono> yes.. i run a gf4Ti4600 and no
crashes at all
[20:08] <XGR-TSM_FETT>
<IGL-e|^chicken|stonage> I'd like to know if Voodoo3 users are doomed or
if a fast cpu such as an AMD 1700+ will even it out for a good framerate.
[20:09] <MarkRein[Epic]> I don't think anyone has
even tried our new engine on a Voodoo3 at all
[20:11] * MarkRein[Epic] is calling Tim Sweeney on Voodoo3
[20:15] <MarkRein[Epic]> Guys --> Tim says NO
Voodoo3 support at all. The new engine is 32bit only and requires stencil
buffering (two features Voodoo3 doesn't have) so the minimum card would be a
TNT2. Sorry for you Voodoo3 users. Voodoo3 was a great card for us in the past
but technology marches on.
[21:01] <XGR-Paligap> i got a question for
you DE guys
[21:02] <XGR-Paligap> what type of machines
are you running UT2k3 on lately
[21:02] <XceptOne[DE]> Ono? What the hell do I have here?
[21:02] <XGR-Paligap> and what do you expect the
AVERAGE specs should be to get nice juicy screens like you gave XGR
[21:02] <[de]ono> im runnign a 1800xp and a
geforce 4600ti
[21:02] <[de]ono> pancho has a 1800xp as well
[21:02] <XceptOne[DE]> Ah I knew it!
[21:02] <[de]ono> geforce 2 pro thouigh
[21:02] <[de]ono> err though
[21:02] <Cruciform[DE]> heh, 100% load, you can
tell i'm running dnet :)
[21:03] <XGR-TSM_FETT> ono.. ill trade you a geforce 3
ti500 and some cookies for your geforce 4 ti 4600
[21:03] <[de]ono> hehe
[21:03] <XGR-Mumbles> my gf 2 mx ownz j00 all!!!!
[21:03] <Orpheus> Athlon T-bird 1ghz, 320mb o
ram, ATI Radeon 8500LE 128mb DDR. SB live 5.1. Crappy Monitor
[21:03] <XGR-Mumbles> ph34r!
[21:03] <Drakken[DE]> Athlon XP 1500, 512 Ram,
KT7 266pro mo/bo, Radeon 8500, twin 21" trinitrons. Runnin it at 1280 *
1024 with everything cranked.
[21:03] <[de]ono> only if you intervie jessica
ALBA!~
[21:03] <XGR-TSM_FETT> lol!!
[21:03] <[de]ono> i will just give it to you if i
can meet her
[21:03] * [de]Ono droools
[21:04] <XGR-Mumbles> P4 *cough*newb*cough*
[21:04] <[Goose][DE]> ono I am goin to hold you
to that.... one day man one day
[21:04] <gigatron> mumbles hey my parents got it for
me :P it was free heh
[21:05] <Cruciform[DE]> gigatron: *cough*some of
us don't live at home*cough*
[21:05] <MarkRein[Epic]> Cruciform--> Everyone
lives at home. That's why they call it home. :)
[21:05] <Cruciform[DE]> i mean with the folks :P
[21:06] <MarkRein[Epic]> Cruciform--> I knew
that.
[21:06] <Cruciform[DE]> hehe
[21:06] <Cruciform[DE]> i guess that makes the
office home for some people :)
[22:09] <montroursh> Have you said how big
UT2k3 was? 2 CDs? 3? 2 gigs installed?
[22:09] <Drakken[DE]> the size won't be known
till the end
[23:41] <|UP|Soldano> Drakken[DE]: are you
able to release minimum sys requirements or sys recommendations yet?
[23:41] <Drakken[DE]> |up| no
[23:41] <Bonzai[REV]> Would I expect UT2003
to run considerably well with everything on with Text Compression on...with a
GF3/1.4 Tbird?
[23:41] <Orpheus> Bonzai[REV]. yes
[23:41] <Orpheus> No one would make a game that
wouldnt run well with those specs
[23:41] <Drakken[DE]> but Daniel apparently no
has warfare running on a TNT 2
[23:42] <Bonzai[REV]> Orpheus: Try AvsP2
[23:42] <Drakken[DE]> I dunno what details or
settings he has
[23:42] <Orpheus> Bonzai[REV], yeah but thats not
cause its advanced
[23:42] <Orpheus> its cause its crap
[23:42] <Orpheus> LithTech doesnt remotely compete
with Unreal tech.
[23:42] <Orpheus> It used to, back in teh day
[23:42] <Orpheus> but no more.
[23:42] <Xellos-> Drakken. Heres a question.
athlon xp 1800+ 512 pc133 ram and a geforce 2 mx400. how much fps do u think i
would get
[23:43] <Drakken[DE]> Xellos-[1]:[1]
no idea at this point and it's goin to depend on what level you're in plyaer
counts, etc.
[23:39] <k|b-evolution> Hey I've got a
question I haven't really seen a good answer to yet...Nvidia cards have always
displayed very dark with the Unreal Engine...
[23:39] <MarkRein[Epic]>
b-Evo--> Forget anything you know about the original game and Nvidia cards.
[23:40] <Drakken[DE]> k|b-evolution[1]:[1]
the editor and game now allow you to adjust the gamma/bright/contrast from
bound keys
[19:29] <cygnus`> who is doing the music,
and what will it be like?
[19:30] <Cruciform[DE]> the majority of the music
is done in-house by our composer Starsky. Some real kick ass stuff in there
[19:30] <[de]ono> The Music really kicks ass
[19:35] <Stu_Man> ok dunno if its been asked
before or not, but whats the music gonna be like in UT2003?
[19:35] <XceptOne[DE]> Maybe we'll release some
music for you guys to listen to!
[21:23] <XGR-North> <impakt> Q: who's
making the music for UT2k3?
[21:23] <[de]ono> STARSKY PARTRIG
[21:23] <[de]ono> err
[21:24] <[de]ono> partridge
[21:24] <[de]ono> sorry i cant spell
[21:24] <Cruciform[DE]> our inhouse composer
[21:53] <Mancubus> Has the idea of a built
in mp3 player been introduced? :)
[21:53] <Orpheus> Mancubus, wont happen
[21:53] <Orpheus> Fraunhofer owns the rights to
Mp3.
[21:53] <Mancubus> Why not?
[21:53] <Orpheus> Epic would have to Pay $ for
every copy of their game sold
[21:53] <irix> TetrisL: the log will be on their site
(or so they said)
[21:53] <Mancubus> Why?
[21:53] <Orpheus> Built in Vorbis is feasible
since thats what it uses for sound anyway.
[21:53] <Orpheus> Mancubus, Fraunhofer owns Mp3
[21:54] <beg> built in vorbis would own
[21:54] <Orpheus> you cant make a commercial
decoder without paying a license fee.
[21:54] <Mancubus> Fraunhofer?
[21:54] <MarkRein[Epic]> An MP3 license is NOT
cheap - Ogg Vorbis is just as good and there are converters available anyway
[21:54] <UsAaR33> oh, and is module music
stuff supported?
[21:54] <MarkRein[Epic]> Usaa--> Good
question. I don't think so.
[21:56] <MarkRein[Epic]> USaa--> To mod music
- I don't think it is supported with the new sound code
[21:55] <Orpheus> is the galaxy sound system
totally out ?
[21:56] <MarkRein[Epic]> Orpheus--> Galaxy is
long gone. The new system won't cause so many support headaches.
[21:56] <Orpheus> thats what I thought.
[21:57] <Orpheus> MarkRein[Epic], the Modplug
codec is freely available, you could use that for Tracked audio and have your
cake and eat it too.
[19:37] <TRigGeR^HaPpY> in ut03 does it have
a announcer ??? for things like doublekill etc ??
[19:37] <Drakken[DE]> TRigGeR^HaPpY[1]:[1]
yes
[19:37] <XceptOne[DE]> yesyes, Announcer will be
in
[20:32] <North`> <osnap> what is the current situation of including a french
based voice pack?
[20:34] <Cruciform[DE]> osnap: we'll be
localizing, and providing various languages :)
[22:13] <MACK-WeBHaZArD> Mark - dumb
question probably. speech binds are making it to UT2003, correct?
[22:15] <Drakken[DE]> Mackk: yes
[22:18] <Xavier|HV|jedimastah>
MarkRein[Epic][1]:[1]
thats a good question orbitalshock brought up.. will there be kickass announcer
things when you go on sprees like in UT? I wanna hear UT2003's version of
"Godlike!" rockin the apt complex :>
[22:18] <Drakken[DE]> Xavier|HV|jedimastah[1]:[1]
yes
[22:37] <Mancubus> will there be CUSSING
taunts?
[22:38] <Drakken[DE]> Mancubus[1]:[1]
yes, but there's also been more focus on positive comments
[22:39] <Drakken[DE]> there was a distinct lack
of that, that many in the community wanted to see
[22:39] <Mancubus> i need a "fuck you
newbie" taunt
[22:39] <Drakken[DE]> Mancubus[1]:[1]
no
[22:39] <Drakken[DE]> make a sound pack ;)
[22:39] <cygnus`> How does the sound
department go about making the noises? Especially the bangs in the guns. How do
they do that?
[22:40] <Drakken[DE]> cygnus`[1]:[1]
that'd be a question for Starsky, our sound engineer whom isn't here
[22:40] <cygnus`> grr
[19:34] <Pulk> Will UT2003 definately have voice
comms? (broadband optimized would be nice)
[19:34] <Orpheus> Pulk, Unreal Championship will
have Voice comm, so UT 2003 it would be likely
[21:54] <Rhakka|uu-bizzy> i heard voice comm
was going to be on board UT2003, is that true?
[21:54] <MarkRein[Epic]> uu-bizzy--> Undecided
[19:32] <CreatuR[11]> MarkRein[Epic]: are
the physics different from UT in ut2003 ????
[19:32] <JimmyK[DE]>
Yes.
[19:34] <cygnus`> Will it be possible to
send a guy flying 80 feet across a map?
[19:34] <[de]SteveS> yeah... lots of momentum
[19:40] <cygnus`> DE: Since the physics are
going to be more realistic, will there be any type of ROCKET JUMPING mechanism
usable?
[19:40] <Drakken[DE]> cygnus`[1]:[1]
yup!
[19:59] <North`> If i fall down a huge
building or structure, will my legs collapse like my legs are broken?
[20:00] <Cruciform[DE]> no, your legs won't
collapse, lol.
[19:57] <XGR-TSM_FETT> <Vorlonesque>
how fast do you run, and if characters have different running speeds how fast
is the fastest (me likes fast :))
[19:59] <XceptOne[DE]> You run as fast as in UT
(or very close to it) By default everyone online will run at same speeds.
[20:22] <North`> <Solaris-inc-> Does UT2k3 involve as fast-paced gameplay as
UT has? ie. dodging, piston jumping,
jumpboots, etc.? Games like Quake and HalfLife are just too slow-paced and
boring :-/
[20:23] <XceptOne[DE]> Yes! UT2003 IS FAST action packed first person
goodness!
[20:39] <North`> <Nechronix> For general gameplay, are you paying more attention
to phsycal interractions this time around?
For instance, are things like the piston-boot-jump, the
dodge-piston-jump, and other things like this being more thoroughly
investigated?
[20:40] <XceptOne[DE]> It is very hard to take into
account what crazy stuff the community will do with your game, but yes, we are
giving these things a lot of time yes.
[22:16] <_Riff_> Mark (or DE): probably
answered in the interview or earlier in chat but will the Havok physics engine
definitely be integrated into UT2003 before release? The interviews I have read seem to imply that it is on the to do
list
[22:17] <MarkRein[Epic]> Riff--> It's the
Karma physics system (from MathEngine) and I'm pretty sure DE will be making
some use of it for UT2003 but it will be limited because of time constraints.
[23:07] <MACK-WeBHaZArD> Mark --ok another
question, will our screen shake when someone "runs" on us?
[23:08] <Drakken[DE]> no the screen won't shake,
unless you bump your table ;)
[23:30] <IGL-e|^chicken|stonage> I know you
said UT2k3 is "fast paced" but is it any faster then UT? or is it the
same
[23:32] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1]
still being tweaked. I'd personally like to see it sped up, but that's
something that'll probably be in mutator territory
[20:43] <XGR-North> <`Randy> Will there be a dodge combo
in UT2k3? and if so, will it be done the same way as the one in UT is done
[20:43] <Cruciform[DE]> the dodge has got some
special love... what it is.. you'll see :)
[22:25] <CURE[C]> hey MarkRein, can you make
elminating jumping n00bs a lot easier by creating a mod that where if they jump
more than 5 times per 5 seconds they are automatically kicked?
[22:26] <MarkRein[Epic]> Cure--> Mod makers
could easily do stuff like that
[22:26] <Drakken[DE]> CURE[C][1]:[1]
there's double jumping in now. It by it's very nature limits bunny hopping
[22:26] <Drakken[DE]> and is cool
[22:26] <Orpheus> who the heck is drakken anyway
[22:26] <Drakken[DE]> Orpheus[1]:[1]
Mike
[22:27] <Apheleon> Is it like quake2 double jumping,
or something else
[22:27] <Drakken[DE]> Apheleon[1]:[1]
magick
[22:27] <Apheleon> explain Drakken[DE] ;)
[22:28] <Drakken[DE]> Apheleon[1]:[1]
if you jump again at the apex of your first jump... you'll effectively 'boost'
from there
[22:54] <CURE[C]> will there be more
powerups? like different types of jumpboots, double dmg things, shield belts?
[22:54] <Drakken[DE]> CURE[C][1]:[1]
these now fall into the category of 'combos'
[22:58] <Drakken[DE]> so a combination of skill and
bio energies that the player will accumulate and be collected. This is
currently WIP
[22:58] <Drakken[DE]> very cool though
[23:39] <|UP|Soldano> Mark/DE: will there be anything like jumpboots in
UT2K?
[23:39] <IGL-e|^chicken|stonage> or piston
[23:39] <Drakken[DE]> |up| the closed will be
double or long jump
[23:08] <CURE[C]> will the flag carrier
still have that highlight of red or blue when he runs around?
[23:09] <Drakken[DE]> CURE[C][1]:[1]
yes
[20:06] <North`> <|wm|undertow|mirc> Will ut2003 have a special 1v1
gametype? Will it have any special support for 1v1 at all?
[20:08] <XceptOne[DE]> We are working on all the
different gametypes, 1v1 plus the team matches. Anything that we can put in in
a timely matter that will enhance this experience we'll put in
[23:35] <IGL-e|^chicken|stonage> this was
probably answered but what do you think will be the standard team size for CTF
matches? TDM?
[23:35] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1]
probably what it currently is
[23:37] <IGL-e|^chicken|stonage> Any info on
the Survivor gametype? And also, will Bomb run have 2 bombs or do both teams
fight over one bomb and try to plant it in the others base
[23:38] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1]
the bomb is in the center of the map
[23:38] <Drakken[DE]> 1 bomb / ball
[23:38] <IGL-e|^chicken|stonage> cool
[23:38] <IGL-e|^chicken|stonage> does it bounce?
[23:39] <Drakken[DE]> yes
[23:39] <IGL-e|^chicken|stonage> sweet :)
[23:39] <IGL-e|^chicken|stonage> can you move it with
guns
[23:39] <IGL-e|^chicken|stonage> ie shock combo
[23:39] <Drakken[DE]> but I can't say much in
this department right now
[19:48] <XGR-TSM_FETT> v<P-Funk> we know
it's still being tweaked, but what is the estimated recharge time on
translocator ammo?
[19:48] <XceptOne[DE]> Translocator charge time
is being tweaked!
[19:48] <XceptOne[DE]> Can't get any more
specific
[20:22] <XGR-TSM_FETT> <`Aco24> Is the
translocater limited or will vehicles take its place as the more commonly used
form of transportation?
[20:24] <Cruciform[DE]> Aco24: as James said
earlier in the interview, vehicles probably will not make it into this release,
but follow at a later time
[20:24] <Cruciform[DE]> and the translocators
still a zippy way to get around a map :)
[21:45] <WW_Fuegan> [1]I'm scared of the
vehicles offering a tribes like atmosphere when I really appreciate the fast
paced atmosphere of UT.. what is your comment on vehicles and what they will
add?
[21:46] <Orpheus> vehicles allow for a larger
world and more team collaboration. But vehicles arent in UT2k3
[21:46] <Orpheus> maybe in a bonus pack
[21:47] <[DL]-Krept`sleep> [1]in
unreal tournament, when you shoot a transloactor, and someone shoots it w/
rocket launcher/ shock rifle, it like shorts out, when you just do primary
click, it kills you, even though you didnt try to translocate to it. in ut2k3,
will it be the same? or will it just cancel out?
[21:48] <MarkRein[Epic]> Krept--> If someone
knew the answer to your question they'd answer it
[21:48] <Orpheus> krep, only artists, a writer,
and a PR guy here
[21:48] <Orpheus> dont know
[21:48] <[de]ono> im not really an artist
[21:49] <[de]ono> im kinda half coder and half
artist
[23:06] <CURE[C]> are there going to be tons
more options to use with the translocator?
[23:07] <Drakken[DE]> CURE[C][1]:[1]
there's a cool new 'feature' for the tranny, and there'll be some other minor
tweaks
[22:24] <montroursh> will there be an IH
arena mod?
[22:24] <Orpheus> montroursh, if someone makes
one
[22:24] <Orpheus> yes
[22:24] <MarkRein[Epic]> Pithon--> Yes in MP,
no in SP
[22:25] <Drakken[DE]> PiTHON`[1]:[1]
you've asked this I think. there'll be a mutator
[22:36] <combatcarl> MarkRein[DE]: Is there
a piston or something else?
[22:36] <Drakken[DE]> combatcarl[1]:[1]
it's now a shield gun
[22:00] <IGL-e|^chicken|stonage> I saw a
UT2k3 video and the flak gun looked exactly the same as UT....tell me this is
not true and you toned down the spammyness
[22:01] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1]
its now not spammy enuff ;)
[22:01] <MarkRein[Epic]> IGL--> The flak gun
is WAY less spammy now - almost too much so for my taste
[22:02] <[de]ono> MARK REIN IsA SPAMMA
[22:04] <Orpheus> DE needs to include the Quad
Barrel Shotgun.. in UT2k3
[20:34] <North`> <destrukt|hv> The starting weapon for UT2 the Assault
Rifle... is that instant hit like the machine gun in q3?
[20:34] <Cruciform[DE]> destrukt: hitscan, yes.
[20:34] <Orpheus> its unrealistic to have bullets
be projectile, it would kill netplay
[22:25] <cygnus`> Mark, guys, seriously.
What's the reason for getting rid of pistols?
[22:25] <Orpheus> Gwot, are there pistols ?
[22:26] <MarkRein[Epic]> Cygnus--> I don't
know why no pistols but the replace for them is fun to use so I'm not bothered
by it.
[23:05] <mud`afk> Mark: not sure if it's been answered, but what's
the rate of fire like for the starting Assault gun? How does it compare to the enforcer?
[23:06] <Drakken[DE]> mud`afk[1]:[1]
it's increased
[23:06] <Drakken[DE]> but I don'k know the points
damage
[23:06] <MarkRein[Epic]> Mud--> A little
better than the enforcer
[19:32] <cant_talk_listening> can u get a
headshot in ut03
[19:33] <XceptOne[DE]> Yes! HEadshots!
[19:33] <Drakken[DE]> flaming headshots
[19:33] <cygnus`> FLAMING ASS-SHOTS?
[19:33] <Drakken[DE]> hah
[19:33] <[de]SteveS> yes flaming stump shots too
[19:33] <Quaz|UnrealED> No ass shots :(
[19:34] <XceptOne[DE]> Flaming stumps are cool...
[19:34] <MarkRein[Epic]> What's wrong with ass
shots?
[20:00] <XGR-TSM_FETT> <Yi-{Ni}> will
it have guns that are usful other then the easy headshot sniper rifle
[20:00] <XceptOne[DE]> All guns will be useful
[20:00] <Gwot> even the lobster gun! (top secret
weapon)
[20:01] <XceptOne[DE]> Don't give it away Gwot!
:)
[22:05] <MACK-WeBHaZArD>
<[K]Larathiel|OGL> Mark: will using the lightning gun underwater be
harmful to the user? <-- interesting question
[22:06] <MarkRein[Epic]> Mack--> No idea on
that (lightning gun in water)
[22:30] <[DS]Blackheart`> MarkRein[Epic]
"<Boomy> Can you make centerview aim a bit above headshot level
please? People were abusing it ALOT by holding it down to get easy
headshots." will this be done? because it was really annoying till the
anti cv mod came out to have noobs with no rifle skills getting head shots on u
in melee combat or being accused of useing cv
[22:31] <MarkRein[Epic]> Blackheart--> I
already said that was a good suggestion, have him email Steve Polge about that
[23:20] <PiTHON`> can you headshot someone
who is ducking mark?
[23:21] <MarkRein[Epic]> Pithon--> I don't
know.
[23:22] <Drakken[DE]> PiTHON`[1]:[1]
you should be able to now, yes
[23:22] <PiTHON`> headshot someone who is crouching?
[23:22] <Drakken[DE]> well if you see their head,
why not?
[23:26] <PiTHON`> MarkRein[Epic], is CV
going to be slightly above head level, so people can still use it but not for
headshots?
[23:26] <MarkRein[Epic]> Pithon---> I don't
know, ask DE.
[23:26] <PiTHON`> some ppl use CV
[23:26] <Drakken[DE]> dunno Pithon
[20:03] <XGR-TSM_FETT>
<SniperMAN|mIRC> will the 'lightning' from the shock rifle slow down the
game at all, because when you use a shockrifle with fov it lags a bit
[20:04] <XceptOne[DE]> No , the effects of all
weapons are made with speed in mind.. And they are just so nice to look at..
Look at the screenshots.. We don't like it when stuff slows down in a battle.
[20:05] <MarkRein[Epic]> The new weapons effects
are awesome - you guys will be pretty impressed when you see them in action -
the screen shots just don't do justice to them.
[20:06] <Cruciform[DE]> sniperman: the Shock
rifle and the lightning gun are two different weapons, the effects won't slow
you down :)
[22:34] <LrdHypnos> also, when you explode
someone else's shockball, can it be made that it doenst kill you if you explode
it up close?
[22:35] <Drakken[DE]> LrdHypnos[1]:[1]
recently debated
[22:35] <Drakken[DE]> it has been at the time
disabled
[22:35] <PiTHON`> can u shoot 2 shockballs at once
[22:35] <Drakken[DE]> PiTHON`[1]:[1]
no
[23:23] <|UP|Soldano> Mark\DE: I've yet to see footage of the shock
rifle. that's probably the #1 UT
weapon. any word on how similar it will
be (hopefully very)?
[23:24] <MarkRein[Epic]> Soldano--> The DE
guys can address that
[23:24] <|UP|Soldano> DE: I've yet to see footage of the shock
rifle. that's probably the #1 UT
weapon. any word on how similar it will
be (hopefully very)?
[23:24] <Drakken[DE]> |up| similar but new and
improved. The effects guys have some really cool combo effects happening
[23:25] <PiTHON`> who remembers what ASMD stand for
[23:25] <Drakken[DE]> haha
[23:26] <Drakken[DE]> certainly!
[23:26] <Orpheus> "and suck my D****"
[23:26] <Orpheus> is what CliffyB used to say
[20:15] <XGR-TSM_FETT>
<MACK-WeBHaZArD> Hail, will InstaGib be incorporated into UT2? if so,
will the beams be coloured to reflect specific team colours? I hope not.. makes
you wonder who is shooting at you if you dont have it :o)
[20:14] <XceptOne[DE]> INSTAGIB!!
[20:15] <[de]ono> yes!
[20:15] <[de]ono> no
[20:15] <Gwot> maybe?
[20:15] <[de]ono> YES!
[20:15] <[de]ono> eheh
[20:15] <XceptOne[DE]> Sofar no coloured beams
are planned, but YES INSTAGIB WILL BE IN!
[23:34] <MACK-WeBHaZArD> instagib people, i
suck at weapons
[23:34] <Drakken[DE]> low grav insta-gib. Luv it
[23:34] <MACK-WeBHaZArD> low grav ig is stupid
[23:34] <Drakken[DE]> I'm all for stupidity :)
[20:03] <North`> Hi I've heard there's no
powerups in ut2...does that include shields or armor as well? What exactly can i pickup then other than
weapons and ammo?
[20:03] <XceptOne[DE]> You will be able to pick
up shield for sure
[20:18] <XGR-TSM_FETT> <Chan`B0t> Are
powerup times in UT2k3 going to be random spawn times, or a set interval? Also
what changes are their physics wise as far as dodging and just moving around,
also are HV tactics eliminated?
[20:19] <XceptOne[DE]> Powerups are currently at
set intervals.
[22:17] <Apheleon> MarkRein[Epic]: In UT2003,
will there been pickup weapons like in other FPS games, or will there just be
base stations to get your weapons and armors(like in tribes)
[22:18] <MarkRein[Epic]> Apheleon--> That's a
DE question but right now there are pickups like in the original UT
[19:33] <VDP-NamOtamot> hmm speculation. is
Deus Ex 2 gonna use UT2 Engine? ;)
[19:34] <Orpheus> VDP, deus ex 2 is using the
latest revelation of the Unreal Technology.
[19:34] <Orpheus> That has been confirmed no speculation
needed
[19:55] <XGR-TSM_FETT> <cygnus`> Will
there be any environmental deformation? (a la redfaction)
[19:57] <Cruciform[DE]> no geomodding planned for
this release.
[20:37] <XGR-TSM_FETT> <Bman|HV|uu>
Will the Epic/DE team be working with Jeffrey Jacobson indirectly with the UTCave project? 3-dimensional projection on
UT is rather interesting indeed :)
[20:38] <MarkRein[Epic]> Bman--> Yes, I've
been talking with Jeffrey and I've been planning to go down to Pittsburgh to
see the Cave but now we have this game coming out in June and everything is
really busy :)
[22:35] <cygnus`> Do you guys know if DN4 is
going to be using the new Unreal technology?
[22:35] <Orpheus> cygnus`, probably not
[19:35] <irix> DE/Epic: Will UT2003 make it
to Linux? If so, server, client or both?
[19:35] <MarkRein[Epic]> Server for sure on Linux
[19:36] <irix> MarkRein[Epic]: any word on a client
[19:36] <MarkRein[Epic]> Irix--> Don't know
yet about a client but it will probably happen eventually
[19:37] <MarkRein[Epic]> Irix--> We'd
definitely like to see it and I know Dan Vogel is talking with some friends of
his who would like to do it.
[19:55] <North`> will OpenGL be supported?
[19:55] <MarkRein[Epic]> OpenGL will be the API
used on Mac and if there's a Linux client it will use OGL
[19:55] <MarkRein[Epic]> But there will be no
OpenGL driver for Windows this time around - it's not necessary anymore.
[21:14] <XGR-Paligap> <IGL-e|^chicken|stonage>
What operating system are you running UT2k3 on? Will it work great on Windows98 cuz i hate how the mouse feels in
win xp!
[21:15] <Orpheus> It would be suicide to make a
game, that didnt function in windows98 at this point.
[21:16] <MarkRein[Epic]> Windows XP is the
recommended operating system but 98 and ME should work fine. DirectX 8 is
required.
[21:16] <MarkRein[Epic]> Windows XP is awesome
[21:17] <MarkRein[Epic]> Oh yeah we work on 2000
as well
[21:17] <Drakken[DE]> im movin over to XP tonight
[21:17] <Orpheus> since movie to XP ive only had
to reinstall cause of system wide failure once !
[21:17] <[de]ono> heh XP ownz
[21:45] <Digi-Home> Will the Linux platform
still be supported with the new releases or did that die with LOKI?
[21:46] <MarkRein[Epic]> Digi--> We will do a
Linux server, somebody will probably do a client but I don't know when or how
supported
[22:09] <ReDisTribuTer> Is there gonna be a
linux version
[22:11] <MarkRein[Epic]> Linux server yes, client
maybe
[23:00] <HogMan> MarkRein[EPIC]: Sorry to keep asking this. Will epic or someone else be porting UT2003
to other OS's.
[23:01] <MarkRein[Epic]> Hogman--> Unknown.
Right now Linux server is planned and there will likely be a Mac version. But
others are unknown.
[20:24] <XGR-TSM_FETT> <CSHP|DarkByte>
Q: Will the network communication be improved or will we need better bandwidth
? i mean .. will 56k users still be able to have fun ?
[20:25] <MarkRein[Epic]> 56k users should be well
accomodated for
[21:47] <{LoD}JohnDoe641> Right now I'm on
my colleges network, and to say the least, it is absolutely horrible. In Unreal
and UT I get an average ping of 800+ and as you must know, it's not fun with
that high of a ping. How will you approach this problem in UT2? Will the
netcode still have the player prediction code or will it be something else to
compensate for UHPB's like me?
[21:48] <MarkRein[Epic]> JohnDoe--> We can't
do anything about shitty networks
[21:51] <{LoD}JohnDoe641> Mark: I know you
can't do anyhting about that, but my main concern is, will the player
prediction still be part of the netcode? I usually get may kills in UT with
that ping (surprise :D) and I think the prediction and the ability to still
move even though your not, does help. Or will it be more like in Quack3 where
your player just stops completely?
[21:52] <MarkRein[Epic]> JohnDoe--> Wow, I
would think the game would be unplayable at 800. Net code is pretty similar to
UT maybe even a little more optimized but 800 is unsurmountable in my opinion
[21:52] <Orpheus> 250-300 is the highest ping i
would deem remotely playable.
[21:53] <Orpheus> unplayable on Quake III but
playable in UT thanks to client side prediction
[22:19] <[K]Larathiel|OGL> Mark: what is the
max # of players that UT2's netcode will allow?
[22:20] <MarkRein[Epic]> Larathiel--> There
are no particular limits on user numbers in the engine it's more of a
what-is-practical thing for the game
[21:42] <XGR-Paligap>
<WFS|Gen0c1de|Pretty_Happy|BED> what will be the max amount of players in UT2k3... will you stick
with 32.. or go the distance... i personally would love to see 64 or 128 as max
players....
[22:21] <MarkRein[Epic]> WFS--> I didn't say
32 players was the limit. I have no idea what DE will decide in that area.
[22:21] <beg> more than 32? that would be crazy in
most the levels
[22:23] <MarkRein[Epic]> Beg--> UT2003 has
some really large maps so more players might be OK
[22:19] <Xellos-> Mark--->I have a few
question about the Guns. In ut the hitbox was kidna wierd when itcame to
hitting peopple in mid air with rockets. Is this fixed. 2nd question is. Guns
that are like the Mini/Pulse. Will with the lower the ping. Will the tickrate
be crazy. and with low ping will the guns do more damnage then with people with
high ping?
[22:20] <Drakken[DE]> Xellos-[1]:[1]
that's a question for Steve Sinclair and unfortunately he's not here
[21:38] <XGR-Paligap> <PiTHON`> ask
him if the F1 ping will represent you to server, or server to you.
[22:20] <PiTHON`> did he answer the F1 F6 ping
question i missed it
[22:21] <MarkRein[Epic]> Pithon--> I wasn't
aware of the F1 F6 thing. I'll have to look into that.
[22:21] <MarkRein[Epic]> Pithon--> I sounds
like a bug
[22:41] <Bonzai> MarkRein: Gotta ask again,
I think I missed it. whats the aim of players are we expecting for UT2003. 16,
32? Max that is. If anyone else knows, please let me know.
[22:42] <MarkRein[Epic]> Bonzai--> I don't
know what maximum DE is setting for player counts.
[22:44] <MarkRein[Epic]> Bonzai--> I'm not
going to guess but I will find out.
[22:44] <MarkRein[Epic]> Bonzai--> I won't
find out tonight though :)
[23:20] <beg> Drakken[DE]: will player
limits be dictated by what the map has specified for player limits
[23:20] <beg> I think J.P. said something like that in
an interview?
[23:20] <Orpheus> Jean Paul ?
[23:20] <beg> Orpheus: Pancho
[23:20] <Drakken[DE]> beg[1]:[1] I don't know for sure,
but I think that'll be up to the server admin again.
[23:20] <Orpheus> beg, I thought you meant Jean
Paul Lebretton at HumanHead
[23:22] <F|RE[POWER]> MarkRei[Epic]: Will
there be a way to make my server only accept low ping players?
[23:22] <MarkRein[Epic]> Fire--> Good
question. I don't know if we'll have that or not. You could do a mod to do it
though.
[23:23] <MarkRein[Epic]> Fire--> I doubt we
would purposely add something like that though.
[19:32]
<cygnus`> IS THERE GIBBING WITH THE NEW PHYSICS ENGINE?
[19:32] <[de]SteveS> So much Gibbing
[19:38] <Quaz|UnrealED> Do gibs and bodies stay
around all game?
[19:38] <Orpheus> Quaz|UnrealED, thats probably
goign to be configured via a .ini file
[19:54] <XGR-TSM_FETT> <TRigGeR^HaPpY>
can u shoot off limbs like heads and arms and legs in ut03 ?
[19:54] <XceptOne[DE]> Yes, you can shoot off limbs
[19:55] <Cruciform[DE]> the dismemberment of your
enemy is a rather spectacular thing to see
[20:13] <North`> <cygnus`> How do you guys feel about the fact that a large
portion of UT2k3 players will WAY under the suggested age [17+ = ESRB]? Do you think
ESRB works or is even useful?
[20:15] <Cruciform[DE]> the ESRB is for parents
to decide what to purchase for their children... it's going to be tough for
people under 18 to purchase the game themselves.
[20:15] <Orpheus> I think that Game ratings are a
useful legal failsafe, in the end, it comes down to the player and their
personal maturity.
[20:32] <North`> <cygnus`> Will the blood effects be volumetric? Or will
they be sprites?
[20:32] <Orpheus> Particles, so technically
sprites, but volumetric sprites.
[22:24] <Mancubus> Will there be an option
to have blood spill out of people if they get shot and live??.. leave long long
trails of blood draining out of them for instance, and if they stop have a big
puddle
[22:25] <MarkRein[Epic]> Mancubus--> I don't
think there's anything like that
[22:28] <Mancubus> Can you blow arms and
legs off? decreasing the opponents movement speed???
[22:28] <Drakken[DE]> Mancubus[1]:[1]
appendages do get blown off
[22:29] <MarkRein[Epic]> Mancubus--> Ok enough
gore questions.
[22:47] <CURE[C]> if we shoot someone in
instagib will their body parts like....can they leave permanent blood stains
for th duration of the map?
[22:48] <Orpheus> CURE[C], yes
[22:48] <Orpheus> ....they can
[22:48] <Orpheus> its called decals
[22:48] <Orpheus> I dont know if they will
[22:48] <Orpheus> but they can,
[22:48] <Orpheus> actually decals are gone, now
its projected textures.
[20:05] <XGR-TSM_FETT> <Carbon-DTX->
How is the "Tall Grass" done in UT 2003? Does it use a Shader or can
a fixed function T&L unit cover it? (ie GF2/Radeon)
[20:05] <XceptOne[DE]> It's a decoration layer
that you can specify for terrain.
[20:06] <XceptOne[DE]> So for decoration you can
use grass rocks etc..
[20:06] <XceptOne[DE]> These are 'painted ' on
with the terrain editor
[22:50] <Bonzai> See, that bothers me. If
you can just lower your details to max to see someone attempting to hide by
using strategy and that whole thing is blowing because someone lowers
everything down, that kills the whole point. At least thats how i would see it.
I'd hope that the grass, folage, whatever type of elements that give cover
would stil be there even if the details were dumbed down.
[22:51] <MarkRein[Epic]> Bonzai--> The grass
is kind of a unique issue onto itself. But these things will be worked out in
time.
[22:57] <[K]Larathiel|OGL> well I'd say if
on your screen you are hiding in a bunch of grass that other players shouldn't
be able to see through it by disabling that
[22:59] <MarkRein[Epic]> Lara---> That will be
fixed :)
[22:59] <MACK-WeBHaZArD> Mark - what about
coronas? I personally disable them because I cant see anything and they blind
me . . . is that a detail we won't be able to change?
[22:59] <Drakken[DE]> MACK-WeBHaZArD[1]:[1]
you can disable them in ut I believe
[23:00] <Drakken[DE]> so you'll be able to do the
same in 2003
[23:00] <Drakken[DE]> but they're also a tool to
use as well ;)
[23:01] <Drakken[DE]> we're keepin coronas to a
dull-roar in 2003
[23:01] <MarkRein[Epic]> Mack--> If it blinds
everyone then it's fine. :)
[23:01] <Drakken[DE]> they work somewhat
differently now too Mack
[22:32] <cygnus`> Will UT2 make use of 3D
explosions? Or will they be animations?
[22:33] <Orpheus> cygnus`, particles
[22:33] <MarkRein[Epic]> Cygnus--> explosions
are 3D this time
[22:34] <Orpheus> 3d explosions are too polygonal
[22:34] <Orpheus> not organic like real
fire/explosions
[22:20] <zilch> [1]Video Question[1]
:: What will be UT2k3's abilities on video 'tweaking' we'll say, as compared to
Q3's where the game has enough cvars to make the game even look like a crazed
lego match on crack?
[22:21] <MarkRein[Epic]> Zilch--> We don't
have tweaks like that
[23:17] <mud`afk> DE: since the issue of graphics setting
advantages is at hand, I want to triple check that from the player's pov you
can have your own weapon hidden from your field of view
[23:17] <Drakken[DE]> mud`afk[1]:[1]
yes
[23:18] <Drakken[DE]> AFAIK anyhow
[23:18] <Drakken[DE]> ;p
[19:34]
<AVID[POWER]> [1]
4 The Main Question of all IGers out there...is there an
INTERNAL aimbot protection, within the game itself...i.e. no external or mods
required to protect from scumbag aimbotters?!?!?
[19:34] <[de]SteveS> avid: yeah dr.sin is working
on it mahn
[19:35] <AVID[POWER]> thanks Steve :)
[19:35] <Orpheus> yeah, Joe Wilcox knows whats
hes doing
[19:36] <Orpheus> AVID[POWER], the person who
writes CSHP is doing the protection for the unreal engine official now.
[19:51] <JimmyK[DE]> Will there be more
client side protection in UT2k3 for the infamous AIMBOTS
[19:51] <Orpheus> JimmyK[DE], Joe
"drSin" Wilcox is working on that for Epic now. So Yes.
[19:54] <JimmyK[DE]>
How will Dr Sin ensure that the internal code protects the Aimbot plague from
compromising the integrity of the game? How can he be sure it is never hacked
or hackable?
[19:54] <Orpheus> JimmyK[DE], all things created
by man, can be destroyed by man.. But DrSin will try really hard :)
[20:59] <XGR-Mumbles> whats being done to
prevent cheating?
[21:00] <XceptOne[DE]> Cheating? There is no cheating.. Seriously, whatever
we can do to prevent it we'll do. CHEATING SUCKS MY LEFT.. nevermind
[21:00] * [de]Ono stops coding his bot
[21:54] <TNSe> MarkRein[Epic]: So what is
EPIC's stand on the development done by the CSHP/UTPure team? They are after
all "saving" the scene more or less.
[21:55] <MarkRein[Epic]> TNSe--> We liked CSHP
so much we hired Dr. Sin. Proof enough?
[22:37] <MarkRein[Epic]> Bonzai--> I hear you on
that. I think Joe Wilcox will help a lot in this area. But let's be honest, if
we want mods (which we do) there will always be some exploits that are
possible. We'll try to plus the holes as fast as they come up.
[22:02] <Mancubus> Will there be an option
as far as screenshots to as to what format to save them in? Jpeg for example?
[22:02] <MarkRein[Epic]> Mancubus--> No
screenshots are BMPs
[22:03] <Orpheus> jpeg requires a license.
[22:42] <cygnus`> Is the interface going to
be windows-like, like in the original UT?
[22:43] <[de]ono> no Uwindow for UT2k3
[22:43] <cygnus`> Is the interface going to be
windows-like, like in the original UT?
[22:43] <[de]ono> cygnus`:no
[22:44] <[de]ono> err
[22:44] <[de]ono> no Uwindows
[22:44] <cygnus`> :(
[23:09] <Rhakka|uu> oo oo, mark, is there
going to be a HUD clock in UT2k3?
[23:10] <Drakken[DE]> no hud clock that I'm aware
of
[23:10] <Drakken[DE]> but I can bug OnO on it
[23:28] <Xellos-> Drakken. With the New HUD.
will it be like ut2? or differnt? and will you be able tomake it smaller/
differnt colors?
[23:28] <Drakken[DE]> Xellos-[1]:[1]
it'll be customizable of course. Ono - aka Tony is working on that
[20:28] <North`> <Rhakka|uu> Is ETG going
to be supported by the in-game chat client in UT2003?
[20:31] <XGR-TSM_FETT> <Bman|HV|uu>
Will UT2k3 have an in-game IRC chat client like UT.. and if so, will ETG be the
default network to connect to?
[20:29] <XceptOne[DE]> Still deciding on that. Sofar
it will behave the same as in UT in that regard.
[23:24] <Boomy> MarkRein, is it possible for
the serverbrowser to have a feature so we can find our friends in games? Like I can type Bonzai and if he is playing
somewhere the ip will showup?
[23:24] <MarkRein[Epic]> Boomy--> I don't know
if we'll get that in time for not but Unreal Championship on Xbox will
definitely have that :)
[23:25] <Bonzai[REV]> championship gets the love but
UT2003 DOESNT?
[23:25] <MarkRein[Epic]> Bonzai--> It's a
standard feature on multiplayer Xbox games.
[19:29] <Solaris-inc-> Has DE ever heard of
"UTV" ( #utv )? And if so,
have you made any attempts to incorporate it into UT2K3?
[19:29] <[de]SteveS> solaris, not yet d00d
[23:27] <|UP|Soldano> Mark\DE: I'm sure that
you've heard about UTV, which basically made UT 100X more exciting and really
gave it more longevity. any plans for
having something like that built-in?
[23:28] <MarkRein[Epic]> Soldano--> I doubt
something like that will make it into the box but I think that's the kind of
thing we could use in the game down the road.
[23:28] <Drakken[DE]> |up| heard about it yes and
cool, but no not at this point
[20:15] <North`> <AA{56kman}> I always wanted to export my demos into avi,
however that seems imposible. Will UT2k3 have the ability to export demos to
known video formats
[20:17] <XceptOne[DE]> Demorecording is something
that Epic is/will be working on. So no word on that yet
[20:17] <Orpheus> http://www.perilith.com/movieunrealplusplus/
is a utility, to spit out bmps at a given framerate, which could then be
compiled into a .avi file
[20:17] <Orpheus> I assume it will ported to the
future engines.
[20:36] <North`> <max|nap> will there be a better demo recording/playback
utility in the game than there is in UT? something that can play, pause, FF,
and rewind demos?
[20:36] <XceptOne[DE]> Demorec is still being
worked on, so there is no answer yet for that one.
[23:44] <|UP|Soldano> Drakken[DE] how will
demos differ in ut2k3? any vcr like
rewind, ff, stop, play, etc buttons (which are GREATLY needed)?
[23:44] <Drakken[DE]> |up| dunno
[23:44] <Orpheus> Demo recording is being
implimented by Jack Porter
[20:01] <XGR-TSM_FETT> <Bman|HV|uu> Okay,
i got a legitimate question for them! Will there be and ngstats type of stat
reporting in UT2k3?
[20:03] <MarkRein[Epic]> Bman--> We're working
on that
[21:54] <IGL-e|^chicken|stonage> Any info on
whether or not UT will require a unique CD Key to play
[21:55] <MarkRein[Epic]> IGL-e--> Probably a
CD key
[21:55] <Orpheus> I dont think sweeney cares for
the concept of CDkeys, Id expect SafeDisc.
[21:55] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1]
that's being worked on now I believe
[21:55] <MarkRein[Epic]> Orpheus--> NO, no
safedisc. It sucked last time.
[21:56] <Orpheus> MarkRein[Epic], Problem with
CDkeys is, when checked online valid keys could be defrauded cause someone used
a keygen to find one.
[21:57] <MarkRein[Epic]> Oprheus--> I don't
think it would be possible to write a program to generate our keys.
[21:55] <Rhakka|uu> to follow up what
chicken just asked, I am surely hoping for some kind of account system to
easily track players, like everquest or tribes used with online
verification. Any chance of an online
verifications system?
[21:57] <MarkRein[Epic]> Rhakka--> I think CD
keys will help for that
[21:58] <Mancubus> Will NG stats be carried
on with UT2k3?
[21:58] <MarkRein[Epic]> Mancubus--> We're
working on a stats solution
[22:03] <Rhakka|uu> Mark, I'm most worried
about online verification of player's identity. will the CDkey interact with servers or stats in anyway?
[22:04] <MarkRein[Epic]> Rhakka--> CD key will
be the key for stats as well
[22:04] <PiTHON`> stats?
[22:04] <PiTHON`> so there ARE STATS
[22:05] <MarkRein[Epic]> Pithon--> I said
we're working on a stats solution, right?
[22:06] <XGR-North> MarkRein[Epic]:Sorry
about kicking you :P Anyways, is ut2k3 going to be copy protected? I only ask
because of the large number of problems some titles have encounted with copy
protected cd's.
[22:07] <MarkRein[Epic]> North--> No copy
protection is planned but we're expecting to have CD keys required for
multiplayer
[22:08] <MarkRein[Epic]> North--> and a valid key
required for installation and auto-download cpabilities
[22:08] <MarkRein[Epic]> North--> Plus a few
more things the CD key will enable that we're not going to talk about
[22:07] <Dread> MarkRein[Epic] how many
player IDs can be recorded in the stats system per CD key?
[22:09] <MarkRein[Epic]> Dread--> Undecided -
probably 3
[22:08] <PiTHON`> cd key to play online = no aliasing?
[22:10] <MarkRein[Epic]> Pithon--> Yes to
aliasing
[22:09] <CzarBSS|> ....mark...so no registering for onlien
access?... so we can change our names
at will and not worrying about registering your name or having someone already
register the name u want?
[22:10] <MarkRein[Epic]> Czar--> You can use
any name you want
[23:18] <CURE[C]> btw will the damn NG World
Stats be a lil more organized this time? they're always gettin screwed up
[23:18] <MarkRein[Epic]> Cure--> I hope so
[19:25] <Zephyros> hey Pancho, love your
levels man!
[19:26] <XceptOne[DE]> Zephyros: Thanks.
[19:27] <Zephyros> I hope your doin levels
for ut 2003?
[19:28] <XceptOne[DE]> Zephyros: Lavagiant2 is on
the way.
[19:28] <Solaris-inc-> lavagiant 2......sweet
[19:28] <AVID[POWER]> OMG Lavagiant2?
[19:28] <AVID[POWER]> I hope its ummmm smaller
[19:29] <Cruciform[DE]> avid: it looks awesome,
and by that i mean totally sweet!
[19:29] <AVID[POWER]> really?
[19:29] <AVID[POWER]> Cruc how big is it?
[19:29] <Cruciform[DE]> ask Xceptone that again
:)
[19:28] <StreetPreacher> There MUST be
another Hall of Giants!
[19:29] <XceptOne[DE]> Hall Of Giants? hehehe
[19:29] <MarkRein[Epic]> I loved Hall of Giants
[23:23] <Xellos-> Drakken- Will classic maps
be addeed. or will there be entire new maps?
[23:24] <Drakken[DE]> Xellos-[1]:[1]
at this point entirely new ones, IF we have enough time I believe we may redo
some of the old. Even though Pancho is redoing LavaGiant... it is bascially new
from teh ground up and much more complex
[20:10] <XGR-TSM_FETT> <CreatuR[11]>
Will the larger open enviroment maps have invisible boundaries like that in T2
[20:10] <XceptOne[DE]> We are trying to make it
all make sense for boundaries. An invisible wall might need to be put in :)
[23:19] <|UP|Soldano> DE: Please don't turn UT into tribes 2 (which
sucked). Huge maps blow. Stuff like Orbital is IDEAL.
[23:19] <Drakken[DE]> |up| we have a wide range
of map sizes
[23:19] <Drakken[DE]> they're not all terrain
maps
[23:19] <Drakken[DE]> far from it actually
[23:20] <Drakken[DE]> there's a sweet balance to
it all
[23:20] <MarkRein[Epic]> YOu don't have to worry
about UT2003 being too much like Tribes. That's not our game.
Map Making
[21:04] <MarkRein[Epic]> Guys, someone asked me
if map making is harder now. Here's my take. It's easier to make maps but now
maps can handle complex meshes and those are made in packages like 3DSMax or
Maya. If you have those and the talent then putting them in maps is easy. If
not then DE is giving you a whole bunch of prefabs and you can use theirs. I
suspect people will make "kits" of prefabs as well.
[21:04] <Orpheus> UnrealED is the easiest
technology, to map for, that hasnt changed with the latest tech. Its only
become more capable.
[21:45] <UsAaR33> you mentioned that 3d
programs can be used a lot now
[21:46] <UsAaR33> but are 3d programs almost
definitely needed to make a good map?
[21:47] <Orpheus> UsAaR33, there will be those
who can make do with the editor, the editor is very capable, but energy is best
used in a 3d editor.
[21:47] <Orpheus> why do abcdefghijk in UnrealED
when you can do abcdef in Max or maya
[21:48] <CzarBSS|> can you make an entire
map in 3d studio max and then port it to ut ed? and add spawn points etc... but
make the whole mesh part in 3d studio max?
[21:49] <MarkRein[Epic]> Czar--> making maps
in modelling packages is not practical
[21:49] <[DL]-Krept`sleep> i just thought, that since
you guys have played and all you would know
[21:49] <MarkRein[Epic]> Weapon placements!
[21:50] <CzarBSS|> can you make an entire
map in 3d studio max and then port it to ut ed? and add spawn points etc... but
make the whole mesh part in 3d studio max?
[21:50] <MarkRein[Epic]> Czar--> That woudl be
impractical
[22:00] <ReDis|BBL> is there gonna be a map
editor??
[22:00] <Drakken[DE]> yes the editor will be
included
[22:03] <{LoD}JohnDoe641> Will we still be
able to summon the origional Unreal items/weapons/decorations, or have they
been excluded from the engine?
[22:05] <MarkRein[Epic]> JohnDoe--> No you
won't be able to do that. Unreal1 and UT content are not in any of these
packages. UT2003 is a 100% new game from the ground up.
UDN
[22:44] <Orpheus> Bonzai, you can do that in UT
[22:45] <Drakken[DE]> Keeping in mind that Epic
and Perilith and a host of other complanies have been working hard on the http://udn.epicgames.com/
The amount of content in here is huge and constantly being added to and updated
[22:46] <[K]Larathiel|OGL> Drakken/Mark: regarding
UDN, when will the public be able to see more than just the 4 content creation
tutorials publicly available now?
[22:46] <Orpheus> larathiel, never ?
[22:46] <Orpheus> its called the UDN.
[22:46] <Orpheus> Unreal DEVELOPER network.
[22:48] <MarkRein[Epic]> Larathiel--> When
UT2003 gets released the public section will swing into high gear in a big way
[23:13] <CURE[C]> will people get crushed by
elevators this time? instead of like vator campers on DM-Morbias and such
[23:15] <Drakken[DE]> CURE[C][1]:[1]
that's up to the LD. There was mover crush type
[23:15] <[K]Larathiel|OGL> Pancho said UT
maps will be easily transferable to UT2
[23:15] <WFS|Dork> Did Pancho say "easily"
[23:16] <Drakken[DE]> yes the maps will move over
reasonably well since the engine still uses bsp
[19:41]
<TetrisL> Will skins/models still have to be installed as server packages
in order to play them online or have you come up with a client side system?
[19:41] <Orpheus> TetrisL, Unreal 2 has a client
side system designed by Chris Hargrove... Golem.. but I dunno bout UT2
[19:43] <TetrisL> Orpheus, I know U2 was supposed to
have a client side skin/model, but that doesn't mean much for UT2 :/
[19:43] <Orpheus> TetrisL, there isnt alot known
about UT2.
[19:43] <Orpheus> so I dont know anything about
it.
[20:19] <XGR-TSM_FETT> <Lattie> are
there more girl characters?..
[20:20] <XceptOne[DE]> Yes girls!
[20:20] <[de]ono> girlz kick ass
[20:20] <[Goose][DE]> WOOT!!!
[20:20] <Cruciform[DE]> Lattie: there are lots of
male AND female characters from different races and species even :)
[20:20] <XceptOne[DE]> Yeah so you can have your
way with an alien
[20:34] <North`> <[Hv]RaDon> how many charecters will there be in ut2?
[20:35] <Cruciform[DE]> There are 48 characters,
6 teams of 8 characters for you to select from in multiplayer
[20:35] <Cruciform[DE]> plus others :)
[20:58] <XGR-Mumbles> more girl chars?
[20:58] <Cruciform[DE]> ther's LOTS of girl Chars
:)
[21:38] <XGR-Mumbles> <Solaris-inc->
Tell mark rein i still demand to know about asia carrera. Was she the basis for any of the female
mesh's in UT2k3? :D
[21:39] <MarkRein[Epic]> Solaris--> No, Asia
is not the basis for any model. I'm sure she'll do her own model/skin and
release it herself on her site though.
[21:51] <montroursh> I don't know if it was
asked before, but will skins/models be more user friendly? Now it seems
prohibitive to have custom models/skins on servers. IS that being addressed in
UT2k3?
[21:52] <MarkRein[Epic]> Montroursh--> Don't
know if they'll be better for UT2003 or not
[19:46] <XGR-TSM_FETT>
<StreetPreacher> QUESTION: How easy will it be to port maps, mutators,
and/or mods to UT 2003?
[19:46] <XceptOne[DE]> Still working on that
system. Can't tell just yet about skins/models.
[19:47] <XceptOne[DE]> Maps will be easy, just
export and reimport and replace the weapons
[19:47] <XceptOne[DE]> Mutators and mods will
need to be worked on to make em work.
It's a complete new ballgame!
[21:06] <gigatron> say i asked earlier, what
kind of position is this next UT in for MODs/TCs and the like
[21:07] <gigatron> is it going to be similar
to the way UT mods are or will you give it more of 'encouragment' to the mod
scene :/
[21:07] <Orpheus> I think Epic gave the modscene
Lots of encouragement, more than Id ever did. No one ever said "id doesnt
support the community"
[20:24] <North`> <StreetPreacher> (#G=10E010RM2) Will UnrealScript be
returning? Any major improvements?
[20:24] <Orpheus> You cant eleminate
Unrealscript... for the Unreal engine. So Yes, its returning.
[22:30] <Bonzai> MarkRein: Roger that. Well
Mark, heres a question on the scripting. Much Like Tribes 2, the scripting was
very free. Many people could do alot of things, including adding Mortar Scripts
and Sniping scripts that gave advantage. Even changing textures to "illuminate"
certain targets, like flags and turrets. Though Yes there are no Turrets in
UT2003 (not that I know of) will UT2003's scripting/modding be so easy that
cheating could be possible?
[22:30] <MarkRein[Epic]> Bonzai--> Yes, adding
a turret would be pretty simple stuff.
[22:31] <Bonzai> MarkRein: So scripting will be so
easy that cheating could be plausible? Not cheating, persee but giving
advantage like changing textures on the flag or what not. Perhaps even adding
aim enhancements
[22:32] <MarkRein[Epic]> Bonzai--> if you made
a map that had a turret in it and you wanted to use that cheat that would easy.
But adding aimbots to our maps won't be easy.
[22:38] <cygnus`> Will it be possible to
make a preson fly 100+ feet across a
map? And if so, what do you suggest to control the insane laughter?
[22:39] <Orpheus> cygnus`, everything is possible
with unrealscript.
[22:39] <Orpheus> one of our team members wrote a
Particle system using UnrealScript.
Disclaimer: Sorry, I think I f*cked up the “competitive play” section a bit. There was an endless discussion about several topics and I didn’t quite get the Qs / As in the right order and had to cut out a lot.
[20:06] <North`> <|wm|undertow|mirc> Will ut2003 have a special 1v1
gametype? Will it have any special support for 1v1 at all?
[20:08] <XceptOne[DE]> We are working on all the
different gametypes, 1v1 plus the team matches. Anything that we can put in in
a timely matter that will enhance this experience we'll put in
[20:18] <North`> <destrukt|hv> Another
1v1 question... I read you plan on having the piston, assault rifle, and TL for
the starting weapons. I think thats a great idea but my question is.. do you
plan on not including the TL in 1v1 mode, and will the assault rifle be instant
hit? many people disliked the instant hit machine gun in q3 because it took the
control element from 1v1 along with spawning 125 health.
[20:20] <XceptOne[DE]> no tl in 1v1 mode
[20:20] <North`> <[XA]Defiance> is there any type of "push" being
planned as far as promoting UT2003 for the professional leagues such as the
CPL?
[20:21] <MarkRein[Epic]> I'll take this one
[20:21] <MarkRein[Epic]> YES there is a big plan
to promote UT2003 for professional leagues including the World Cyber Games
which is the grandaddy of then all. UT was in last years WCG and UT will be in
it this year (UT2003 comes too late for this year but definitely for next year)
[20:22] <MarkRein[Epic]> Infogrames is really big
on the professional gaming leagues and helping DE and Epic establish UT2003 as
a cornerstone of those leagues
[20:37] <North`> <[K]Larathiel|OGL> Will UT2K3 contain support for
"Coaches" i.e. Team-Based Spectators?
[20:37] <MarkRein[Epic]> Coaches? Sounds like a way to cheat to me :)
[20:38] <Orpheus> Sounds like the Commander
playertype that was left out of UT.
[20:38] <Gwot> =P
[20:38] <Orpheus> can see remnants of it in the
editor.
[21:49] <TNSe> MarkRein[Epic]: Why isn't
infogrames allowing public broadcast of Unreal based games?
[21:50] <MarkRein[Epic]> TNSe--> Who wants to
publically broadcast UT games?
(Permissions like that need to come from us, not Infogrames)
[21:51] <TNSe> MarkRein[Epic]: Infogrames denied WCG
to broadcast UT, so the WCG was a TOTAL FLOP for the UT part
[21:51] <MarkRein[Epic]> TNSe--> We will give
them permission this time. Nobody really knew much about WCG so we were being
over cautious. As much our fault as theirs.
[21:52] <TNSe> MarkRein[Epic]: I was very disappointed
about what happened last time, you most likely killed the prospects of getting
a "professional" UT gaming scene.
[22:26] <zilch> What kind, if any, of team
spectating (coaching) option will be there in UT2k3, again compared to Q3's (
[22:27] <MarkRein[Epic]> Zilch--> Coaching up
to mod community.
[22:28] <MarkRein[Epic]> Zilch--> But remember
that if we see some cool mod stuff that makes sense as "official" for
2004 we'll talk to the makers about acquiring it like we did with Game of the
Year. One of the big advantages of using the year numbering scheme is that
tournaments, we hope, will be encouraged to always use the latest version.
[22:39] <destrukt|hv> MarkRein[Epic][1]:[1]
Do you have plans to implement graphic options to limit ..such as r_picmip 5 in
id engines. ?
[22:39] <MarkRein[Epic]> Destruckt--> How the
heck am I supposed to know what silly little console commands in id engines do?
Please ask questions that make sense.
[22:40] <Apheleon> MarkRein[Epic], will
there be options to limit graphic settings, such that you can not blur the
textures to a certain extent
[22:41] <MarkRein[Epic]> Apheleon--> I don't
know. I wasn't aware you could do that in our engine other than setting texture
detail to one of 4 things.
[22:41] <Drakken[DE]> Apheleon[1]:[1]
there's more need for scalability now with the wider range of cards to support.
With many of these textures being 1024, we've used mips and other methods to
increase or decrease texture resolutions and sizes
[22:42] <Orpheus> MarkRein[Epic], all the
UnrealED commands are accessible in teh console.
[22:42] <MarkRein[Epic]> Destruckt--> There
are 4 settings for texture detail, none of them turn you to mush.
[22:43] <zilch> MarkReign, an example of
Destrukts question: http://www.brentroad.com/photos/Zilch/fullsize/4465.jpg --
notice the bland texturing and ability to color enemy models to green (also
having them all use a single, particular model), while also having your team
all white (and another model).. all while having the variable available to set
world textures and lighting one way and model textures another, by color of course
[22:45] <MarkRein[Epic]> Ziltch--> If the
engine can do that we should definitely disable it in MP
[22:46] <MarkRein[Epic]> Destrukt--> But it is
cheating in my book to play that way. Everyone should get an equal presentation
visually.
[22:46] <{CSHP}DarkByte> Mark: My Team is feeding most
of the hack to DrSiN .. things should be under control in UT2k3
[22:46] <destrukt|hv> MarkRein[Epic] do you plan to be
have the option for force player model, so if I want to see all necris/visse
thats the only enemy model I will see.
[22:46] <Drakken[DE]> cygnus`[1]:[1]
the modellers are working kick-ass at eliminating this. Gwot would be better
informed
[22:47] <MarkRein[Epic]> Destruckt--> No I dont'
think we'll have an option for that - again I would consider that a cheat (or
let's say an exploit)
[22:48] <MarkRein[Epic]> destrukt--> Sorry but
those things are cheats in my book. If you can see a simpler representation of
the level on your screen and the other guy can't then you've got an advantage.
[22:48] <Bonzai> MarkRein: Was this asked. Take a
player turning down all the details and say a player is hiding in the grass as
cover, WOULD the person who turned down all his or her detail be able to spot
the person in the folage or would it still be there, just blanded out?
[22:48] <Drakken[DE]> bonzai[1]:[1]
While I totally agree that gives advantage to someone... there are many other
things to consider
[22:49] <MarkRein[Epic]> Bonzai--> good
question, I don't know the answer to that
[23:00] <MarkRein[Epic]> Zilch--> That will be
fixed in the future. We'll set standard rules for competitions.
[23:00] <MarkRein[Epic]> Mack---> When it
comes to pro competitions we'll come up with a set of setting that are locked
down.
[23:03] <MarkRein[Epic]> Zilch--> For pro
competitions where money changes hands I think we're entitled to make up the
rules as the developer of the game. I consider that to be a commercial use of
our property. But we'll consult with these guys and we'll get their input. I
can't say for sure they'll be our rules but that's my opinion on the matter.
[23:05] <[K]Larathiel|OGL> Mark: regarding detail,
etc. I presume you are talking about when all competitors have identical
equipment?
[23:05] <[K]Larathiel|OGL> and are not suggesting
someone with a GF2MX run at the same detail as a GF4Ti4600
[23:06] <MarkRein[Epic]> Lara---> Yes. I'm
assuming that for real pro tournaments people are going to have identical
machines. That should be the rule for pro tournaments. I know both Intel and
AMD are very generous in lending equipment for these things.
[22:49] <Apheleon> destrukt|hv, Oh well...I
wouldn't worry about force models, graphic settings ect. Hopefully there will
be a standard competition mod like OSP for ut2k3.
[22:50] <MarkRein[Epic]> Apheleon--> There
will be a standard competition mod.
[21:58] <TNSe> MarkRein[Epic]: Yes, you
removed him from actively developing for the CURRENT PUBLIC GAME VERSION. If
you get the idea :) There are people STILL playing Unreal Tournament :)
[21:59] <MarkRein[Epic]> TNSe--> You're right
but his work for the future is more important right now
[22:00] <TNSe> MarkRein[Epic]: That is my main
concern, you say "screw all those playing last years game, they should stop
playing it, and play our newest (and pay for it)". You ever thought that
some people might like the game because their hardware allows them to play it?
[22:00] <MarkRein[Epic]> TNSe--> That's a
pretty unfair characterization
[22:01] <MarkRein[Epic]> TNSe--> When those
people get better hardware they're going to want UT200x and they're going to
praising us for hiring him. It works both ways.
[22:02] <TNSe> MarkRein[Epic]: hehe, let's hope you
are right, I got a feeling that you are really pissing people off at the moment
for not dedicating ANY official support for Unreal Tournament...
[22:04] <MarkRein[Epic]> TNSe--> I'm sorry if
people feel that way but we get just as many complaints from people that we're
taking too damned long with the next game. You can't win.
[22:05] <TNSe> MarkRein[Epic]: Well, I just know this
isn't a thing that will stop with Unreal Tournament, this will happen to every
game you deliver... And that is why Unreal based engines will never get a
serious "Professional" gaming scene.
[22:05] <Orpheus> TNSe, whats your argument again
?
[22:05] <MarkRein[Epic]> TNSe--> I'm sorry but
I respectfully do not agree with you on that point
[22:06] <MarkRein[Epic]> TNSe--> Is id still
working on QuakeIIIArena?
[22:08] <TNSe> MarkRein[Epic]: That will kill the
reason UT has become so widespread :)
[22:08] <Orpheus> TNSe, I know probably 30 UT
scene people, who have scense been hired by Companies using the Unreal engine.
[22:09] <MarkRein[Epic]> TSNe--> What will
kill the reason UT has been so widespread?
[22:11] <TNSe> well, I still say that EPIC has 0 clue
about what UT is all about :)
[22:11] <MarkRein[Epic]> TSNe--> We have no
clue what UT is about? Please enlighten us sometime. Feel free to email me at
mrein@epicgames.com - I'd really like to hear you views on this.
[22:11] <TNSe> MarkRein[Epic]: I'll do that actually
:)
[22:12] <MarkRein[Epic]> TSNe--> Not kidding,
would really like to hear your views.
[22:13] <Xavier|HV|jedimastah> TNSe thinks everyone
uses warezed versions of UT
[22:13] <MarkRein[Epic]> Xavier--> If his view
is that UT sold well because of piracy that's just a bunch of crap. If his view
is that UT is still being played because of piracy well: why the hell would we
care about the users who stole our game?
[22:14] <Xavier|HV|jedimastah> MarkRein[Epic][1]:[1]
i think that UT sold well because it was the de-facto best FPS out, and still
is to date
[22:15] <MarkRein[Epic]> Xavier--> I think so
too :)
[22:32] <zilch> However, there are.. they
just never took off because the community received little support in comparison
to Q3.
[22:34] <Orpheus> zilch, how do you figure ?
[22:34] <Orpheus> How many Tutorials did Id
software write ?
[22:34] <MarkRein[Epic]> Zilch--> UT received
little support compared to Q3? Please
explain what that means?
[22:34] <Orpheus> how many mods did Id software
Fund.
[22:34] <Orpheus> how many mods did id software
include in a retail box
[22:34] <zilch> MarkReign, in terms of tournaments
[22:34] <Orpheus> how many people has id software
hired from the community
[22:35] <zilch> Aphelon.. yes, now, OSP is a
standard.
[22:35] <MarkRein[Epic]> Zilch--> Yes that was
an area less important to us in the past but clearly important now. I'm not
sure how much better (if any) UT2003 will be out of the box but our goal (along
with DE's and Infogrames) is to carefully address that area over time.
[22:36] <zilch> MarkReign, that's all we ask I think
:>
[22:37] <MarkRein[Epic]> Zilch--> Don't worry.
We will be paying attention to that. But, like I said, out of the box it will be
limited. The big difference here is that the engine in this game is a much
longer-term proposition so there's a much longer term commitment to things like
this.
[22:37] <Orpheus> I dont understand the support
that the Quake 3 community had ?
[22:37] <Orpheus> What support ?
[22:37] <Apheleon> if there WAS a mod, then there
probably would be more tournaments
[22:37] <Drakken[DE]> > Don't worry. We will
be paying attention to that. But, like I said, out of the box it will be
limited. The big difference here is that the engine in this game is a much
longer-term proposition so there's a much longer term commitment to things like
this.
[23:25] <MACK-WeBHaZArD> Mark, do you like
HALO?
[23:25] <MarkRein[Epic]> Mack--> Yes, I like
Halo
[23:26] <MACK-WeBHaZArD> Mark, ok, you find HALO hard
to control? now imagine unreal on a xbox... you cannot control a fps on a
gamepad.. mouse is superior.. also, could people on xbox hook up and play with
people playing on PC?
[23:27] <MarkRein[Epic]> Mack--> I didn't find
Halo difficult to control. I thought their control was pretty good.
[23:27] <Orpheus> I found halo insanely difficult
to control
[23:27] <Orpheus> for about two hours
[23:27] <Orpheus> then it became second nature.
[23:27] <_Riff_> I got used to the controls after less
than a day
[23:27] <MACK-WeBHaZArD> Mark - It took some getting
used to.. it was stiff difficult after 10 hours of playing
[23:28] <MACK-WeBHaZArD> but playing unreal on a xbox
would suck
[23:29] <_Riff_> I turn up the control sensitivity to
max now... Im good enough that I can track and repeatedly hit weaving
targets.... the only downside is the fixed turning rate, as always
[23:29] <MarkRein[Epic]> Mack--> I found it to
be OK. I played Halo multiplayer the other night until 5AM with one of my
friends. I had a blast.
[23:26] <F|RE[POWER]> MarkRein[Epic]:So is
the release date of this game just dependant on microsoft's roll out of XBOX
multi????
[23:27] <MarkRein[Epic]> Fire--> For UC yes.
[23:27] <F|RE[POWER]> MarkRein[Epic]:AHh, I
thought you wanted UC and UT2003 to be released same time.
[23:28] <MarkRein[Epic]> Fire--> No, UC is
definitely coming later than UT2003.
Session Start: Tue Apr 02 19:25:08 2002
Session Ident: #xgr.com
[19:25] *** Now talking in #xgr.com
[19:25] *** Topic is 'WWW.XGR.COM Welcome to the
Internet's FIRST 24/7 Radio Station For Gamers! Type radio or rules for
instructions!' '
[19:25] *** Set by XGR-Paligap on Sun Oct 21 15:45:17
[19:25] -XGR-PaliJr- Welcome sYn`DKo5, to XGR.com
"Xtreme Gaming Radio," we hope that you will tune into the radio
station that is up 24/7 and check out the live show!! Enjoy!!! type [1]rules[1]
for da rules and [1]radio[1]
to listen to the radio and if you want to see what is playing on XGR just type [1]playlist[1]
[19:25] <MarkRein[Epic]> I see Pancho and Steve
from DE - anyone else here from DE?
[19:25] <Orpheus> MarkRein[Epic], cruciform
[19:25] <MarkRein[Epic]> Who is Cruciform?
[19:25] <Orpheus> Mike Wagner, Writer extroardinaire
[19:25] <Orpheus> if anything needs a writer, its
a game where you just blow the living crap out of things
[19:25] <MarkRein[Epic]> Hi Mike, didn't see you
[19:26] <ono[de]> mAN
i dont even get a voice!
[19:26] <Drakken[DE]> I've hiding ;P
[19:26] <Cruciform[DE]> drakken's a LD
[19:26] <ono[de]> :(
[19:26] <MarkRein[Epic]> Who is Ono?
[19:26] <[de]SteveS> ono=tony interface gawd
[19:26] <Cruciform[DE]> ono=interface man and web
guy
[19:26] <ono[de]> :)
[19:26] <Orpheus> the Web guy
[19:26] <ono[de]> i
guess im somtin
[19:26] <ono[de]> :)
[19:26] <MarkRein[Epic]> Ok, hi Tony (sorry I can't keep up with all the player
names)
[19:27] <ono[de]> iM
the guy that is going to kick all yer asses at this game
[19:27] <ono[de]> hehe
[19:27] <ono[de]> hello
Mark
[20:15] <XGR-Paligap> Again, and I think i
speak for the whole channel, thanks to DE guys and Mark for coming to this chat
tonight!!
[20:16] <MarkRein[Epic]> It's been a long time
since I've been in a chat like this, it's a LOT of fun!
[20:16] <XGR-TSM_FETT> Yes, THanks so much its real
cool that you all stopped in on your own time and are takin the fans q's
[20:16] <XGR-Paligap> we will ahve to get you back for
more of them :) HEHEHE
[20:16] <XceptOne[DE]> Yes this is fun!
[20:16] <XGR-Paligap> sweet ;)
[20:17] <XGR-Paligap> glad you like it pancho...thanks
for coming (again...pancho is not an
XGR newbie :))
[20:17] <XGR-TSM_FETT> ya. thanks a ton guys
[23:39] <FAT_BLUNT{WEED}> when i play UT and
im stoned i play significantly better, do you believe this will be true in
UT2003 too?
[23:40] <FAT_BLUNT{WEED}> will game
installation be stoner friendly?
[23:40] <Drakken[DE]> FAT_BLUNT{WEED}[1]:[1]
good question, time will tell ;)
[23:41] <Drakken[DE]> heh
[23:41] <Orpheus> Drakken[DE], Digital Extremes
is doing extensive Testing on that very matter.
[19:47] <[de]ono> Who would win in a team
deathmatch in UT3 Digital Extremes or Epic?
[19:47] <MarkRein[Epic]> DE would be owned by the
superior gamers at Epic!
[19:47] <MarkRein[Epic]> (or not)
[19:48] <Cruciform[DE]> Epic would be left
gasping at the sheer stupdendosity (i invented that just for this sentence) of
DE's DM skillz
[19:48] <Cruciform[DE]> oops, that should be
stupendosity. :)
[20:25] <North`> Heh..... <OrBiTaLShOcK> Does Mark Rein have a
girlfriend?
[20:25] <North`> Mark, you are NOT required to answer
that ;)
[20:26] <MarkRein[Epic]> I can't admit to having
a girlfriend because my wife might be reading this :)
[20:26] <MarkRein[Epic]> My pregnant wife :)
[20:26] <XGR-Paligap> congrats Mark
[20:26] <XGR-Paligap> I just had my son (batman) on
9/14/01
[20:26] <Cruciform[DE]> soon there will be a
Mini-Mark
[20:26] <Cruciform[DE]> you called your kid
batman? holy!
[20:26] <XGR-TSM_FETT> lol
[20:27] <XGR-Paligap> naa....wife wouldnt let me ;(
[20:27] <XGR-TSM_FETT>
<VDP-NamOtamot> Which do you
prefer... Coke or Pepsi? Mountain
Dew???
[20:27] <[Goose][DE]> Pepsi
[20:27] <[Goose][DE]> althought there is nothing
but coke here:/
[20:27] <XGR-Paligap> hehehehe :)
[20:27] <[de]ono> COKE!
[20:27] <Orpheus> Coke
[20:28] <XGR-TSM_FETT> ono! good choice
[20:28] * [de]Ono wins a scoobiesnack!
[20:28] <[Goose][DE]> suck up
[20:28] <XGR-Paligap> hahahahha
[20:28] <XGR-Paligap> listen to the next drop Ono....it's
scoobie related
[20:28] <[de]ono> heh
[20:29] <XGR-TSM_FETT>
<Xavier|HV|jedimastah> will Epic or DE be making an appearance at
UltraUnreal 2 in July? UU2 is a UT-only LAN party in Columbus, Ohio, and we'd
love to see DE and/or Epic make an appearance!
[20:29] <[de]ono> yes i want to go to that soo
bad!
[20:30] <[Goose][DE]> Road trip
[20:30] <[de]ono> looking that the screen shots
for Ultra Unreal ... it looks like a totally fun place to go to
[20:30] <Cruciform[DE]> Xavier KNOWS we want to
be there :) sneaky bugger
[20:30] <MarkRein[Epic]> Xavier--> Hopefully
someone will make it
[20:30] <Cruciform[DE]> some of us are going
unofficially :)
[20:31] <MarkRein[Epic]> Cruciform--> If you
go it's official that you're there :)
[20:31] <Cruciform[DE]> cool, wanna buy my
ticket?
[20:31] <Cruciform[DE]> hehe
[20:31] <MarkRein[Epic]> Cruciform--> Ohio
isn't that far a drive from London, is it?
[20:31] <XGR-Paligap> hehehehe no mark but it's a helluva swim
[20:31] <XGR-Paligap> ;)
[20:31] <XGR-Paligap> hahaha
[20:31] <[Goose][DE]> 10 12 hours I think
[20:32] <Cruciform[DE]> it's 520km from our door
to UU :) that's a 3 hour drive for me if the cops don't stop us... (Remember
kids, DON'T SPEED!)
[20:32] <[Goose][DE]> only 520.... damn thats not
far at all.... like I said before ROADTRIP
[20:56] <XGR-TSM_FETT> <cygnus`> How
many hours of sleep average do you get while working on Ut2k3? How many hours a
day are you working?
[20:56] <XceptOne[DE]> There is no sleep
[20:57] <[Goose][DE]> sleep is for the weak...
[20:57] <XceptOne[DE]> Sleep is... dead
[20:57] <Orpheus> XceptOne[DE], what about those
spiffy DE Futons ?
[20:57] <Cruciform[DE]> gwot and ono sleep 3
hours evey 3 days. then they go into cocoons for 6 hours and pop out with
little wings and flutter about the office
[20:57] <XGR-Paligap> HAAHHAAHAHAHA
[20:57] <XGR-Paligap> LMAO
[20:57] <XceptOne[DE]> And scream about little
ants down below..
[20:57] <[Goose][DE]> hes serious
[20:57] * XGR-Paligap is now scared ;)
[20:58] <XGR-TSM_FETT> lol
[20:58] <[de]ono> hehe
[20:58] <XGR-Mumbles> hmmmm
[20:58] <Cruciform[DE]> i wish i had a futon,
last time i slept under my desk i hurt my neck
[20:58] <XceptOne[DE]> I never sleep on those..
[20:58] <[de]ono> hehe
[20:58] <[de]ono> naw.. you have to go home cruci..
so you can feed my cat
[20:59] <XceptOne[DE]> Cruciform, you have to
move those playboys,maxims, penthouses etc out of the way..
[20:59] <[de]ono> hehehehehehehhehehe
[20:59] <XceptOne[DE]> LOLOL
[20:59] <Cruciform[DE]> yeah, otherwise he chews on
me in my sleep
[21:06] <XGR-TSM_FETT> <kabooki> how
would one go about getting into game devleopment with such a company?
[21:07] <XGR-North> Question From Me:Do you guys need
an intelligent, mellow, Canadian, UT mascot? *COUGH COUGH* :D
[21:07] <Cruciform[DE]> well, you quit your
consulting job telling them you're going to work in the gaming industry in a
year... then make an ugly website, land some freelance work for a magazine by a
total fluke, and 1 year later end up at a game company. dunno if it's as lucky
for everyone though :P
[21:10] <XGR-TSM_FETT> <[DL]Krept>
question: did the unreal/unreal tournament group know eachother prior to
establishment of the company? or was it like one person' s idea and he just
hired random people that applied?
[21:11] <Orpheus> Alan willard was a friend of T.
Elliot Cannon's
[21:11] <Orpheus> I think
[21:11] <Orpheus> thats the only pre association
im aware of.
[21:12] <Orpheus> James "Gwot" Edwards
and Steven sinclair of DE knew each other from the mod scene before being hired
to Digital Extremes.
[21:12] <MarkRein[Epic]> Epic has hired at least
SIX people from the mod community
[21:13] <Orpheus> MarkRein[Epic], how many of
them, still work at epic tho.
[21:13] <MarkRein[Epic]> Orpheus--> All of
them I think
[21:15] <MarkRein[Epic]> Orpheus--> Right now
we have: Jack, Steve, Alan, Joe, Andrew, Shane who all came from the mod
community. I'm sure I'm forgetting one more.
[21:15] <Orpheus> Shane was mod?
[21:16] <MarkRein[Epic]> Yes, Shane was mod
[21:13] <XGR-Paligap> ok guys....Solaris'
question <Solaris-inc-> Here is the best question, though: We all
know that Asia Carrera, a famous.....uh...'actress', plays UT in her spare time
(as seen on www.asiacarrera.com ), do you have plans to make her one of your
spokespersons?
[21:13] <Drakken[DE]> I gave her my last t-shirt
@ E3 last year :p
[21:15] <XGR-Mumbles> Solaris....she's too busy at my
place these days
[21:17] <MarkRein[Epic]> Asia Carrera is a very
nice lady and we value her as a fan just like we value ALL of our fans.
[21:18] <Orpheus> MarkRein[Epic], you should get
Robin Williams to play it, he was a big Unreal fan :)
[21:18] <MarkRein[Epic]> Pali--> Now if only
all of our fans looked like her :)
[21:18] <XGR-TSM_FETT> lol
[21:18] <XGR-Paligap> hehehe
[21:18] <MarkRein[Epic]> Orpheus--> We'd love
to but he has never contacted us.
[21:18] <XGR-Paligap> Robin Williams would be funny as
hell too bad his new movie got panned
[21:19] <MarkRein[Epic]> Pali--> I thought
Death to Smoochy was pretty good. A dark comedy for sure but still good.
[21:19] <XGR-Paligap> you saw it? really..>GOOD
[21:19] <XGR-Paligap> i love ed norton and robin w
[21:21] <XGR-North> Ed Norton rocks. Why? 2 words.
Fight Club.
[21:24] <Orpheus> <irix> have you made
any plans to include wailing guitars, bitching camaro's, mullets, ninjas, ninja
stars, or pirates in the game? :o
[21:24] <Orpheus> ...
[21:24] <Orpheus> Try Serious Sam 2
[21:24] <[de]ono> hehe
[21:25] <MarkRein[Epic]> Irix--> no but
singing midgets are good to go
[21:25] <XGR-Paligap> notice teh XGR quote on SS2 box
? HEHEHEH
[21:25] <[de]ono> wailing guitars is a super
weapon
[21:25] <Orpheus> or Duke Nukem Forever
[21:25] <Orpheus> [de]Ono, like in waynes world
for the Snes
[21:25] <[de]ono> no like wailing NINJA's
[21:25] <XGR-Mumbles> playlist
[21:25] <XGR-Paligap> speaking of Duke...I got the
Manahattan project today...pretty nice
[21:25] <[de]ono> and by that i mean totally
sweet
[21:26] <XGR-North> <MACK-WeBHaZArD> Do you ever plan to
do any press and/or question|answers sessions in Canada?
[21:26] <MarkRein[Epic]> Mack--> I think this
IRC session reaches Canada. I'm not sure but I think so. They have Internet in
Canada now, right?
[21:28] <Cruciform[DE]> all the DE people
answered questions from london :)
[21:28] <MarkRein[Epic]> Cruciform--> Yes but
we know they have internet in London, England. What aboot Canada?
[21:28] * MarkRein[Epic] was born and raised in Toronto,
Ontario CANADA
[21:29] <XGR-TSM_FETT> mark. me 2
[21:29] <Cruciform[DE]> but then we kicked him out.
[21:29] <Cruciform[DE]> quality control :P
[21:29] <MarkRein[Epic]> Criciform--->
Hahahaha!!! Quality control!!! That's
awesome!!! :)
[21:30] <Orpheus> my only canadian exposure is
reruns of SCTV
[21:30] <Orpheus> XGR-Mumbles, well yeah, but I left
it at SCTV for dramatic effect
[21:28] <Orpheus> What games, are the
developers playing currently ?
[21:28] <Orpheus> One can not live, on their own
games alone or something.
[21:28] <[de]ono> im playing JK2 right now
[21:28] <XGR-TSM_FETT> jk2 OWNZ
[21:29] <XGR-Mumbles> wh0000
[21:31] <[de]ono> oh i have to ask this very
important question ... directed towards MarkREIN
[21:31] <MarkRein[Epic]> Ono--> go for it
[21:31] <[de]ono> when will we get to play EPIC
at this game
[21:31] <[de]ono> hehe
[21:31] <MarkRein[Epic]> Ono--> You name the
place, the server and the build!
[21:32] <[de]ono> Mark Rein:LOL
[21:32] <[de]ono> hhehe
[21:32] <[de]ono> nice
[21:32] <MarkRein[Epic]> Ono--> We will
definitely need to do it with the build for the European press tour
[21:32] <[de]ono> okee i shall gather my minions
and meet you on the battle grounds
[21:33] * [de]Ono starts chanting DE...... DE .....DE.....
[21:49] <cygnus`> [1]DEVELOPMENT GUYS: IF YOU
HAD TO FIGHT CLIFFYB AGAINST ANY OTHER BIG NAME IN THE GAMING BUSINESS, WHO
WOULD IT BE?
[21:49] <MarkRein[Epic]> Cyrnus--> Cliffb
against Paul Steed!
[21:50] <Orpheus> Paul steed is bigger
[21:50] <Orpheus> but CliffyB would hit him with
his medallion.
[22:05] <irix> Will there be a designated
smoking section in maps?
[22:07] <MarkRein[Epic]> Irix--> The smoking
section is whereever I toast you with my rockets :]
[22:31] <cygnus`> Are there any other
top-secret things about UT2 that the public hasn't been told about yet?
[22:31] <Orpheus> cygnus`, yes but.. but its not
to be known about by the public.
[23:17] <MACK-WeBHaZArD> Mark you work
tomm.. err, today?
[23:17] <MarkRein[Epic]> Mack--> Yep, I have
about 300 emails to reply to as well :)
[23:45] <zilch> Drakken, how will overtimes be
dealt with in Deathmatch (whether duel or team)?
[23:45] <Drakken[DE]> zilch[1]:[1]
sorry, dunno
[23:46] <Orpheus> I wish Epic would pay me to
answer Questions, then I wouldnt have to go to work tommorow.
[23:46] <Drakken[DE]> Bonzai[REV][1]:[1]
solidly, I'm moving over to it tonight after I finish here
[23:46] <Orpheus> but I do need to get to sleep
[23:46] <Drakken[DE]> Orpheus[1]:[1]
lol
[23:46] <beg> Orpheus: where do you work
BTW?
[23:46] <Orpheus> heh, Im a telemarketer
[23:46] <Orpheus> But my hobby is currently
trying to find a Publisher for Outhouse Productions.
[23:46] <Orpheus> when that happens, ill be doing
PR for Outhouse Productions
[23:47] <Orpheus> im going to sleep
[23:47] <Drakken[DE]> yes, I think I'm off too
[23:47] <Orpheus> night
[23:48] <Drakken[DE]> thanks all! Have a
goodnight, cya later.
[23:53] * MarkRein[Epic] decides it is time to get to bed
because he is expecting calls from Europe 4 to 5 hours from now!
[23:55] <MarkRein[Epic]> Thanks for coming
everyone. Glad we could chat. We'll do this again soon.