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Unreal Tournament 2ºº³

 

IRC Chat on #XGR.com ETG with Epic and DigitalExtremes

 

This is the excerpt of an IRC chat on XGR.com “Extreme Gaming Radio” Webradio, which took place in parallel and after an interview with James Schmalz from DigitalExtremes on XGR on April 3, 2002. The IRC chat lasted for almost 4 hours (!) and the guys from DE and Epic answered tons of questions. Thanks for taking the time. :)

 

I took the original complete log (which is about 3 times as long as this excerpt), weeded out all the crap, put the Qs and As in the right order and sorted everything by topics to make answers easier to find. (The questions within a topic are usually in the order as they were asked on IRC, which often doesn’t make sense. I could have sorted them too, but ... Hey, I wanted to get this done today! ;))

 

The involved people answering the questions are:

 

<MarkRein[Epic]>        Mark Rein, Epic, VP

<Drakken[DE]>            Mike Bastien, DE, Mapper

<XceptOne[DE]>          Pancho Eekels, DE, Mapper and Game Designer

<Cruciform[DE]>          Mike Wagner, DE, Writer

<[de]SteveS>              Steve Sinclair, DE, Programmer

<Gwot>                       James Edwards, DE, Modeller and Animator

<[de]ono>                   Anthony Pilger, DE, GUI/HUD/Website Designer

<[Goose][DE]>             Scott McGregor, DE, Mapper

 

<Orpheus>                  Robert Headly,  Outhouse Production *)

 

*) Orpheus was voiced all the time, even when the channel was moderated, so I treated him like the devs. When you read his answers, be aware that his answers are not "official" thought, since he is not Epic/DE staff, but "only" somebody who works on an UW engine game.

 

 

Okay, ... now ... prepare for a looooooooooong read. :)

 

Tetris L

BeyondUnreal

 

 

 

1     Betatesting & Demo

2     Community Support

3     Hardware Requirements

4     Music, Sounds & Taunts

4.1      Music

4.2      Sounds & Taunts

4.3      VoiceCom

5     Gameplay

5.1      Physics

5.2      Special Moves

5.3      Gametypes

5.4      Weapons

5.4.1      Translocator & Vehicles

5.4.2      ShieldGun / Impacthammer

5.4.3      Flak

5.4.4      Assault Rifle

5.4.5      Sniper

5.4.6      ShockRifle

5.4.7      Instagib

5.5      Powerups

6     Engine & Tech

6.1      General

6.2      Platforms, OSs & APIs

6.3      Netcode & Server settings

6.4      Gore

6.5      Graphics Effects

6.6      Cheating

6.7      Screenshots

6.8      Menus & HUD

6.9      IRC & ServerBrowser

6.10    Demo Recording & Spectating

6.11    NgStats & Copy Protection

7     Maps

7.1      Maps

7.2      UnrealEd

8     Models & Skins

9     Mods

10    Competitive Play

11    Xbox (Halo and UC)

12    Various / Chat

12.1    Introduction

12.2    End of official moderated part

12.3    Various

 

 

1         Betatesting & Demo

 

[22:25] <MACK-WeBHaZArD> Mark, hey what about beta testers, is that public or in house?

[22:25] <MarkRein[Epic]> Mack--> Beta testing is handled by Infogrames

[22:25] <MarkRein[Epic]> Mack--> and it's all in-house

[22:25] <Drakken[DE]> ah sorry

 

 

[19:37] <khyron|hv> is the topic of the ut2k3 demo's release/contents under gag order tonight?

[19:37] <[de]ono> i think that Mark Rein might know the answer for that.

[19:37] <[de]ono> heh

[19:39] <MarkRein[Epic]> Khyron--> I think the topic of UT2003 demo content is under the "not figured out yet" order. If DE guys want to talk about it they're welcome to

[19:39] <MarkRein[Epic]> Khyron--> I just don't think it's been figured out yet

 

[19:52] <North`> When will the demo be released?

[19:53] <Cruciform[DE]> when it's ready for public consumption North'

[19:53] <Orpheus> in the infamous words of Mark Rein "When its done"

 

[22:25] <Bonzai> MarkRein: So is it still set that the Demo will be released in May or is that up to DE OR the date not official? Like, a rumor.

 [22:27] <MarkRein[Epic]> Bonzai--> We're hoping for a demo in May but we're not there yet so who knows if that is optimistic or not.

 

[23:28] <|UP|Soldano> Mark/DE: tentative demo release date? :D :D :D

[23:29] <MarkRein[Epic]> Soldano--> tentative release date for what?

[23:29] <Drakken[DE]> |up| I 'think' you can find that info on Infogrames site

[23:29] <|UP|Soldano> UT2k3

[23:29] <[cmi]grif> dmeo

[23:29] <|UP|Soldano> UT2003 pc demo

[23:30] <MarkRein[Epic]> Soldano--> Don't know for sure on the demo but I think we'd like to see it mid to late May. There's a lot of work to do before we're ready for the demo.

[23:30] <Drakken[DE]> um sorry, sometime after E3 I believe. But nothing official there.

 

[23:30] <F|RE[POWER]> how you gonna get dfeedback?

[23:30] <F|RE[POWER]> in one month

[23:31] <MarkRein[Epic]> Fire--> I think it's fair to assume, based on past experience, Epic and DE will get thousands of valueable feedback emails within HOURS of release of the demo. We don't need a month's worth of feedback :)

 

[23:32] <PiTHON`> whats the LATEST ut2k3 will be out

[23:32] <Orpheus> PiTHON`, Dec 31 2003

 

2         Community Support

 

[20:45] <XGR-TSM_FETT> <SeVN> hey dude.. ask em "Will UT2003 be more mod friendly then the previous unreal based games?" and "Is the rumors true that they are going to put out a new Unreal Tournament every year like a sports title?"

[20:46] <MarkRein[Epic]> Guys, let me take the Sports Game thing....

[20:46] <MarkRein[Epic]> This is a long speach so allow me to finish before any more questions come up, OK?

[20:46] * MarkRein[Epic] wants the floor

[20:46] <XceptOne[DE]> Go MArk GO!!

[20:46] * XGR-North nods.

[20:46] <MarkRein[Epic]> Ok, here we go....

[20:46] <MarkRein[Epic]> Imagine that we had named the original Unreal Tournament game UT2000

[20:47] <MarkRein[Epic]> Then the Game of the Year edition would have been UT2001

[20:47] <MarkRein[Epic]> Infogrames went out of their way to make sure existing users knew that

[20:47] <MarkRein[Epic]> they could download all the new stuff that came in UT2001 and didn't need to

[20:47] <MarkRein[Epic]> re-buy the game

[20:47] <MarkRein[Epic]> BUT a whole huge buncha people bought UT2001 because they had heard such good things

[20:48] <MarkRein[Epic]> about UT2000 and wanted to jump in and play

[20:48] <MarkRein[Epic]> So....

[20:48] <MarkRein[Epic]> If there is a UT2004 it will likely be a update version like UT2001 was and

[20:48] <MarkRein[Epic]> if that's the case we'll make sure people know what stuff is in it and where they

[20:48] <MarkRein[Epic]> can download it like we did for UT2001.

[20:49] <MarkRein[Epic]> So it was UT2000, then UT2001 and then we rested for 2 years and DE is making a completely (100%) new game for 2003 - UT2003

[20:49] <MarkRein[Epic]> It's likely UT2004 will be a update and then, who knows, maybe UT2005 will be next or maybe waiting another year to UT2006 and it's a whole new game

[20:49] <MarkRein[Epic]> BUT....

[20:49] <MarkRein[Epic]> (This is a big BUT)

[20:50] <[de]ono> hughjass

[20:50] <[de]ono> HEH

[20:50] <Gwot> =P

[20:51] <MarkRein[Epic]> so not only can we do more maps for newer versions of the game BUT, as users' machines get more

[20:51] <MarkRein[Epic]> and more powerful we can throw more and more detail into the new stuff. So this is really a

[20:51] <MarkRein[Epic]> cool franchise that can do something no other franchise has done yet and expand not only

[20:51] <MarkRein[Epic]> with more stuff but also with much cooler stuff over time.

[20:51] <MarkRein[Epic]> That's the end of it :)

[20:52] <XceptOne[DE]> Did everyone get that?

[20:52] <MarkRein[Epic]> Did it make sense?

[20:52] <XGR-Paligap> well explained i think

[20:52] * XGR-North appluds :)

[20:52] <Orpheus> well said mark.

[20:52] <MarkRein[Epic]> When we go unmoderated again everyone can tell me what they think of that.

[20:52] <Drakken[DE]> can you say that again Mark?

[20:53] <Drakken[DE]> :p

[20:53] <MarkRein[Epic]> Drakken--> You're kidding right?

 

[20:56] <XGR-North> In regards to your speech Mark =-=-=-> <Nechronix> That's a great idea.  Not only does it expand on the game and help extend the lifespan of it, but it makes sure you don't split the community because of the game changing too drastically.

[20:59] <MarkRein[Epic]> Yes we don't want to split the community. Part of the value of doing the game more often (I doubt that we'll do it every year btw) is that it keeps people playing with something fresh and makes gradual transitions. This engine can last a long time so we want to take advantage of that

[21:00] <MarkRein[Epic]> Just so people know UT2003 is 150-200x time more detailed than UT was. There's nothing in the engine that prevents us from making content that is 500x more detailed once people have hardware that can handle it :)

[21:00] <Orpheus> 150,000 polygon scenes, no problemo

[21:01] <Cruciform[DE]> my new video card just wet itself in joy at the thought.

 

3         Hardware Requirements

 

[19:43] <cygnus`> DE, EPIC GUYS: Will UT2003 run on my 1ghz athlon with 64MB Radeon and 512 RAM?

[19:43] <MarkRein[Epic]> Cyrnus--> Sounds like a good system to me

[19:43] <Cruciform[DE]> cygnus: i think it's safe to say yes :P

 

 [19:49] <XGR-TSM_FETT> <Devastator|irc> what are the lowest processor speed/ graphics card needed to run the game with good performance (don't care about graphics)?

[19:50] <XceptOne[DE]> Epic is optimizing as much as they can so, the lowest machine etc is still being looked at..

[19:51] <MarkRein[Epic]> Radio Shack Color Computer will definitely not be enough :)

[19:51] <Cruciform[DE]> it runs REALLY sweet on a ti4600 though :)

 

[19:56] <XGR-TSM_FETT> <[aa]Bonecrkr|irc> ask them which videocard they think plays it better, Radeon 8500 or Geforce 4

[19:58] <Cruciform[DE]> bonecrkr: don't know how it plays on the 8500, drakken can tell you that... but on the GF4 it flys at 1024x68 :)

[19:58] <[de]ono> x68!

[19:59] <MarkRein[Epic]> UT2003 plays great on Radeon 8500

[19:59] <Orpheus> I use a 8500. The engine runs fine, But I dont know about UT2003 (hint hint)

[19:59] <Drakken[DE]> Orpheus[1]:[1] it does... I currently use one

 

[20:00] <North`>  will the ATI Radeon 64Mb DDR be able to run the game in a decent res?

[20:01] <MarkRein[Epic]> North--> Yes Radeon runs fine, we already answered that

 

[20:01] <North`> what about UT crashes with D3D, even with TI4600 cards?

[20:01] <XceptOne[DE]> UT never crashes..

[20:02] <MarkRein[Epic]> North--> This is a very different engine than UT and I have NEVER seen UT crash on a ti4600 - I suspect it might be more sound card related than video card related

[20:03] <[de]ono> yes.. i run a gf4Ti4600 and no crashes at all

 

[20:08] <XGR-TSM_FETT> <IGL-e|^chicken|stonage> I'd like to know if Voodoo3 users are doomed or if a fast cpu such as an AMD 1700+ will even it out for a good framerate.

[20:09] <MarkRein[Epic]> I don't think anyone has even tried our new engine on a Voodoo3 at all

[20:11] * MarkRein[Epic] is calling Tim Sweeney on Voodoo3

[20:15] <MarkRein[Epic]> Guys --> Tim says ­NO­ Voodoo3 support at all. The new engine is 32bit only and requires stencil buffering (two features Voodoo3 doesn't have) so the minimum card would be a TNT2. Sorry for you Voodoo3 users. Voodoo3 was a great card for us in the past but technology marches on.

 

[21:01] <XGR-Paligap> i got a question for you DE guys

[21:02] <XGR-Paligap> what type of machines are you running UT2k3 on lately

[21:02] <XceptOne[DE]> Ono?  What the hell do I have here?

[21:02] <XGR-Paligap> and what do you expect the AVERAGE specs should be to get nice juicy screens like you gave XGR

[21:02] <[de]ono> im runnign a 1800xp and a geforce 4600ti

[21:02] <[de]ono> pancho has a 1800xp as well

[21:02] <XceptOne[DE]> Ah I knew it!

[21:02] <[de]ono> geforce 2 pro thouigh

[21:02] <[de]ono> err though

[21:02] <Cruciform[DE]> heh, 100% load, you can tell i'm running dnet :)

[21:03] <XGR-TSM_FETT> ono.. ill trade you a geforce 3 ti500 and some cookies for your geforce 4 ti 4600

[21:03] <[de]ono> hehe

[21:03] <XGR-Mumbles> my gf 2 mx ownz j00 all!!!!

[21:03] <Orpheus> Athlon T-bird 1ghz, 320mb o ram, ATI Radeon 8500LE 128mb DDR. SB live 5.1. Crappy Monitor

[21:03] <XGR-Mumbles> ph34r!

[21:03] <Drakken[DE]> Athlon XP 1500, 512 Ram, KT7 266pro mo/bo, Radeon 8500, twin 21" trinitrons. Runnin it at 1280 * 1024 with everything cranked.

[21:03] <[de]ono> only if you intervie jessica ALBA!~

[21:03] <XGR-TSM_FETT> lol!!

[21:03] <[de]ono> i will just give it to you if i can meet her

[21:03] * [de]Ono droools

[21:04] <XGR-Mumbles> P4 *cough*newb*cough*

[21:04] <[Goose][DE]> ono I am goin to hold you to that.... one day man one day

[21:04] <gigatron> mumbles hey my parents got it for me :P it was free heh

[21:05] <Cruciform[DE]> gigatron: *cough*some of us don't live at home*cough*

[21:05] <MarkRein[Epic]> Cruciform--> Everyone lives at home. That's why they call it home. :)

[21:05] <Cruciform[DE]> i mean with the folks :P

[21:06] <MarkRein[Epic]> Cruciform--> I knew that.

[21:06] <Cruciform[DE]> hehe

[21:06] <Cruciform[DE]> i guess that makes the office home for some people :)

 

[22:09] <montroursh> Have you said how big UT2k3 was? 2 CDs? 3? 2 gigs installed?

[22:09] <Drakken[DE]> the size won't be known till the end

 

[23:41] <|UP|Soldano> Drakken[DE]: are you able to release minimum sys requirements or sys recommendations yet?

[23:41] <Drakken[DE]> |up| no

 

[23:41] <Bonzai[REV]> Would I expect UT2003 to run considerably well with everything on with Text Compression on...with a GF3/1.4 Tbird?

[23:41] <Orpheus> Bonzai[REV]. yes

[23:41] <Orpheus> No one would make a game that wouldnt run well with those specs

[23:41] <Drakken[DE]> but Daniel apparently no has warfare running on a TNT 2

[23:42] <Bonzai[REV]> Orpheus: Try AvsP2

[23:42] <Drakken[DE]> I dunno what details or settings he has

[23:42] <Orpheus> Bonzai[REV], yeah but thats not cause its advanced

[23:42] <Orpheus> its cause its crap

[23:42] <Orpheus> LithTech doesnt remotely compete with Unreal tech.

[23:42] <Orpheus> It used to, back in teh day

[23:42] <Orpheus> but no more.

[23:42] <Xellos-> Drakken. Heres a question. athlon xp 1800+ 512 pc133 ram and a geforce 2 mx400. how much fps do u think i would get

[23:43] <Drakken[DE]> Xellos-[1]:[1] no idea at this point and it's goin to depend on what level you're in plyaer counts, etc.

 

[23:39] <k|b-evolution> Hey I've got a question I haven't really seen a good answer to yet...Nvidia cards have always displayed very dark with the Unreal Engine...

 [23:39] <MarkRein[Epic]> b-Evo--> Forget anything you know about the original game and Nvidia cards.

[23:40] <Drakken[DE]> k|b-evolution[1]:[1] the editor and game now allow you to adjust the gamma/bright/contrast from bound keys

 

4         Music, Sounds & Taunts

4.1      Music

 

[19:29] <cygnus`> who is doing the music, and what will it be like?

[19:30] <Cruciform[DE]> the majority of the music is done in-house by our composer Starsky. Some real kick ass stuff in there

[19:30] <[de]ono> The Music really kicks ass

 

[19:35] <Stu_Man> ok dunno if its been asked before or not, but whats the music gonna be like in UT2003?

[19:35] <XceptOne[DE]> Maybe we'll release some music for you guys to listen to!

 

[21:23] <XGR-North> <impakt> Q: who's making the music for UT2k3?

[21:23] <[de]ono> STARSKY PARTRIG

[21:23] <[de]ono> err

[21:24] <[de]ono> partridge

[21:24] <[de]ono> sorry i cant spell

[21:24] <Cruciform[DE]> our inhouse composer

 

[21:53] <Mancubus> Has the idea of a built in mp3 player been introduced? :)

[21:53] <Orpheus> Mancubus, wont happen

[21:53] <Orpheus> Fraunhofer owns the rights to Mp3.

[21:53] <Mancubus> Why not?

[21:53] <Orpheus> Epic would have to Pay $ for every copy of their game sold

[21:53] <irix> TetrisL: the log will be on their site (or so they said)

[21:53] <Mancubus> Why?

[21:53] <Orpheus> Built in Vorbis is feasible since thats what it uses for sound anyway.

[21:53] <Orpheus> Mancubus, Fraunhofer owns Mp3

[21:54] <beg> built in vorbis would own

[21:54] <Orpheus> you cant make a commercial decoder without paying a license fee.

[21:54] <Mancubus> Fraunhofer?

[21:54] <MarkRein[Epic]> An MP3 license is NOT cheap - Ogg Vorbis is just as good and there are converters available anyway

 

[21:54] <UsAaR33> oh, and is module music stuff supported?

[21:54] <MarkRein[Epic]> Usaa--> Good question. I don't think so.

[21:56] <MarkRein[Epic]> USaa--> To mod music - I don't think it is supported with the new sound code

[21:55] <Orpheus> is the galaxy sound system totally out ?

[21:56] <MarkRein[Epic]> Orpheus--> Galaxy is long gone. The new system won't cause so many support headaches.

[21:56] <Orpheus> thats what I thought.

[21:57] <Orpheus> MarkRein[Epic], the Modplug codec is freely available, you could use that for Tracked audio and have your cake and eat it too.

 

4.2      Sounds & Taunts

 

[19:37] <TRigGeR^HaPpY> in ut03 does it have a announcer ??? for things like doublekill etc ??

[19:37] <Drakken[DE]> TRigGeR^HaPpY[1]:[1] yes

[19:37] <XceptOne[DE]> yesyes, Announcer will be in

 

[20:32] <North`>  <osnap> what is the current situation of including a french based voice pack?

[20:34] <Cruciform[DE]> osnap: we'll be localizing, and providing various languages :)

 

[22:13] <MACK-WeBHaZArD> Mark - dumb question probably. speech binds are making it to UT2003, correct?

[22:15] <Drakken[DE]> Mackk: yes

 

[22:18] <Xavier|HV|jedimastah> MarkRein[Epic][1]:[1] thats a good question orbitalshock brought up.. will there be kickass announcer things when you go on sprees like in UT? I wanna hear UT2003's version of "Godlike!" rockin the apt complex :>

[22:18] <Drakken[DE]> Xavier|HV|jedimastah[1]:[1] yes

 

[22:37] <Mancubus> will there be CUSSING taunts?

[22:38] <Drakken[DE]> Mancubus[1]:[1] yes, but there's also been more focus on positive comments

[22:39] <Drakken[DE]> there was a distinct lack of that, that many in the community wanted to see

[22:39] <Mancubus> i need a "fuck you newbie" taunt

[22:39] <Drakken[DE]> Mancubus[1]:[1] no

[22:39] <Drakken[DE]> make a sound pack ;)

 

[22:39] <cygnus`> How does the sound department go about making the noises? Especially the bangs in the guns. How do they do that?

[22:40] <Drakken[DE]> cygnus`[1]:[1] that'd be a question for Starsky, our sound engineer whom isn't here

[22:40] <cygnus`> grr

 

4.3      VoiceCom

 

[19:34] <Pulk> Will UT2003 definately have voice comms? (broadband optimized would be nice)

[19:34] <Orpheus> Pulk, Unreal Championship will have Voice comm, so UT 2003 it would be likely

 

[21:54] <Rhakka|uu-bizzy> i heard voice comm was going to be on board UT2003, is that true?

[21:54] <MarkRein[Epic]> uu-bizzy--> Undecided

 

5         Gameplay

5.1      Physics

 

[19:32] <CreatuR[11]> MarkRein[Epic]: are the physics different from UT in ut2003 ????

[19:32] <JimmyK[DE]> Yes.

 

[19:34] <cygnus`> Will it be possible to send a guy flying 80 feet across a map?

[19:34] <[de]SteveS> yeah... lots of momentum

 

[19:40] <cygnus`> DE: Since the physics are going to be more realistic, will there be any type of ROCKET JUMPING mechanism usable?

[19:40] <Drakken[DE]> cygnus`[1]:[1] yup!

 

[19:59] <North`> If i fall down a huge building or structure, will my legs collapse like my legs are broken?

[20:00] <Cruciform[DE]> no, your legs won't collapse, lol.

 

[19:57] <XGR-TSM_FETT> <Vorlonesque> how fast do you run, and if characters have different running speeds how fast is the fastest (me likes fast :))

[19:59] <XceptOne[DE]> You run as fast as in UT (or very close to it) By default everyone online will run at same speeds.

 

[20:22] <North`>  <Solaris-inc-> Does UT2k3 involve as fast-paced gameplay as UT has?  ie. dodging, piston jumping, jumpboots, etc.? Games like Quake and HalfLife are just too slow-paced and boring :-/

[20:23] <XceptOne[DE]> Yes!  UT2003 IS FAST action packed first person goodness!

 

[20:39] <North`>  <Nechronix> For general gameplay, are you paying more attention to phsycal interractions this time around?  For instance, are things like the piston-boot-jump, the dodge-piston-jump, and other things like this being more thoroughly investigated?

[20:40] <XceptOne[DE]> It is very hard to take into account what crazy stuff the community will do with your game, but yes, we are giving these things a lot of time yes.

 

[22:16] <_Riff_> Mark (or DE): probably answered in the interview or earlier in chat but will the Havok physics engine definitely be integrated into UT2003 before release?  The interviews I have read seem to imply that it is on the to do list

[22:17] <MarkRein[Epic]> Riff--> It's the Karma physics system (from MathEngine) and I'm pretty sure DE will be making some use of it for UT2003 but it will be limited because of time constraints.

 

[23:07] <MACK-WeBHaZArD> Mark --ok another question, will our screen shake when someone "runs" on us?

[23:08] <Drakken[DE]> no the screen won't shake, unless you bump your table ;)

 

[23:30] <IGL-e|^chicken|stonage> I know you said UT2k3 is "fast paced" but is it any faster then UT? or is it the same

[23:32] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1] still being tweaked. I'd personally like to see it sped up, but that's something that'll probably be in mutator territory

 

5.2      Special Moves

 

[20:43] <XGR-North>  <`Randy> Will there be a dodge combo in UT2k3? and if so, will it be done the same way as the one in UT is done

[20:43] <Cruciform[DE]> the dodge has got some special love... what it is.. you'll see :)

 

[22:25] <CURE[C]> hey MarkRein, can you make elminating jumping n00bs a lot easier by creating a mod that where if they jump more than 5 times per 5 seconds they are automatically kicked?

[22:26] <MarkRein[Epic]> Cure--> Mod makers could easily do stuff like that

[22:26] <Drakken[DE]> CURE[C][1]:[1] there's double jumping in now. It by it's very nature limits bunny hopping

[22:26] <Drakken[DE]> and is cool

[22:26] <Orpheus> who the heck is drakken anyway

[22:26] <Drakken[DE]> Orpheus[1]:[1] Mike

[22:27] <Apheleon> Is it like quake2 double jumping, or something else

[22:27] <Drakken[DE]> Apheleon[1]:[1] magick

[22:27] <Apheleon> explain Drakken[DE] ;)

[22:28] <Drakken[DE]> Apheleon[1]:[1] if you jump again at the apex of your first jump... you'll effectively 'boost' from there

 

[22:54] <CURE[C]> will there be more powerups? like different types of jumpboots, double dmg things, shield belts?

[22:54] <Drakken[DE]> CURE[C][1]:[1] these now fall into the category of 'combos'

[22:58] <Drakken[DE]> so a combination of skill and bio energies that the player will accumulate and be collected. This is currently WIP

[22:58] <Drakken[DE]> very cool though

 

[23:39] <|UP|Soldano> Mark/DE:  will there be anything like jumpboots in UT2K?

[23:39] <IGL-e|^chicken|stonage> or piston

[23:39] <Drakken[DE]> |up| the closed will be double or long jump

 

5.3      Gametypes

 

[23:08] <CURE[C]> will the flag carrier still have that highlight of red or blue when he runs around?

[23:09] <Drakken[DE]> CURE[C][1]:[1] yes

 

[20:06] <North`>  <|wm|undertow|mirc> Will ut2003 have a special 1v1 gametype? Will it have any special support for 1v1 at all?

[20:08] <XceptOne[DE]> We are working on all the different gametypes, 1v1 plus the team matches. Anything that we can put in in a timely matter that will enhance this experience we'll put in

 

[23:35] <IGL-e|^chicken|stonage> this was probably answered but what do you think will be the standard team size for CTF matches?  TDM?

[23:35] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1] probably what it currently is

 

[23:37] <IGL-e|^chicken|stonage> Any info on the Survivor gametype? And also, will Bomb run have 2 bombs or do both teams fight over one bomb and try to plant it in the others base

[23:38] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1] the bomb is in the center of the map

[23:38] <Drakken[DE]> 1 bomb / ball

[23:38] <IGL-e|^chicken|stonage> cool

[23:38] <IGL-e|^chicken|stonage> does it bounce?

[23:39] <Drakken[DE]> yes

[23:39] <IGL-e|^chicken|stonage> sweet :)

[23:39] <IGL-e|^chicken|stonage> can you move it with guns

[23:39] <IGL-e|^chicken|stonage> ie shock combo

[23:39] <Drakken[DE]> but I can't say much in this department right now

 

 

5.4      Weapons

5.4.1       Translocator & Vehicles

 

[19:48] <XGR-TSM_FETT> v<P-Funk> we know it's still being tweaked, but what is the estimated recharge time on translocator ammo?

[19:48] <XceptOne[DE]> Translocator charge time is being tweaked!

[19:48] <XceptOne[DE]> Can't get any more specific

 

[20:22] <XGR-TSM_FETT> <`Aco24> Is the translocater limited or will vehicles take its place as the more commonly used form of transportation?

[20:24] <Cruciform[DE]> Aco24: as James said earlier in the interview, vehicles probably will not make it into this release, but follow at a later time

[20:24] <Cruciform[DE]> and the translocators still a zippy way to get around a map :)

 

[21:45] <WW_Fuegan> [1]I'm scared of the vehicles offering a tribes like atmosphere when I really appreciate the fast paced atmosphere of UT.. what is your comment on vehicles and what they will add?

[21:46] <Orpheus> vehicles allow for a larger world and more team collaboration. But vehicles arent in UT2k3

[21:46] <Orpheus> maybe in a bonus pack

 

[21:47] <[DL]-Krept`sleep> [1]in unreal tournament, when you shoot a transloactor, and someone shoots it w/ rocket launcher/ shock rifle, it like shorts out, when you just do primary click, it kills you, even though you didnt try to translocate to it. in ut2k3, will it be the same? or will it just cancel out?

[21:48] <MarkRein[Epic]> Krept--> If someone knew the answer to your question they'd answer it

[21:48] <Orpheus> krep, only artists, a writer, and a PR guy here

[21:48] <Orpheus> dont know

[21:48] <[de]ono> im not really an artist

[21:49] <[de]ono> im kinda half coder and half artist

 

[23:06] <CURE[C]> are there going to be tons more options to use with the translocator?

[23:07] <Drakken[DE]> CURE[C][1]:[1] there's a cool new 'feature' for the tranny, and there'll be some other minor tweaks

 

5.4.2       ShieldGun / Impacthammer

 

[22:24] <montroursh> will there be an IH arena mod?

[22:24] <Orpheus> montroursh, if someone makes one

[22:24] <Orpheus> yes

[22:24] <MarkRein[Epic]> Pithon--> Yes in MP, no in SP

[22:25] <Drakken[DE]> PiTHON`[1]:[1] you've asked this I think. there'll be a mutator

 

[22:36] <combatcarl> MarkRein[DE]: Is there a piston or something else?

[22:36] <Drakken[DE]> combatcarl[1]:[1] it's now a shield gun

5.4.3       Flak

 

[22:00] <IGL-e|^chicken|stonage> I saw a UT2k3 video and the flak gun looked exactly the same as UT....tell me this is not true and you toned down the spammyness

[22:01] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1] its now not spammy enuff ;)

[22:01] <MarkRein[Epic]> IGL--> The flak gun is WAY less spammy now - almost too much so for my taste

[22:02] <[de]ono> MARK REIN IsA SPAMMA

[22:04] <Orpheus> DE needs to include the Quad Barrel Shotgun.. in UT2k3

5.4.4       Assault Rifle

 

[20:34] <North`>  <destrukt|hv> The starting weapon for UT2 the Assault Rifle... is that instant hit like the machine gun in q3?

[20:34] <Cruciform[DE]> destrukt: hitscan, yes.

[20:34] <Orpheus> its unrealistic to have bullets be projectile, it would kill netplay

 

[22:25] <cygnus`> Mark, guys, seriously. What's the reason for getting rid of pistols?

[22:25] <Orpheus> Gwot, are there pistols ?

[22:26] <MarkRein[Epic]> Cygnus--> I don't know why no pistols but the replace for them is fun to use so I'm not bothered by it.

 

[23:05] <mud`afk> Mark:  not sure if it's been answered, but what's the rate of fire like for the starting Assault gun?  How does it compare to the enforcer?

[23:06] <Drakken[DE]> mud`afk[1]:[1] it's increased

[23:06] <Drakken[DE]> but I don'k know the points damage

[23:06] <MarkRein[Epic]> Mud--> A little better than the enforcer

5.4.5       Sniper

 

[19:32] <cant_talk_listening> can u get a headshot in ut03

[19:33] <XceptOne[DE]> Yes!  HEadshots!

[19:33] <Drakken[DE]> flaming headshots

[19:33] <cygnus`> FLAMING ASS-SHOTS?

[19:33] <Drakken[DE]> hah

[19:33] <[de]SteveS> yes flaming stump shots too

[19:33] <Quaz|UnrealED> No ass shots :(

[19:34] <XceptOne[DE]> Flaming stumps are cool...

[19:34] <MarkRein[Epic]> What's wrong with ass shots?

 

[20:00] <XGR-TSM_FETT> <Yi-{Ni}> will it have guns that are usful other then the easy headshot sniper rifle

[20:00] <XceptOne[DE]> All guns will be useful

[20:00] <Gwot> even the lobster gun! (top secret weapon)

[20:01] <XceptOne[DE]> Don't give it away Gwot! :)

 

[22:05] <MACK-WeBHaZArD> <[K]Larathiel|OGL> Mark: will using the lightning gun underwater be harmful to the user? <-- interesting question

[22:06] <MarkRein[Epic]> Mack--> No idea on that (lightning gun in water)

 

[22:30] <[DS]Blackheart`> MarkRein[Epic] "<Boomy> Can you make centerview aim a bit above headshot level please? People were abusing it ALOT by holding it down to get easy headshots." will this be done? because it was really annoying till the anti cv mod came out to have noobs with no rifle skills getting head shots on u in melee combat or being accused of useing cv

[22:31] <MarkRein[Epic]> Blackheart--> I already said that was a good suggestion, have him email Steve Polge about that

 

[23:20] <PiTHON`> can you headshot someone who is ducking mark?

[23:21] <MarkRein[Epic]> Pithon--> I don't know.

[23:22] <Drakken[DE]> PiTHON`[1]:[1] you should be able to now, yes

[23:22] <PiTHON`> headshot someone who is crouching?

[23:22] <Drakken[DE]> well if you see their head, why not?

 

[23:26] <PiTHON`> MarkRein[Epic], is CV going to be slightly above head level, so people can still use it but not for headshots?

[23:26] <MarkRein[Epic]> Pithon---> I don't know, ask DE.

[23:26] <PiTHON`> some ppl use CV

[23:26] <Drakken[DE]> dunno Pithon

5.4.6       ShockRifle

 

[20:03] <XGR-TSM_FETT> <SniperMAN|mIRC> will the 'lightning' from the shock rifle slow down the game at all, because when you use a shockrifle with fov it lags a bit

[20:04] <XceptOne[DE]> No , the effects of all weapons are made with speed in mind.. And they are just so nice to look at.. Look at the screenshots.. We don't like it when stuff slows down in a battle.

[20:05] <MarkRein[Epic]> The new weapons effects are awesome - you guys will be pretty impressed when you see them in action - the screen shots just don't do justice to them.

[20:06] <Cruciform[DE]> sniperman: the Shock rifle and the lightning gun are two different weapons, the effects won't slow you down :)

 

[22:34] <LrdHypnos> also, when you explode someone else's shockball, can it be made that it doenst kill you if you explode it up close?

[22:35] <Drakken[DE]> LrdHypnos[1]:[1] recently debated

[22:35] <Drakken[DE]> it has been at the time disabled

[22:35] <PiTHON`> can u shoot 2 shockballs at once

[22:35] <Drakken[DE]> PiTHON`[1]:[1] no

 

[23:23] <|UP|Soldano> Mark\DE:  I've yet to see footage of the shock rifle.  that's probably the #1 UT weapon.  any word on how similar it will be (hopefully very)?

[23:24] <MarkRein[Epic]> Soldano--> The DE guys can address that

 

[23:24] <|UP|Soldano> DE:  I've yet to see footage of the shock rifle.  that's probably the #1 UT weapon.  any word on how similar it will be (hopefully very)?

[23:24] <Drakken[DE]> |up| similar but new and improved. The effects guys have some really cool combo effects happening

[23:25] <PiTHON`> who remembers what ASMD stand for

[23:25] <Drakken[DE]> haha

[23:26] <Drakken[DE]> certainly!

[23:26] <Orpheus> "and suck my D****"

[23:26] <Orpheus> is what CliffyB used to say

 

5.4.7       Instagib

 

[20:15] <XGR-TSM_FETT> <MACK-WeBHaZArD> Hail, will InstaGib be incorporated into UT2? if so, will the beams be coloured to reflect specific team colours? I hope not.. makes you wonder who is shooting at you if you dont have it :o)

[20:14] <XceptOne[DE]> INSTAGIB!!

[20:15] <[de]ono> yes!

[20:15] <[de]ono> no

[20:15] <Gwot> maybe?

[20:15] <[de]ono> YES!

[20:15] <[de]ono> eheh

[20:15] <XceptOne[DE]> Sofar no coloured beams are planned, but YES INSTAGIB WILL BE IN!

 

[23:34] <MACK-WeBHaZArD> instagib people, i suck at weapons

[23:34] <Drakken[DE]> low grav insta-gib. Luv it

[23:34] <MACK-WeBHaZArD> low grav ig is stupid

[23:34] <Drakken[DE]> I'm all for stupidity :)

 

5.5      Powerups

[20:03] <North`> Hi I've heard there's no powerups in ut2...does that include shields or armor as well?  What exactly can i pickup then other than weapons and ammo?

[20:03] <XceptOne[DE]> You will be able to pick up shield for sure

 

[20:18] <XGR-TSM_FETT> <Chan`B0t> Are powerup times in UT2k3 going to be random spawn times, or a set interval? Also what changes are their physics wise as far as dodging and just moving around, also are HV tactics eliminated?

[20:19] <XceptOne[DE]> Powerups are currently at set intervals.

 

[22:17] <Apheleon> MarkRein[Epic]: In UT2003, will there been pickup weapons like in other FPS games, or will there just be base stations to get your weapons and armors(like in tribes)

[22:18] <MarkRein[Epic]> Apheleon--> That's a DE question but right now there are pickups like in the original UT

 

6         Engine & Tech

6.1      General

[19:33] <VDP-NamOtamot> hmm speculation. is Deus Ex 2 gonna use UT2 Engine? ;)

[19:34] <Orpheus> VDP, deus ex 2 is using the latest revelation of the Unreal Technology.

[19:34] <Orpheus> That has been confirmed no speculation needed

 

[19:55] <XGR-TSM_FETT> <cygnus`> Will there be any environmental deformation? (a la redfaction)

[19:57] <Cruciform[DE]> no geomodding planned for this release.

 

[20:37] <XGR-TSM_FETT> <Bman|HV|uu> Will the Epic/DE team be working with Jeffrey Jacobson indirectly with the UTCave project? 3-dimensional projection on UT is rather interesting indeed :)

[20:38] <MarkRein[Epic]> Bman--> Yes, I've been talking with Jeffrey and I've been planning to go down to Pittsburgh to see the Cave but now we have this game coming out in June and everything is really busy :)

 

[22:35] <cygnus`> Do you guys know if DN4 is going to be using the new Unreal technology?

[22:35] <Orpheus> cygnus`, probably not

 

6.2      Platforms, OSs & APIs

 

[19:35] <irix> DE/Epic: Will UT2003 make it to Linux? If so, server, client or both?

[19:35] <MarkRein[Epic]> Server for sure on Linux

[19:36] <irix> MarkRein[Epic]: any word on a client

[19:36] <MarkRein[Epic]> Irix--> Don't know yet about a client but it will probably happen eventually

[19:37] <MarkRein[Epic]> Irix--> We'd definitely like to see it and I know Dan Vogel is talking with some friends of his who would like to do it.

 

[19:55] <North`> will OpenGL be supported?

[19:55] <MarkRein[Epic]> OpenGL will be the API used on Mac and if there's a Linux client it will use OGL

[19:55] <MarkRein[Epic]> But there will be no OpenGL driver for Windows this time around - it's not necessary anymore.

 

[21:14] <XGR-Paligap> <IGL-e|^chicken|stonage> What operating system are you running UT2k3 on?  Will it work great on Windows98 cuz i hate how the mouse feels in win xp!

[21:15] <Orpheus> It would be suicide to make a game, that didnt function in windows98 at this point.

[21:16] <MarkRein[Epic]> Windows XP is the recommended operating system but 98 and ME should work fine. DirectX 8 is required.

[21:16] <MarkRein[Epic]> Windows XP is awesome

[21:17] <MarkRein[Epic]> Oh yeah we work on 2000 as well

[21:17] <Drakken[DE]> im movin over to XP tonight

[21:17] <Orpheus> since movie to XP ive only had to reinstall cause of system wide failure once !

[21:17] <[de]ono> heh XP ownz

 

[21:45] <Digi-Home> Will the Linux platform still be supported with the new releases or did that die with LOKI?

[21:46] <MarkRein[Epic]> Digi--> We will do a Linux server, somebody will probably do a client but I don't know when or how supported

 

[22:09] <ReDisTribuTer> Is there gonna be a linux version

[22:11] <MarkRein[Epic]> Linux server yes, client maybe

 

[23:00] <HogMan> MarkRein[EPIC]:  Sorry to keep asking this.  Will epic or someone else be porting UT2003 to other OS's.

[23:01] <MarkRein[Epic]> Hogman--> Unknown. Right now Linux server is planned and there will likely be a Mac version. But others are unknown.

6.3      Netcode & Server settings

 

[20:24] <XGR-TSM_FETT> <CSHP|DarkByte> Q: Will the network communication be improved or will we need better bandwidth ? i mean .. will 56k users still be able to have fun ?

[20:25] <MarkRein[Epic]> 56k users should be well accomodated for

 

[21:47] <{LoD}JohnDoe641> Right now I'm on my colleges network, and to say the least, it is absolutely horrible. In Unreal and UT I get an average ping of 800+ and as you must know, it's not fun with that high of a ping. How will you approach this problem in UT2? Will the netcode still have the player prediction code or will it be something else to compensate for UHPB's like me?

[21:48] <MarkRein[Epic]> JohnDoe--> We can't do anything about shitty networks

 

[21:51] <{LoD}JohnDoe641> Mark: I know you can't do anyhting about that, but my main concern is, will the player prediction still be part of the netcode? I usually get may kills in UT with that ping (surprise :D) and I think the prediction and the ability to still move even though your not, does help. Or will it be more like in Quack3 where your player just stops completely?

[21:52] <MarkRein[Epic]> JohnDoe--> Wow, I would think the game would be unplayable at 800. Net code is pretty similar to UT maybe even a little more optimized but 800 is unsurmountable in my opinion

[21:52] <Orpheus> 250-300 is the highest ping i would deem remotely playable.

[21:53] <Orpheus> unplayable on Quake III but playable in UT thanks to client side prediction

 

[22:19] <[K]Larathiel|OGL> Mark: what is the max # of players that UT2's netcode will allow?

[22:20] <MarkRein[Epic]> Larathiel--> There are no particular limits on user numbers in the engine it's more of a what-is-practical thing for the game

[21:42] <XGR-Paligap> <WFS|Gen0c1de|Pretty_Happy|BED>  what will be the max amount of players in UT2k3... will you stick with 32.. or go the distance... i personally would love to see 64 or 128 as max players....

[22:21] <MarkRein[Epic]> WFS--> I didn't say 32 players was the limit. I have no idea what DE will decide in that area.

[22:21] <beg> more than 32? that would be crazy in most the levels

[22:23] <MarkRein[Epic]> Beg--> UT2003 has some really large maps so more players might be OK

 

[22:19] <Xellos-> Mark--->I have a few question about the Guns. In ut the hitbox was kidna wierd when itcame to hitting peopple in mid air with rockets. Is this fixed. 2nd question is. Guns that are like the Mini/Pulse. Will with the lower the ping. Will the tickrate be crazy. and with low ping will the guns do more damnage then with people with high ping?

[22:20] <Drakken[DE]> Xellos-[1]:[1] that's a question for Steve Sinclair and unfortunately he's not here

 

[21:38] <XGR-Paligap> <PiTHON`> ask him if the F1 ping will represent you to server, or server to you.

[22:20] <PiTHON`> did he answer the F1 F6 ping question i missed it

[22:21] <MarkRein[Epic]> Pithon--> I wasn't aware of the F1 F6 thing. I'll have to look into that.

[22:21] <MarkRein[Epic]> Pithon--> I sounds like a bug

 

[22:41] <Bonzai> MarkRein: Gotta ask again, I think I missed it. whats the aim of players are we expecting for UT2003. 16, 32? Max that is. If anyone else knows, please let me know.

[22:42] <MarkRein[Epic]> Bonzai--> I don't know what maximum DE is setting for player counts.

[22:44] <MarkRein[Epic]> Bonzai--> I'm not going to guess but I will find out.

[22:44] <MarkRein[Epic]> Bonzai--> I won't find out tonight though :)

 

[23:20] <beg> Drakken[DE]: will player limits be dictated by what the map has specified for player limits

[23:20] <beg> I think J.P. said something like that in an interview?

[23:20] <Orpheus> Jean Paul ?

[23:20] <beg> Orpheus: Pancho

[23:20] <Drakken[DE]> beg[1]:[1] I don't know for sure, but I think that'll be up to the server admin again.

[23:20] <Orpheus> beg, I thought you meant Jean Paul Lebretton at HumanHead

 

[23:22] <F|RE[POWER]> MarkRei[Epic]: Will there be a way to make my server only accept low ping players?

[23:22] <MarkRein[Epic]> Fire--> Good question. I don't know if we'll have that or not. You could do a mod to do it though.

[23:23] <MarkRein[Epic]> Fire--> I doubt we would purposely add something like that though.

 

6.4      Gore

 

 [19:32] <cygnus`> IS THERE GIBBING WITH THE NEW PHYSICS ENGINE?

[19:32] <[de]SteveS> So much Gibbing

 

[19:38] <Quaz|UnrealED> Do gibs and bodies stay around all game?

[19:38] <Orpheus> Quaz|UnrealED, thats probably goign to be configured via a .ini file

 

[19:54] <XGR-TSM_FETT> <TRigGeR^HaPpY> can u shoot off limbs like heads and arms and legs in ut03 ?

[19:54] <XceptOne[DE]> Yes, you can shoot off limbs

[19:55] <Cruciform[DE]> the dismemberment of your enemy is a rather spectacular thing to see

 

[20:13] <North`>  <cygnus`> How do you guys feel about the fact that a large portion of UT2k3 players will WAY under the suggested age [17+ = ESRB]? Do you think ESRB works or is even useful?

[20:15] <Cruciform[DE]> the ESRB is for parents to decide what to purchase for their children... it's going to be tough for people under 18 to purchase the game themselves.

[20:15] <Orpheus> I think that Game ratings are a useful legal failsafe, in the end, it comes down to the player and their personal maturity.

 

[20:32] <North`>  <cygnus`> Will the blood effects be volumetric? Or will they be sprites?

[20:32] <Orpheus> Particles, so technically sprites, but volumetric sprites.

 

[22:24] <Mancubus> Will there be an option to have blood spill out of people if they get shot and live??.. leave long long trails of blood draining out of them for instance, and if they stop have a big puddle

[22:25] <MarkRein[Epic]> Mancubus--> I don't think there's anything like that

 

[22:28] <Mancubus> Can you blow arms and legs off? decreasing the opponents movement speed???

[22:28] <Drakken[DE]> Mancubus[1]:[1] appendages do get blown off

[22:29] <MarkRein[Epic]> Mancubus--> Ok enough gore questions.

 

[22:47] <CURE[C]> if we shoot someone in instagib will their body parts like....can they leave permanent blood stains for th duration of the map?

[22:48] <Orpheus> CURE[C], yes

[22:48] <Orpheus> ....they can

[22:48] <Orpheus> its called decals

[22:48] <Orpheus> I dont know if they will

[22:48] <Orpheus> but they can,

[22:48] <Orpheus> actually decals are gone, now its projected textures.

 

 

6.5      Graphics Effects

[20:05] <XGR-TSM_FETT> <Carbon-DTX-> How is the "Tall Grass" done in UT 2003? Does it use a Shader or can a fixed function T&L unit cover it? (ie GF2/Radeon)

[20:05] <XceptOne[DE]> It's a decoration layer that you can specify for terrain.

[20:06] <XceptOne[DE]> So for decoration you can use grass rocks etc..

[20:06] <XceptOne[DE]> These are 'painted ' on with the terrain editor

 

[22:50] <Bonzai> See, that bothers me. If you can just lower your details to max to see someone attempting to hide by using strategy and that whole thing is blowing because someone lowers everything down, that kills the whole point. At least thats how i would see it. I'd hope that the grass, folage, whatever type of elements that give cover would stil be there even if the details were dumbed down.

[22:51] <MarkRein[Epic]> Bonzai--> The grass is kind of a unique issue onto itself. But these things will be worked out in time.

 

[22:57] <[K]Larathiel|OGL> well I'd say if on your screen you are hiding in a bunch of grass that other players shouldn't be able to see through it by disabling that

[22:59] <MarkRein[Epic]> Lara---> That will be fixed :)

 

[22:59] <MACK-WeBHaZArD> Mark - what about coronas? I personally disable them because I cant see anything and they blind me . . . is that a detail we won't be able to change?

[22:59] <Drakken[DE]> MACK-WeBHaZArD[1]:[1] you can disable them in ut I believe

[23:00] <Drakken[DE]> so you'll be able to do the same in 2003

[23:00] <Drakken[DE]> but they're also a tool to use as well ;)

[23:01] <Drakken[DE]> we're keepin coronas to a dull-roar in 2003

[23:01] <MarkRein[Epic]> Mack--> If it blinds everyone then it's fine. :)

[23:01] <Drakken[DE]> they work somewhat differently now too Mack

 

[22:32] <cygnus`> Will UT2 make use of 3D explosions? Or will they be animations?

[22:33] <Orpheus> cygnus`, particles

[22:33] <MarkRein[Epic]> Cygnus--> explosions are 3D this time

[22:34] <Orpheus> 3d explosions are too polygonal

[22:34] <Orpheus> not organic like real fire/explosions

 

[22:20] <zilch> [1]Video Question[1] :: What will be UT2k3's abilities on video 'tweaking' we'll say, as compared to Q3's where the game has enough cvars to make the game even look like a crazed lego match on crack?

[22:21] <MarkRein[Epic]> Zilch--> We don't have tweaks like that

 

[23:17] <mud`afk> DE:  since the issue of graphics setting advantages is at hand, I want to triple check that from the player's pov you can have your own weapon hidden from your field of view

[23:17] <Drakken[DE]> mud`afk[1]:[1] yes

[23:18] <Drakken[DE]> AFAIK anyhow

[23:18] <Drakken[DE]> ;p

 

6.6      Cheating

 

 [19:34] <AVID[POWER]> [1]


4 The Main Question of all IGers out there...is there an INTERNAL aimbot protection, within the game itself...i.e. no external or mods required to protect from scumbag aimbotters?!?!?

[19:34] <[de]SteveS> avid: yeah dr.sin is working on it mahn

[19:35] <AVID[POWER]> thanks Steve :)

[19:35] <Orpheus> yeah, Joe Wilcox knows whats hes doing

[19:36] <Orpheus> AVID[POWER], the person who writes CSHP is doing the protection for the unreal engine official now.

 

[19:51] <JimmyK[DE]> Will there be more client side protection in UT2k3 for the infamous AIMBOTS

[19:51] <Orpheus> JimmyK[DE], Joe "drSin" Wilcox is working on that for Epic now. So Yes.

[19:54] <JimmyK[DE]> How will Dr Sin ensure that the internal code protects the Aimbot plague from compromising the integrity of the game? How can he be sure it is never hacked or hackable?

[19:54] <Orpheus> JimmyK[DE], all things created by man, can be destroyed by man.. But DrSin will try really hard :)

 

[20:59] <XGR-Mumbles> whats being done to prevent cheating?

[21:00] <XceptOne[DE]> Cheating?  There is no cheating.. Seriously, whatever we can do to prevent it we'll do. CHEATING SUCKS MY LEFT.. nevermind

[21:00] * [de]Ono stops coding his bot

 

[21:54] <TNSe> MarkRein[Epic]: So what is EPIC's stand on the development done by the CSHP/UTPure team? They are after all "saving" the scene more or less.

[21:55] <MarkRein[Epic]> TNSe--> We liked CSHP so much we hired Dr. Sin. Proof enough?

 

[22:37] <MarkRein[Epic]> Bonzai--> I hear you on that. I think Joe Wilcox will help a lot in this area. But let's be honest, if we want mods (which we do) there will always be some exploits that are possible. We'll try to plus the holes as fast as they come up.

 

6.7      Screenshots

 

[22:02] <Mancubus> Will there be an option as far as screenshots to as to what format to save them in?  Jpeg for example?

[22:02] <MarkRein[Epic]> Mancubus--> No screenshots are BMPs

[22:03] <Orpheus> jpeg requires a license.

 

6.8      Menus & HUD

[22:42] <cygnus`> Is the interface going to be windows-like, like in the original UT?

[22:43] <[de]ono> no Uwindow for UT2k3

[22:43] <cygnus`> Is the interface going to be windows-like, like in the original UT?

[22:43] <[de]ono> cygnus`:no

[22:44] <[de]ono> err

[22:44] <[de]ono> no Uwindows

[22:44] <cygnus`> :(

 

[23:09] <Rhakka|uu> oo oo, mark, is there going to be a HUD clock in UT2k3?

[23:10] <Drakken[DE]> no hud clock that I'm aware of

[23:10] <Drakken[DE]> but I can bug OnO on it

 

[23:28] <Xellos-> Drakken. With the New HUD. will it be like ut2? or differnt? and will you be able tomake it smaller/ differnt colors?

[23:28] <Drakken[DE]> Xellos-[1]:[1] it'll be customizable of course. Ono - aka Tony is working on that

 

 

6.9      IRC & ServerBrowser

 

[20:28] <North`> <Rhakka|uu> Is ETG going to be supported by the in-game chat client in UT2003?

[20:31] <XGR-TSM_FETT> <Bman|HV|uu> Will UT2k3 have an in-game IRC chat client like UT.. and if so, will ETG be the default network to connect to?

[20:29] <XceptOne[DE]> Still deciding on that. Sofar it will behave the same as in UT in that regard.

 

[23:24] <Boomy> MarkRein, is it possible for the serverbrowser to have a feature so we can find our friends in games?  Like I can type Bonzai and if he is playing somewhere the ip will showup?

[23:24] <MarkRein[Epic]> Boomy--> I don't know if we'll get that in time for not but Unreal Championship on Xbox will definitely have that :)

[23:25] <Bonzai[REV]> championship gets the love but UT2003 DOESNT?

[23:25] <MarkRein[Epic]> Bonzai--> It's a standard feature on multiplayer Xbox games.

 

6.10Demo Recording & Spectating

 

[19:29] <Solaris-inc-> Has DE ever heard of "UTV" ( #utv )?  And if so, have you made any attempts to incorporate it into UT2K3?

[19:29] <[de]SteveS> solaris, not yet d00d

 

[23:27] <|UP|Soldano> Mark\DE: I'm sure that you've heard about UTV, which basically made UT 100X more exciting and really gave it more longevity.  any plans for having something like that built-in?

[23:28] <MarkRein[Epic]> Soldano--> I doubt something like that will make it into the box but I think that's the kind of thing we could use in the game down the road.

[23:28] <Drakken[DE]> |up| heard about it yes and cool, but no not at this point

 

 

[20:15] <North`>  <AA{56kman}> I always wanted to export my demos into avi, however that seems imposible. Will UT2k3 have the ability to export demos to known video formats

[20:17] <XceptOne[DE]> Demorecording is something that Epic is/will be working on. So no word on that yet

[20:17] <Orpheus> http://www.perilith.com/movieunrealplusplus/ is a utility, to spit out bmps at a given framerate, which could then be compiled into a .avi file

[20:17] <Orpheus> I assume it will ported to the future engines.

 

[20:36] <North`>  <max|nap> will there be a better demo recording/playback utility in the game than there is in UT? something that can play, pause, FF, and rewind demos?

[20:36] <XceptOne[DE]> Demorec is still being worked on, so there is no answer yet for that one.

 

 

[23:44] <|UP|Soldano> Drakken[DE] how will demos differ in ut2k3?  any vcr like rewind, ff, stop, play, etc buttons (which are GREATLY needed)?

[23:44] <Drakken[DE]> |up| dunno

[23:44] <Orpheus> Demo recording is being implimented by Jack Porter

 

6.11NgStats & Copy Protection

 

[20:01] <XGR-TSM_FETT> <Bman|HV|uu> Okay, i got a legitimate question for them! Will there be and ngstats type of stat reporting in UT2k3?

[20:03] <MarkRein[Epic]> Bman--> We're working on that

 

[21:54] <IGL-e|^chicken|stonage> Any info on whether or not UT will require a unique CD Key to play

[21:55] <MarkRein[Epic]> IGL-e--> Probably a CD key

[21:55] <Orpheus> I dont think sweeney cares for the concept of CDkeys, Id expect SafeDisc.

[21:55] <Drakken[DE]> IGL-e|^chicken|stonage[1]:[1] that's being worked on now I believe

[21:55] <MarkRein[Epic]> Orpheus--> NO, no safedisc. It sucked last time.

[21:56] <Orpheus> MarkRein[Epic], Problem with CDkeys is, when checked online valid keys could be defrauded cause someone used a keygen to find one.

[21:57] <MarkRein[Epic]> Oprheus--> I don't think it would be possible to write a program to generate our keys.

 

[21:55] <Rhakka|uu> to follow up what chicken just asked, I am surely hoping for some kind of account system to easily track players, like everquest or tribes used with online verification.  Any chance of an online verifications system?

[21:57] <MarkRein[Epic]> Rhakka--> I think CD keys will help for that

 

[21:58] <Mancubus> Will NG stats be carried on with UT2k3?

[21:58] <MarkRein[Epic]> Mancubus--> We're working on a stats solution

 

[22:03] <Rhakka|uu> Mark, I'm most worried about online verification of player's identity.  will the CDkey interact with servers or stats in anyway?

[22:04] <MarkRein[Epic]> Rhakka--> CD key will be the key for stats as well

[22:04] <PiTHON`> stats?

[22:04] <PiTHON`> so there ARE STATS

[22:05] <MarkRein[Epic]> Pithon--> I said we're working on a stats solution, right?

 

[22:06] <XGR-North> MarkRein[Epic]:Sorry about kicking you :P Anyways, is ut2k3 going to be copy protected? I only ask because of the large number of problems some titles have encounted with copy protected cd's.

[22:07] <MarkRein[Epic]> North--> No copy protection is planned but we're expecting to have CD keys required for multiplayer

[22:08] <MarkRein[Epic]> North--> and a valid key required for installation and auto-download cpabilities

[22:08] <MarkRein[Epic]> North--> Plus a few more things the CD key will enable that we're not going to talk about

 

[22:07] <Dread> MarkRein[Epic] how many player IDs can be recorded in the stats system per CD key?

[22:09] <MarkRein[Epic]> Dread--> Undecided - probably 3

[22:08] <PiTHON`> cd key to play online = no aliasing?

[22:10] <MarkRein[Epic]> Pithon--> Yes to aliasing

[22:09] <CzarBSS|> ....mark...so no registering for onlien access?... so we can change  our names at will and not worrying about registering your name or having someone already register the name u want?

[22:10] <MarkRein[Epic]> Czar--> You can use any name you want

 

[23:18] <CURE[C]> btw will the damn NG World Stats be a lil more organized this time? they're always gettin screwed up

[23:18] <MarkRein[Epic]> Cure--> I hope so

 

7         Maps

7.1      Maps

 

[19:25] <Zephyros> hey Pancho, love your levels man!

[19:26] <XceptOne[DE]> Zephyros: Thanks.

[19:27] <Zephyros> I hope your doin levels for ut 2003?

[19:28] <XceptOne[DE]> Zephyros: Lavagiant2 is on the way.

[19:28] <Solaris-inc-> lavagiant 2......sweet

[19:28] <AVID[POWER]> OMG Lavagiant2?

[19:28] <AVID[POWER]> I hope its ummmm smaller

[19:29] <Cruciform[DE]> avid: it looks awesome, and by that i mean totally sweet!

[19:29] <AVID[POWER]> really?

[19:29] <AVID[POWER]> Cruc how big is it?

[19:29] <Cruciform[DE]> ask Xceptone that again :)

[19:28] <StreetPreacher> There MUST be another Hall of Giants!

[19:29] <XceptOne[DE]> Hall Of Giants?  hehehe

[19:29] <MarkRein[Epic]> I loved Hall of Giants

 

[23:23] <Xellos-> Drakken- Will classic maps be addeed. or will there be entire new maps?

[23:24] <Drakken[DE]> Xellos-[1]:[1] at this point entirely new ones, IF we have enough time I believe we may redo some of the old. Even though Pancho is redoing LavaGiant... it is bascially new from teh ground up and much more complex

 

[20:10] <XGR-TSM_FETT> <CreatuR[11]> Will the larger open enviroment maps have invisible boundaries like that in T2

[20:10] <XceptOne[DE]> We are trying to make it all make sense for boundaries. An invisible wall might need to be put in :)

 

[23:19] <|UP|Soldano> DE:  Please don't turn UT into tribes 2 (which sucked).  Huge maps blow.  Stuff like Orbital is IDEAL.

[23:19] <Drakken[DE]> |up| we have a wide range of map sizes

[23:19] <Drakken[DE]> they're not all terrain maps

[23:19] <Drakken[DE]> far from it actually

[23:20] <Drakken[DE]> there's a sweet balance to it all

[23:20] <MarkRein[Epic]> YOu don't have to worry about UT2003 being too much like Tribes. That's not our game.

 

7.2      UnrealEd

 

Map Making

[21:04] <MarkRein[Epic]> Guys, someone asked me if map making is harder now. Here's my take. It's easier to make maps but now maps can handle complex meshes and those are made in packages like 3DSMax or Maya. If you have those and the talent then putting them in maps is easy. If not then DE is giving you a whole bunch of prefabs and you can use theirs. I suspect people will make "kits" of prefabs as well.

[21:04] <Orpheus> UnrealED is the easiest technology, to map for, that hasnt changed with the latest tech. Its only become more capable.

 

[21:45] <UsAaR33> you mentioned that 3d programs can be used a lot now

[21:46] <UsAaR33> but are 3d programs almost definitely needed to make a good map?

[21:47] <Orpheus> UsAaR33, there will be those who can make do with the editor, the editor is very capable, but energy is best used in a 3d editor.

[21:47] <Orpheus> why do abcdefghijk in UnrealED when you can do abcdef in Max or maya

 

[21:48] <CzarBSS|> can you make an entire map in 3d studio max and then port it to ut ed? and add spawn points etc... but make the whole mesh part in 3d studio max?

[21:49] <MarkRein[Epic]> Czar--> making maps in modelling packages is not practical

[21:49] <[DL]-Krept`sleep> i just thought, that since you guys have played and all you would know

[21:49] <MarkRein[Epic]> Weapon placements!

 

[21:50] <CzarBSS|> can you make an entire map in 3d studio max and then port it to ut ed? and add spawn points etc... but make the whole mesh part in 3d studio max?

[21:50] <MarkRein[Epic]> Czar--> That woudl be impractical

 

[22:00] <ReDis|BBL> is there gonna be a map editor??

[22:00] <Drakken[DE]> yes the editor will be included

 

[22:03] <{LoD}JohnDoe641> Will we still be able to summon the origional Unreal items/weapons/decorations, or have they been excluded from the engine?

[22:05] <MarkRein[Epic]> JohnDoe--> No you won't be able to do that. Unreal1 and UT content are not in any of these packages. UT2003 is a 100% new game from the ground up.

 

UDN

[22:44] <Orpheus> Bonzai, you can do that in UT

[22:45] <Drakken[DE]> Keeping in mind that Epic and Perilith and a host of other complanies have been working hard on the http://udn.epicgames.com/ The amount of content in here is huge and constantly being added to and updated

[22:46] <[K]Larathiel|OGL> Drakken/Mark: regarding UDN, when will the public be able to see more than just the 4 content creation tutorials publicly available now?

[22:46] <Orpheus> larathiel, never ?

[22:46] <Orpheus> its called the UDN.

[22:46] <Orpheus> Unreal DEVELOPER network.

[22:48] <MarkRein[Epic]> Larathiel--> When UT2003 gets released the public section will swing into high gear in a big way

 

[23:13] <CURE[C]> will people get crushed by elevators this time? instead of like vator campers on DM-Morbias and such

[23:15] <Drakken[DE]> CURE[C][1]:[1] that's up to the LD. There was mover crush type

 

[23:15] <[K]Larathiel|OGL> Pancho said UT maps will be easily transferable to UT2

[23:15] <WFS|Dork> Did Pancho say "easily"

[23:16] <Drakken[DE]> yes the maps will move over reasonably well since the engine still uses bsp

 

 

8         Models & Skins

 

 [19:41] <TetrisL> Will skins/models still have to be installed as server packages in order to play them online or have you come up with a client side system?

[19:41] <Orpheus> TetrisL, Unreal 2 has a client side system designed by Chris Hargrove... Golem.. but I dunno bout UT2

[19:43] <TetrisL> Orpheus, I know U2 was supposed to have a client side skin/model, but that doesn't mean much for UT2 :/

[19:43] <Orpheus> TetrisL, there isnt alot known about UT2.

[19:43] <Orpheus> so I dont know anything about it.

 

[20:19] <XGR-TSM_FETT> <Lattie> are there more girl characters?..

[20:20] <XceptOne[DE]> Yes girls!

[20:20] <[de]ono> girlz kick ass

[20:20] <[Goose][DE]> WOOT!!!

[20:20] <Cruciform[DE]> Lattie: there are lots of male AND female characters from different races and species even :)

[20:20] <XceptOne[DE]> Yeah so you can have your way with an alien

 

[20:34] <North`>  <[Hv]RaDon> how many charecters will there be in ut2?

[20:35] <Cruciform[DE]> There are 48 characters, 6 teams of 8 characters for you to select from in multiplayer

[20:35] <Cruciform[DE]> plus others :)

 

[20:58] <XGR-Mumbles> more girl chars?

[20:58] <Cruciform[DE]> ther's LOTS of girl Chars :)

 

[21:38] <XGR-Mumbles> <Solaris-inc-> Tell mark rein i still demand to know about asia carrera.  Was she the basis for any of the female mesh's in UT2k3? :D

[21:39] <MarkRein[Epic]> Solaris--> No, Asia is not the basis for any model. I'm sure she'll do her own model/skin and release it herself on her site though.

 

[21:51] <montroursh> I don't know if it was asked before, but will skins/models be more user friendly? Now it seems prohibitive to have custom models/skins on servers. IS that being addressed in UT2k3?

[21:52] <MarkRein[Epic]> Montroursh--> Don't know if they'll be better for UT2003 or not

 

9         Mods

 

[19:46] <XGR-TSM_FETT> <StreetPreacher> QUESTION: How easy will it be to port maps, mutators, and/or mods to UT 2003?

[19:46] <XceptOne[DE]> Still working on that system. Can't tell just yet about skins/models.

[19:47] <XceptOne[DE]> Maps will be easy, just export and reimport and replace the weapons

[19:47] <XceptOne[DE]> Mutators and mods will need to be worked on to make em work.  It's a complete new ballgame!

 

[21:06] <gigatron> say i asked earlier, what kind of position is this next UT in for MODs/TCs and the like

[21:07] <gigatron> is it going to be similar to the way UT mods are or will you give it more of 'encouragment' to the mod scene :/

[21:07] <Orpheus> I think Epic gave the modscene Lots of encouragement, more than Id ever did. No one ever said "id doesnt support the community"

 

[20:24] <North`>  <StreetPreacher> (#G=10E010RM2) Will UnrealScript be returning? Any major improvements?

[20:24] <Orpheus> You cant eleminate Unrealscript... for the Unreal engine. So Yes, its returning.

 

[22:30] <Bonzai> MarkRein: Roger that. Well Mark, heres a question on the scripting. Much Like Tribes 2, the scripting was very free. Many people could do alot of things, including adding Mortar Scripts and Sniping scripts that gave advantage. Even changing textures to "illuminate" certain targets, like flags and turrets. Though Yes there are no Turrets in UT2003 (not that I know of) will UT2003's scripting/modding be so easy that cheating could be possible?

[22:30] <MarkRein[Epic]> Bonzai--> Yes, adding a turret would be pretty simple stuff.

[22:31] <Bonzai> MarkRein: So scripting will be so easy that cheating could be plausible? Not cheating, persee but giving advantage like changing textures on the flag or what not. Perhaps even adding aim enhancements

[22:32] <MarkRein[Epic]> Bonzai--> if you made a map that had a turret in it and you wanted to use that cheat that would easy. But adding aimbots to our maps won't be easy.

 

[22:38] <cygnus`> Will it be possible to make a preson fly 100+ feet across a  map? And if so, what do you suggest to control the insane laughter?

[22:39] <Orpheus> cygnus`, everything is possible with unrealscript.

[22:39] <Orpheus> one of our team members wrote a Particle system using UnrealScript.

 

 

10   Competitive Play

 

Disclaimer: Sorry, I think I f*cked up the “competitive play” section a bit. There was an endless discussion about several topics and I didn’t quite get the Qs / As in the right order and had to cut out a lot.

 

[20:06] <North`>  <|wm|undertow|mirc> Will ut2003 have a special 1v1 gametype? Will it have any special support for 1v1 at all?

[20:08] <XceptOne[DE]> We are working on all the different gametypes, 1v1 plus the team matches. Anything that we can put in in a timely matter that will enhance this experience we'll put in

 

[20:18] <North`> <destrukt|hv> Another 1v1 question... I read you plan on having the piston, assault rifle, and TL for the starting weapons. I think thats a great idea but my question is.. do you plan on not including the TL in 1v1 mode, and will the assault rifle be instant hit? many people disliked the instant hit machine gun in q3 because it took the control element from 1v1 along with spawning 125 health.

[20:20] <XceptOne[DE]> no tl in 1v1 mode

 

[20:20] <North`>  <[XA]Defiance> is there any type of "push" being planned as far as promoting UT2003 for the professional leagues such as the CPL?

[20:21] <MarkRein[Epic]> I'll take this one

[20:21] <MarkRein[Epic]> YES there is a big plan to promote UT2003 for professional leagues including the World Cyber Games which is the grandaddy of then all. UT was in last years WCG and UT will be in it this year (UT2003 comes too late for this year but definitely for next year)

[20:22] <MarkRein[Epic]> Infogrames is really big on the professional gaming leagues and helping DE and Epic establish UT2003 as a cornerstone of those leagues

 

[20:37] <North`>  <[K]Larathiel|OGL> Will UT2K3 contain support for "Coaches" i.e. Team-Based Spectators?

[20:37] <MarkRein[Epic]> Coaches?  Sounds like a way to cheat to me :)

[20:38] <Orpheus> Sounds like the Commander playertype that was left out of UT.

[20:38] <Gwot> =P

[20:38] <Orpheus> can see remnants of it in the editor.

 

[21:49] <TNSe> MarkRein[Epic]: Why isn't infogrames allowing public broadcast of Unreal based games?

[21:50] <MarkRein[Epic]> TNSe--> Who wants to publically broadcast UT games?

(Permissions like that need to come from us, not Infogrames)

[21:51] <TNSe> MarkRein[Epic]: Infogrames denied WCG to broadcast UT, so the WCG was a TOTAL FLOP for the UT part

[21:51] <MarkRein[Epic]> TNSe--> We will give them permission this time. Nobody really knew much about WCG so we were being over cautious. As much our fault as theirs.

[21:52] <TNSe> MarkRein[Epic]: I was very disappointed about what happened last time, you most likely killed the prospects of getting a "professional" UT gaming scene.

 

[22:26] <zilch> What kind, if any, of team spectating (coaching) option will be there in UT2k3, again compared to Q3's (

[22:27] <MarkRein[Epic]> Zilch--> Coaching up to mod community.

[22:28] <MarkRein[Epic]> Zilch--> But remember that if we see some cool mod stuff that makes sense as "official" for 2004 we'll talk to the makers about acquiring it like we did with Game of the Year. One of the big advantages of using the year numbering scheme is that tournaments, we hope, will be encouraged to always use the latest version.

 

[22:39] <destrukt|hv> MarkRein[Epic][1]:[1] Do you have plans to implement graphic options to limit ..such as r_picmip 5 in id engines. ?

[22:39] <MarkRein[Epic]> Destruckt--> How the heck am I supposed to know what silly little console commands in id engines do? Please ask questions that make sense.

 

[22:40] <Apheleon> MarkRein[Epic], will there be options to limit graphic settings, such that you can not blur the textures to a certain extent

[22:41] <MarkRein[Epic]> Apheleon--> I don't know. I wasn't aware you could do that in our engine other than setting texture detail to one of 4 things.

[22:41] <Drakken[DE]> Apheleon[1]:[1] there's more need for scalability now with the wider range of cards to support. With many of these textures being 1024, we've used mips and other methods to increase or decrease texture resolutions and sizes

[22:42] <Orpheus> MarkRein[Epic], all the UnrealED commands are accessible in teh console.

[22:42] <MarkRein[Epic]> Destruckt--> There are 4 settings for texture detail, none of them turn you to mush.

 

[22:43] <zilch> MarkReign, an example of Destrukts question: http://www.brentroad.com/photos/Zilch/fullsize/4465.jpg -- notice the bland texturing and ability to color enemy models to green (also having them all use a single, particular model), while also having your team all white (and another model).. all while having the variable available to set world textures and lighting one way and model textures another, by color of course

[22:45] <MarkRein[Epic]> Ziltch--> If the engine can do that we should definitely disable it in MP

[22:46] <MarkRein[Epic]> Destrukt--> But it is cheating in my book to play that way. Everyone should get an equal presentation visually.

[22:46] <{CSHP}DarkByte> Mark: My Team is feeding most of the hack to DrSiN .. things should be under control in UT2k3

[22:46] <destrukt|hv> MarkRein[Epic] do you plan to be have the option for force player model, so if I want to see all necris/visse thats the only enemy model I will see.

[22:46] <Drakken[DE]> cygnus`[1]:[1] the modellers are working kick-ass at eliminating this. Gwot would be better informed

[22:47] <MarkRein[Epic]> Destruckt--> No I dont' think we'll have an option for that - again I would consider that a cheat (or let's say an exploit)

[22:48] <MarkRein[Epic]> destrukt--> Sorry but those things are cheats in my book. If you can see a simpler representation of the level on your screen and the other guy can't then you've got an advantage.

[22:48] <Bonzai> MarkRein: Was this asked. Take a player turning down all the details and say a player is hiding in the grass as cover, WOULD the person who turned down all his or her detail be able to spot the person in the folage or would it still be there, just blanded out?

[22:48] <Drakken[DE]> bonzai[1]:[1] While I totally agree that gives advantage to someone... there are many other things to consider

[22:49] <MarkRein[Epic]> Bonzai--> good question, I don't know the answer to that

[23:00] <MarkRein[Epic]> Zilch--> That will be fixed in the future. We'll set standard rules for competitions.

[23:00] <MarkRein[Epic]> Mack---> When it comes to pro competitions we'll come up with a set of setting that are locked down.

[23:03] <MarkRein[Epic]> Zilch--> For pro competitions where money changes hands I think we're entitled to make up the rules as the developer of the game. I consider that to be a commercial use of our property. But we'll consult with these guys and we'll get their input. I can't say for sure they'll be our rules but that's my opinion on the matter.

[23:05] <[K]Larathiel|OGL> Mark: regarding detail, etc. I presume you are talking about when all competitors have identical equipment?

[23:05] <[K]Larathiel|OGL> and are not suggesting someone with a GF2MX run at the same detail as a GF4Ti4600

[23:06] <MarkRein[Epic]> Lara---> Yes. I'm assuming that for real pro tournaments people are going to have identical machines. That should be the rule for pro tournaments. I know both Intel and AMD are very generous in lending equipment for these things.

 

[22:49] <Apheleon> destrukt|hv, Oh well...I wouldn't worry about force models, graphic settings ect. Hopefully there will be a standard competition mod like OSP for ut2k3.

[22:50] <MarkRein[Epic]> Apheleon--> There will be a standard competition mod.

 

[21:58] <TNSe> MarkRein[Epic]: Yes, you removed him from actively developing for the CURRENT PUBLIC GAME VERSION. If you get the idea :) There are people STILL playing Unreal Tournament :)

[21:59] <MarkRein[Epic]> TNSe--> You're right but his work for the future is more important right now

[22:00] <TNSe> MarkRein[Epic]: That is my main concern, you say "screw all those playing last years game, they should stop playing it, and play our newest (and pay for it)". You ever thought that some people might like the game because their hardware allows them to play it?

[22:00] <MarkRein[Epic]> TNSe--> That's a pretty unfair characterization

[22:01] <MarkRein[Epic]> TNSe--> When those people get better hardware they're going to want UT200x and they're going to praising us for hiring him. It works both ways.

[22:02] <TNSe> MarkRein[Epic]: hehe, let's hope you are right, I got a feeling that you are really pissing people off at the moment for not dedicating ANY official support for Unreal Tournament...

[22:04] <MarkRein[Epic]> TNSe--> I'm sorry if people feel that way but we get just as many complaints from people that we're taking too damned long with the next game. You can't win.

[22:05] <TNSe> MarkRein[Epic]: Well, I just know this isn't a thing that will stop with Unreal Tournament, this will happen to every game you deliver... And that is why Unreal based engines will never get a serious "Professional" gaming scene.

[22:05] <Orpheus> TNSe, whats your argument again ?

[22:05] <MarkRein[Epic]> TNSe--> I'm sorry but I respectfully do not agree with you on that point

[22:06] <MarkRein[Epic]> TNSe--> Is id still working on QuakeIIIArena?

[22:08] <TNSe> MarkRein[Epic]: That will kill the reason UT has become so widespread :)

[22:08] <Orpheus> TNSe, I know probably 30 UT scene people, who have scense been hired by Companies using the Unreal engine.

[22:09] <MarkRein[Epic]> TSNe--> What will kill the reason UT has been so widespread?

[22:11] <TNSe> well, I still say that EPIC has 0 clue about what UT is all about :)

[22:11] <MarkRein[Epic]> TSNe--> We have no clue what UT is about? Please enlighten us sometime. Feel free to email me at mrein@epicgames.com - I'd really like to hear you views on this.

[22:11] <TNSe> MarkRein[Epic]: I'll do that actually :)

[22:12] <MarkRein[Epic]> TSNe--> Not kidding, would really like to hear your views.

[22:13] <Xavier|HV|jedimastah> TNSe thinks everyone uses warezed versions of UT

[22:13] <MarkRein[Epic]> Xavier--> If his view is that UT sold well because of piracy that's just a bunch of crap. If his view is that UT is still being played because of piracy well: why the hell would we care about the users who stole our game?

[22:14] <Xavier|HV|jedimastah> MarkRein[Epic][1]:[1] i think that UT sold well because it was the de-facto best FPS out, and still is to date

[22:15] <MarkRein[Epic]> Xavier--> I think so too :)

 

[22:32] <zilch> However, there are.. they just never took off because the community received little support in comparison to Q3.

[22:34] <Orpheus> zilch, how do you figure ?

[22:34] <Orpheus> How many Tutorials did Id software write ?

[22:34] <MarkRein[Epic]> Zilch--> UT received little support compared to Q3?  Please explain what that means?

[22:34] <Orpheus> how many mods did Id software Fund.

[22:34] <Orpheus> how many mods did id software include in a retail box

[22:34] <zilch> MarkReign, in terms of tournaments

[22:34] <Orpheus> how many people has id software hired from the community

 

[22:35] <zilch> Aphelon.. yes, now, OSP is a standard.

[22:35] <MarkRein[Epic]> Zilch--> Yes that was an area less important to us in the past but clearly important now. I'm not sure how much better (if any) UT2003 will be out of the box but our goal (along with DE's and Infogrames) is to carefully address that area over time.

[22:36] <zilch> MarkReign, that's all we ask I think :>

[22:37] <MarkRein[Epic]> Zilch--> Don't worry. We will be paying attention to that. But, like I said, out of the box it will be limited. The big difference here is that the engine in this game is a much longer-term proposition so there's a much longer term commitment to things like this.

[22:37] <Orpheus> I dont understand the support that the Quake 3 community had ?

[22:37] <Orpheus> What support ?

[22:37] <Apheleon> if there WAS a mod, then there probably would be more tournaments

[22:37] <Drakken[DE]> > Don't worry. We will be paying attention to that. But, like I said, out of the box it will be limited. The big difference here is that the engine in this game is a much longer-term proposition so there's a much longer term commitment to things like this.

 

11   Xbox (Halo and UC)

 

[23:25] <MACK-WeBHaZArD> Mark, do you like HALO?

[23:25] <MarkRein[Epic]> Mack--> Yes, I like Halo

[23:26] <MACK-WeBHaZArD> Mark, ok, you find HALO hard to control? now imagine unreal on a xbox... you cannot control a fps on a gamepad.. mouse is superior.. also, could people on xbox hook up and play with people playing on PC?

[23:27] <MarkRein[Epic]> Mack--> I didn't find Halo difficult to control. I thought their control was pretty good.

[23:27] <Orpheus> I found halo insanely difficult to control

[23:27] <Orpheus> for about two hours

[23:27] <Orpheus> then it became second nature.

[23:27] <_Riff_> I got used to the controls after less than a day

[23:27] <MACK-WeBHaZArD> Mark - It took some getting used to.. it was stiff difficult after 10 hours of playing

[23:28] <MACK-WeBHaZArD> but playing unreal on a xbox would suck

[23:29] <_Riff_> I turn up the control sensitivity to max now... Im good enough that I can track and repeatedly hit weaving targets.... the only downside is the fixed turning rate, as always

[23:29] <MarkRein[Epic]> Mack--> I found it to be OK. I played Halo multiplayer the other night until 5AM with one of my friends. I had a blast.

 

[23:26] <F|RE[POWER]> MarkRein[Epic]:So is the release date of this game just dependant on microsoft's roll out of XBOX multi????

[23:27] <MarkRein[Epic]> Fire--> For UC yes.

[23:27] <F|RE[POWER]> MarkRein[Epic]:AHh, I thought you wanted UC and UT2003 to be released same time.

[23:28] <MarkRein[Epic]> Fire--> No, UC is definitely coming later than UT2003.

12   Various / Chat

12.1Introduction

Session Start: Tue Apr 02 19:25:08 2002

Session Ident: #xgr.com

[19:25] *** Now talking in #xgr.com

[19:25] *** Topic is 'WWW.XGR.COM Welcome to the Internet's FIRST 24/7 Radio Station For Gamers! Type radio or rules for instructions!' '

[19:25] *** Set by XGR-Paligap on Sun Oct 21 15:45:17

[19:25] -XGR-PaliJr- Welcome sYn`DKo5, to XGR.com "Xtreme Gaming Radio," we hope that you will tune into the radio station that is up 24/7 and check out the live show!! Enjoy!!! type [1]rules[1] for da rules and [1]radio[1] to listen to the radio and if you want to see what is playing on XGR just type [1]playlist[1]

[19:25] <MarkRein[Epic]> I see Pancho and Steve from DE - anyone else here from DE?

[19:25] <Orpheus> MarkRein[Epic], cruciform

[19:25] <MarkRein[Epic]> Who is Cruciform?

[19:25] <Orpheus> Mike Wagner, Writer extroardinaire

[19:25] <Orpheus> if anything needs a writer, its a game where you just blow the living crap out of things

[19:25] <MarkRein[Epic]> Hi Mike, didn't see you

[19:26] <ono[de]> mAN i dont even get a voice!

[19:26] <Drakken[DE]> I've hiding ;P

[19:26] <Cruciform[DE]> drakken's a LD

[19:26] <ono[de]> :(

[19:26] <MarkRein[Epic]> Who is Ono?

[19:26] <[de]SteveS> ono=tony interface gawd

[19:26] <Cruciform[DE]> ono=interface man and web guy

[19:26] <ono[de]> :)

[19:26] <Orpheus> the Web guy

[19:26] <ono[de]> i guess im somtin

[19:26] <ono[de]> :)

[19:26] <MarkRein[Epic]> Ok, hi Tony  (sorry I can't keep up with all the player names)

[19:27] <ono[de]> iM the guy that is going to kick all yer asses at this game

[19:27] <ono[de]> hehe

[19:27] <ono[de]> hello Mark

 

12.2End of official moderated part

 

[20:15] <XGR-Paligap> Again, and I think i speak for the whole channel, thanks to DE guys and Mark for coming to this chat tonight!!

[20:16] <MarkRein[Epic]> It's been a long time since I've been in a chat like this, it's a LOT of fun!

[20:16] <XGR-TSM_FETT> Yes, THanks so much its real cool that you all stopped in on your own time and are takin the fans q's

[20:16] <XGR-Paligap> we will ahve to get you back for more of them :) HEHEHE

[20:16] <XceptOne[DE]> Yes this is fun!

[20:16] <XGR-Paligap> sweet ;)

[20:17] <XGR-Paligap> glad you like it pancho...thanks for coming  (again...pancho is not an XGR newbie :))

[20:17] <XGR-TSM_FETT> ya. thanks a ton guys

12.3Various

 

[23:39] <FAT_BLUNT{WEED}> when i play UT and im stoned i play significantly better, do you believe this will be true in UT2003 too?

[23:40] <FAT_BLUNT{WEED}> will game installation be stoner friendly?

[23:40] <Drakken[DE]> FAT_BLUNT{WEED}[1]:[1] good question, time will tell ;)

[23:41] <Drakken[DE]> heh

[23:41] <Orpheus> Drakken[DE], Digital Extremes is doing extensive Testing on that very matter.

 

[19:47] <[de]ono> Who would win in a team deathmatch in UT3 Digital Extremes or Epic?

[19:47] <MarkRein[Epic]> DE would be owned by the superior gamers at Epic!

[19:47] <MarkRein[Epic]> (or not)

[19:48] <Cruciform[DE]> Epic would be left gasping at the sheer stupdendosity (i invented that just for this sentence) of DE's DM skillz

[19:48] <Cruciform[DE]> oops, that should be stupendosity. :)

 

[20:25] <North`> Heh.....  <OrBiTaLShOcK> Does Mark Rein have a girlfriend?

[20:25] <North`> Mark, you are NOT required to answer that ;)

[20:26] <MarkRein[Epic]> I can't admit to having a girlfriend because my wife might be reading this :)

[20:26] <MarkRein[Epic]> My pregnant wife :)

[20:26] <XGR-Paligap> congrats Mark

[20:26] <XGR-Paligap> I just had my son (batman) on 9/14/01

[20:26] <Cruciform[DE]> soon there will be a Mini-Mark

[20:26] <Cruciform[DE]> you called your kid batman? holy!

[20:26] <XGR-TSM_FETT> lol

[20:27] <XGR-Paligap> naa....wife wouldnt let me ;(

 

[20:27] <XGR-TSM_FETT> <VDP-NamOtamot>  Which do you prefer... Coke or Pepsi?   Mountain Dew???

[20:27] <[Goose][DE]> Pepsi

[20:27] <[Goose][DE]> althought there is nothing but coke here:/

[20:27] <XGR-Paligap> hehehehe :)

[20:27] <[de]ono> COKE!

[20:27] <Orpheus> Coke

[20:28] <XGR-TSM_FETT> ono! good choice

[20:28] * [de]Ono wins a scoobiesnack!

[20:28] <[Goose][DE]> suck up

[20:28] <XGR-Paligap> hahahahha

[20:28] <XGR-Paligap> listen to the next drop Ono....it's scoobie related

[20:28] <[de]ono> heh

 

[20:29] <XGR-TSM_FETT> <Xavier|HV|jedimastah> will Epic or DE be making an appearance at UltraUnreal 2 in July? UU2 is a UT-only LAN party in Columbus, Ohio, and we'd love to see DE and/or Epic make an appearance!

[20:29] <[de]ono> yes i want to go to that soo bad!

[20:30] <[Goose][DE]> Road trip

[20:30] <[de]ono> looking that the screen shots for Ultra Unreal ... it looks like a totally fun place to go to

[20:30] <Cruciform[DE]> Xavier KNOWS we want to be there :) sneaky bugger

[20:30] <MarkRein[Epic]> Xavier--> Hopefully someone will make it

[20:30] <Cruciform[DE]> some of us are going unofficially :)

[20:31] <MarkRein[Epic]> Cruciform--> If you go it's official that you're there :)

[20:31] <Cruciform[DE]> cool, wanna buy my ticket?

[20:31] <Cruciform[DE]> hehe

[20:31] <MarkRein[Epic]> Cruciform--> Ohio isn't that far a drive from London, is it?

[20:31] <XGR-Paligap> hehehehe  no mark but it's a helluva swim

[20:31] <XGR-Paligap> ;)

[20:31] <XGR-Paligap> hahaha

[20:31] <[Goose][DE]> 10 12 hours I think

[20:32] <Cruciform[DE]> it's 520km from our door to UU :) that's a 3 hour drive for me if the cops don't stop us... (Remember kids, DON'T SPEED!)

[20:32] <[Goose][DE]> only 520.... damn thats not far at all.... like I said before ROADTRIP

 

[20:56] <XGR-TSM_FETT> <cygnus`> How many hours of sleep average do you get while working on Ut2k3? How many hours a day are you working?

[20:56] <XceptOne[DE]> There is no sleep

[20:57] <[Goose][DE]> sleep is for the weak...

[20:57] <XceptOne[DE]> Sleep is... dead

[20:57] <Orpheus> XceptOne[DE], what about those spiffy DE Futons ?

[20:57] <Cruciform[DE]> gwot and ono sleep 3 hours evey 3 days. then they go into cocoons for 6 hours and pop out with little wings and flutter about the office

[20:57] <XGR-Paligap> HAAHHAAHAHAHA

[20:57] <XGR-Paligap> LMAO

[20:57] <XceptOne[DE]> And scream about little ants down below..

[20:57] <[Goose][DE]> hes  serious

[20:57] * XGR-Paligap is now scared ;)

[20:58] <XGR-TSM_FETT> lol

[20:58] <[de]ono> hehe

[20:58] <XGR-Mumbles> hmmmm

[20:58] <Cruciform[DE]> i wish i had a futon, last time i slept under my desk i hurt my neck

[20:58] <XceptOne[DE]> I never sleep on those..

[20:58] <[de]ono> hehe

[20:58] <[de]ono> naw.. you have to go home cruci.. so you can feed my cat

[20:59] <XceptOne[DE]> Cruciform, you have to move those playboys,maxims, penthouses etc out of the way..

[20:59] <[de]ono> hehehehehehehhehehe

[20:59] <XceptOne[DE]> LOLOL

[20:59] <Cruciform[DE]> yeah, otherwise he chews on me in my sleep

 

[21:06] <XGR-TSM_FETT> <kabooki> how would one go about getting into game devleopment with such a company?

[21:07] <XGR-North> Question From Me:Do you guys need an intelligent, mellow, Canadian, UT mascot? *COUGH COUGH* :D

[21:07] <Cruciform[DE]> well, you quit your consulting job telling them you're going to work in the gaming industry in a year... then make an ugly website, land some freelance work for a magazine by a total fluke, and 1 year later end up at a game company. dunno if it's as lucky for everyone though :P

 

[21:10] <XGR-TSM_FETT> <[DL]Krept> question: did the unreal/unreal tournament group know eachother prior to establishment of the company? or was it like one person' s idea and he just hired random people that applied?

[21:11] <Orpheus> Alan willard was a friend of T. Elliot Cannon's

[21:11] <Orpheus> I think

[21:11] <Orpheus> thats the only pre association im aware of.

[21:12] <Orpheus> James "Gwot" Edwards and Steven sinclair of DE knew each other from the mod scene before being hired to Digital Extremes.

[21:12] <MarkRein[Epic]> Epic has hired at least SIX people from the mod community

[21:13] <Orpheus> MarkRein[Epic], how many of them, still work at epic tho.

[21:13] <MarkRein[Epic]> Orpheus--> All of them I think

[21:15] <MarkRein[Epic]> Orpheus--> Right now we have: Jack, Steve, Alan, Joe, Andrew, Shane who all came from the mod community. I'm sure I'm forgetting one more.

[21:15] <Orpheus> Shane was mod?

[21:16] <MarkRein[Epic]> Yes, Shane was mod

 

 

[21:13] <XGR-Paligap> ok guys....Solaris' question   <Solaris-inc->  Here is the best question, though: We all know that Asia Carrera, a famous.....uh...'actress', plays UT in her spare time (as seen on www.asiacarrera.com ), do you have plans to make her one of your spokespersons?

[21:13] <Drakken[DE]> I gave her my last t-shirt @ E3 last year :p

[21:15] <XGR-Mumbles> Solaris....she's too busy at my place these days

[21:17] <MarkRein[Epic]> Asia Carrera is a very nice lady and we value her as a fan just like we value ALL of our fans.

[21:18] <Orpheus> MarkRein[Epic], you should get Robin Williams to play it, he was a big Unreal fan :)

[21:18] <MarkRein[Epic]> Pali--> Now if only all of our fans looked like her :)

[21:18] <XGR-TSM_FETT> lol

[21:18] <XGR-Paligap> hehehe

[21:18] <MarkRein[Epic]> Orpheus--> We'd love to but he has never contacted us.

[21:18] <XGR-Paligap> Robin Williams would be funny as hell too bad his new movie got panned

[21:19] <MarkRein[Epic]> Pali--> I thought Death to Smoochy was pretty good. A dark comedy for sure but still good.

[21:19] <XGR-Paligap> you saw it? really..>GOOD

[21:19] <XGR-Paligap> i love ed norton and robin w

[21:21] <XGR-North> Ed Norton rocks. Why? 2 words. Fight Club.

 

[21:24] <Orpheus> <irix> have you made any plans to include wailing guitars, bitching camaro's, mullets, ninjas, ninja stars, or pirates in the game? :o

[21:24] <Orpheus> ...

[21:24] <Orpheus> Try Serious Sam 2

[21:24] <[de]ono> hehe

[21:25] <MarkRein[Epic]> Irix--> no but singing midgets are good to go

[21:25] <XGR-Paligap> notice teh XGR quote on SS2 box ? HEHEHEH

[21:25] <[de]ono> wailing guitars is a super weapon

[21:25] <Orpheus> or Duke Nukem Forever

[21:25] <Orpheus> [de]Ono, like in waynes world for the Snes

[21:25] <[de]ono> no like wailing NINJA's

[21:25] <XGR-Mumbles> playlist

[21:25] <XGR-Paligap> speaking of Duke...I got the Manahattan project today...pretty nice

[21:25] <[de]ono> and by that i mean totally sweet

 

[21:26] <XGR-North>  <MACK-WeBHaZArD> Do you ever plan to do any press and/or question|answers sessions in Canada?

[21:26] <MarkRein[Epic]> Mack--> I think this IRC session reaches Canada. I'm not sure but I think so. They have Internet in Canada now, right?

[21:28] <Cruciform[DE]> all the DE people answered questions from london :)

[21:28] <MarkRein[Epic]> Cruciform--> Yes but we know they have internet in London, England. What aboot Canada?

[21:28] * MarkRein[Epic] was born and raised in Toronto, Ontario CANADA

[21:29] <XGR-TSM_FETT> mark. me 2

[21:29] <Cruciform[DE]> but then we kicked him out.

[21:29] <Cruciform[DE]> quality control :P

[21:29] <MarkRein[Epic]> Criciform---> Hahahaha!!!  Quality control!!! That's awesome!!! :)

[21:30] <Orpheus> my only canadian exposure is reruns of SCTV

[21:30] <Orpheus> XGR-Mumbles, well yeah, but I left it at SCTV for dramatic effect

 

[21:28] <Orpheus> What games, are the developers playing currently ?

[21:28] <Orpheus> One can not live, on their own games alone or something.

[21:28] <[de]ono> im playing JK2 right now

[21:28] <XGR-TSM_FETT> jk2 OWNZ

[21:29] <XGR-Mumbles> wh0000

 

[21:31] <[de]ono> oh i have to ask this very important question ... directed towards MarkREIN

[21:31] <MarkRein[Epic]> Ono--> go for it

[21:31] <[de]ono> when will we get to play EPIC at this game

[21:31] <[de]ono> hehe

[21:31] <MarkRein[Epic]> Ono--> You name the place, the server and the build!

[21:32] <[de]ono> Mark Rein:LOL

[21:32] <[de]ono> hhehe

[21:32] <[de]ono> nice

[21:32] <MarkRein[Epic]> Ono--> We will definitely need to do it with the build for the European press tour

[21:32] <[de]ono> okee i shall gather my minions and meet  you on the battle grounds

[21:33] * [de]Ono starts chanting DE...... DE .....DE.....

 

[21:49] <cygnus`> [1]DEVELOPMENT GUYS: IF YOU HAD TO FIGHT CLIFFYB AGAINST ANY OTHER BIG NAME IN THE GAMING BUSINESS, WHO WOULD IT BE?

[21:49] <MarkRein[Epic]> Cyrnus--> Cliffb against Paul Steed!

[21:50] <Orpheus> Paul steed is bigger

[21:50] <Orpheus> but CliffyB would hit him with his medallion.

 

[22:05] <irix> Will there be a designated smoking section in maps?

[22:07] <MarkRein[Epic]> Irix--> The smoking section is whereever I toast you with my rockets :]

 

[22:31] <cygnus`> Are there any other top-secret things about UT2 that the public hasn't been told about yet?

[22:31] <Orpheus> cygnus`, yes but.. but its not to be known about by the public.

 

[23:17] <MACK-WeBHaZArD> Mark you work tomm.. err, today?

[23:17] <MarkRein[Epic]> Mack--> Yep, I have about 300 emails to reply to as well :)

 

[23:45] <zilch> Drakken, how will overtimes be dealt with in Deathmatch (whether duel or team)?

[23:45] <Drakken[DE]> zilch[1]:[1] sorry, dunno

[23:46] <Orpheus> I wish Epic would pay me to answer Questions, then I wouldnt have to go to work tommorow.

[23:46] <Drakken[DE]> Bonzai[REV][1]:[1] solidly, I'm moving over to it tonight after I finish here

[23:46] <Orpheus> but I do need to get to sleep

[23:46] <Drakken[DE]> Orpheus[1]:[1] lol

[23:46] <beg> Orpheus: where do you work BTW?

[23:46] <Orpheus> heh, Im a telemarketer

[23:46] <Orpheus> But my hobby is currently trying to find a Publisher for Outhouse Productions.

[23:46] <Orpheus> when that happens, ill be doing PR for Outhouse Productions

[23:47] <Orpheus> im going to sleep

[23:47] <Drakken[DE]> yes, I think I'm off too

[23:47] <Orpheus> night

[23:48] <Drakken[DE]> thanks all! Have a goodnight, cya later.

[23:53] * MarkRein[Epic] decides it is time to get to bed because he is expecting calls from Europe 4 to 5 hours from now!

[23:55] <MarkRein[Epic]> Thanks for coming everyone. Glad we could chat. We'll do this again soon.