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Unreal Tournament 2ºº³

 

IRC Chat on #XGR.com ETG with Epic and DigitalExtremes

 

This is the excerpt of an IRC chat on XGR.com “Extreme Gaming Radio” Webradio, which took place in parallel and after an interview with James Schmalz from DigitalExtremes on XGR on April 3, 2002. The IRC chat lasted for almost 4 hours (!) and the guys from DE and Epic answered tons of questions. Thanks for taking the time. :)

 

I took the original complete log (which is about 3 times as long as this excerpt), weeded out all the crap, put the Qs and As in the right order and sorted everything by topics to make answers easier to find. (The questions within a topic are usually in the order as they were asked on IRC, which often doesn’t make sense. I could have sorted them too, but ... Hey, I wanted to get this done today! ;))

 

The involved people answering the questions are:

 

<MarkRein[Epic]>        Mark Rein, Epic, VP

<Drakken[DE]>            Mike Bastien, DE, Mapper

<XceptOne[DE]>          Pancho Eekels, DE, Mapper and Game Designer

<Cruciform[DE]>          Mike Wagner, DE, Writer

<[de]SteveS>              Steve Sinclair, DE, Programmer

<Gwot>                       James Edwards, DE, Modeller and Animator

<[de]ono>                   Anthony Pilger, DE, GUI/HUD/Website Designer

<[Goose][DE]>             Scott McGregor, DE, Mapper

 

<Orpheus>                  Robert Headly,  Outhouse Production *)

 

*) Orpheus was voiced all the time, even when the channel was moderated, so I treated him like the devs. When you read his answers, be aware that his answers are not "official" thought, since he is not Epic/DE staff, but "only" somebody who works on an UW engine game.

 

 

Okay, ... now ... prepare for a looooooooooong read. :)

 

Tetris L

BeyondUnreal

 

 

 

1     Betatesting & Demo

2     Community Support

3     Hardware Requirements

4     Music, Sounds & Taunts

4.1      Music

4.2      Sounds & Taunts

4.3      VoiceCom

5     Gameplay

5.1      Physics

5.2      Special Moves

5.3      Gametypes

5.4      Weapons

5.4.1      Translocator & Vehicles

5.4.2      ShieldGun / Impacthammer

5.4.3      Flak

5.4.4      Assault Rifle

5.4.5      Sniper

5.4.6      ShockRifle

5.4.7      Instagib

5.5      Powerups

6     Engine & Tech

6.1      General

6.2      Platforms, OSs & APIs

6.3      Netcode & Server settings

6.4      Gore

6.5      Graphics Effects

6.6      Cheating

6.7      Screenshots

6.8      Menus & HUD

6.9      IRC & ServerBrowser

6.10    Demo Recording & Spectating

6.11    NgStats & Copy Protection

7     Maps

7.1      Maps

7.2      UnrealEd

8     Models & Skins

9     Mods

10    Competitive Play

11    Xbox (Halo and UC)

12    Various / Chat

12.1    Introduction

12.2    End of official moderated part

12.3    Various

 

 

1         Betatesting & Demo

 

[22:25] <MACK-WeBHaZArD> Mark, hey what about beta testers, is that public or in house?

[22:25] <MarkRein[Epic]> Mack--> Beta testing is handled by Infogrames

[22:25] <MarkRein[Epic]> Mack--> and it's all in-house

[22:25] <Drakken[DE]> ah sorry

 

 

[19:37] <khyron|hv> is the topic of the ut2k3 demo's release/contents under gag order tonight?

[19:37] <[de]ono> i think that Mark Rein might know the answer for that.

[19:37] <[de]ono> heh

[19:39] <MarkRein[Epic]> Khyron--> I think the topic of UT2003 demo content is under the "not figured out yet" order. If DE guys want to talk about it they're welcome to

[19:39] <MarkRein[Epic]> Khyron--> I just don't think it's been figured out yet

 

[19:52] <North`> When will the demo be released?

[19:53] <Cruciform[DE]> when it's ready for public consumption North'

[19:53] <Orpheus> in the infamous words of Mark Rein "When its done"

 

[22:25] <Bonzai> MarkRein: So is it still set that the Demo will be released in May or is that up to DE OR the date not official? Like, a rumor.

 [22:27] <MarkRein[Epic]> Bonzai--> We're hoping for a demo in May but we're not there yet so who knows if that is optimistic or not.

 

[23:28] <|UP|Soldano> Mark/DE: tentative demo release date? :D :D :D

[23:29] <MarkRein[Epic]> Soldano--> tentative release date for what?

[23:29] <Drakken[DE]> |up| I 'think' you can find that info on Infogrames site

[23:29] <|UP|Soldano> UT2k3

[23:29] <[cmi]grif> dmeo

[23:29] <|UP|Soldano> UT2003 pc demo

[23:30] <MarkRein[Epic]> Soldano--> Don't know for sure on the demo but I think we'd like to see it mid to late May. There's a lot of work to do before we're ready for the demo.

[23:30] <Drakken[DE]> um sorry, sometime after E3 I believe. But nothing official there.

 

[23:30] <F|RE[POWER]> how you gonna get dfeedback?

[23:30] <F|RE[POWER]> in one month

[23:31] <MarkRein[Epic]> Fire--> I think it's fair to assume, based on past experience, Epic and DE will get thousands of valueable feedback emails within HOURS of release of the demo. We don't need a month's worth of feedback :)

 

[23:32] <PiTHON`> whats the LATEST ut2k3 will be out

[23:32] <Orpheus> PiTHON`, Dec 31 2003

 

2         Community Support

 

[20:45] <XGR-TSM_FETT> <SeVN> hey dude.. ask em "Will UT2003 be more mod friendly then the previous unreal based games?" and "Is the rumors true that they are going to put out a new Unreal Tournament every year like a sports title?"

[20:46] <MarkRein[Epic]> Guys, let me take the Sports Game thing....

[20:46] <MarkRein[Epic]> This is a long speach so allow me to finish before any more questions come up, OK?

[20:46] * MarkRein[Epic] wants the floor

[20:46] <XceptOne[DE]> Go MArk GO!!

[20:46] * XGR-North nods.

[20:46] <MarkRein[Epic]> Ok, here we go....

[20:46] <MarkRein[Epic]> Imagine that we had named the original Unreal Tournament game UT2000

[20:47] <MarkRein[Epic]> Then the Game of the Year edition would have been UT2001

[20:47] <MarkRein[Epic]> Infogrames went out of their way to make sure existing users knew that

[20:47] <MarkRein[Epic]> they could download all the new stuff that came in UT2001 and didn't need to

[20:47] <MarkRein[Epic]> re-buy the game

[20:47] <MarkRein[Epic]> BUT a whole huge buncha people bought UT2001 because they had heard such good things

[20:48] <MarkRein[Epic]> about UT2000 and wanted to jump in and play

[20:48] <MarkRein[Epic]> So....

[20:48] <MarkRein[Epic]> If there is a UT2004 it will likely be a update version like UT2001 was and

[20:48] <MarkRein[Epic]> if that's the case we'll make sure people know what stuff is in it and where they

[20:48] <MarkRein[Epic]> can download it like we did for UT2001.

[20:49] <MarkRein[Epic]> So it was UT2000, then UT2001 and then we rested for 2 years and DE is making a completely (100%) new game for 2003 - UT2003

[20:49] <MarkRein[Epic]> It's likely UT2004 will be a update and then, who knows, maybe UT2005 will be next or maybe waiting another year to UT2006 and it's a whole new game

[20:49] <MarkRein[Epic]> BUT....

[20:49] <MarkRein[Epic]> (This is a big BUT)

[20:50] <[de]ono> hughjass

[20:50] <[de]ono> HEH

[20:50] <Gwot> =P

[20:51] <MarkRein[Epic]> so not only can we do more maps for newer versions of the game BUT, as users' machines get more

[20:51] <MarkRein[Epic]> and more powerful we can throw more and more detail into the new stuff. So this is really a

[20:51] <MarkRein[Epic]> cool franchise that can do something no other franchise has done yet and expand not only

[20:51] <MarkRein[Epic]> with more stuff but also with much cooler stuff over time.

[20:51] <MarkRein[Epic]> That's the end of it :)

[20:52] <XceptOne[DE]> Did everyone get that?

[20:52] <MarkRein[Epic]> Did it make sense?

[20:52] <XGR-Paligap> well explained i think

[20:52] * XGR-North appluds :)

[20:52] <Orpheus> well said mark.

[20:52] <MarkRein[Epic]> When we go unmoderated again everyone can tell me what they think of that.

[20:52] <Drakken[DE]> can you say that again Mark?

[20:53] <Drakken[DE]> :p

[20:53] <MarkRein[Epic]> Drakken--> You're kidding right?

 

[20:56] <XGR-North> In regards to your speech Mark =-=-=-> <Nechronix> That's a great idea.  Not only does it expand on the game and help extend the lifespan of it, but it makes sure you don't split the community because of the game changing too drastically.

[20:59] <MarkRein[Epic]> Yes we don't want to split the community. Part of the value of doing the game more often (I doubt that we'll do it every year btw) is that it keeps people playing with something fresh and makes gradual transitions. This engine can last a long time so we want to take advantage of that

[21:00] <MarkRein[Epic]> Just so people know UT2003 is 150-200x time more detailed than UT was. There's nothing in the engine that prevents us from making content that is 500x more detailed once people have hardware that can handle it :)

[21:00] <Orpheus> 150,000 polygon scenes, no problemo

[21:01] <Cruciform[DE]> my new video card just wet itself in joy at the thought.

 

3         Hardware Requirements

 

[19:43] <cygnus`> DE, EPIC GUYS: Will UT2003 run on my 1ghz athlon with 64MB Radeon and 512 RAM?

[19:43] <MarkRein[Epic]> Cyrnus--> Sounds like a good system to me

[19:43] <Cruciform[DE]> cygnus: i think it's safe to say yes :P

 

 [19:49] <XGR-TSM_FETT> <Devastator|irc> what are the lowest processor speed/ graphics card needed to run the game with good performance (don't care about graphics)?

[19:50] <XceptOne[DE]> Epic is optimizing as much as they can so, the lowest machine etc is still being looked at..

[19:51] <MarkRein[Epic]> Radio Shack Color Computer will definitely not be enough :)

[19:51] <Cruciform[DE]> it runs REALLY sweet on a ti4600 though :)

 

[19:56] <XGR-TSM_FETT> <[aa]Bonecrkr|irc> ask them which videocard they think plays it better, Radeon 8500 or Geforce 4

[19:58] <Cruciform[DE]> bonecrkr: don't know how it plays on the 8500, drakken can tell you that... but on the GF4 it flys at 1024x68 :)

[19:58] <[de]ono> x68!

[19:59] <MarkRein[Epic]> UT2003 plays great on Radeon 8500

[19:59] <Orpheus> I use a 8500. The engine runs fine, But I dont know about UT2003 (hint hint)

[19:59] <Drakken[DE]> Orpheus[1]:[1] it does... I currently use one

 

[20:00] <North`>  will the ATI Radeon 64Mb DDR be able to run the game in a decent res?

[20:01] <MarkRein[Epic]> North--> Yes Radeon runs fine, we already answered that

 

[20:01] <North`> what about UT crashes with D3D, even with TI4600 cards?

[20:01] <XceptOne[DE]> UT never crashes..

[20:02] <MarkRein[Epic]> North--> This is a very different engine than UT and I have NEVER seen UT crash on a ti4600 - I suspect it might be more sound card related than video card related

[20:03] <[de]ono> yes.. i run a gf4Ti4600 and no crashes at all

 

[20:08] <XGR-TSM_FETT> <IGL-e|^chicken|stonage> I'd like to know if Voodoo3 users are doomed or if a fast cpu such as an AMD 1700+ will even it out for a good framerate.

[20:09] <MarkRein[Epic]> I don't think anyone has even tried our new engine on a Voodoo3 at all

[20:11] * MarkRein[Epic] is calling Tim Sweeney on Voodoo3

[20:15] <MarkRein[Epic]> Guys --> Tim says ­NO­ Voodoo3 support at all. The new engine is 32bit only and requires stencil buffering (two features Voodoo3 doesn't have) so the minimum card would be a TNT2. Sorry for you Voodoo3 users. Voodoo3 was a great card for us in the past but technology marches on.

 

[21:01] <XGR-Paligap> i got a question for you DE guys

[21:02] <XGR-Paligap> what type of machines are you running UT2k3 on lately

[21:02] <XceptOne[DE]> Ono?  What the hell do I have here?

[21:02] <XGR-Paligap> and what do you expect the AVERAGE specs should be to get nice juicy screens like you gave XGR

[21:02] <[de]ono> im runnign a 1800xp and a geforce 4600ti

[21:02] <[de]ono> pancho has a 1800xp as well

[21:02] <XceptOne[DE]> Ah I knew it!

[21:02] <[de]ono> geforce 2 pro thouigh

[21:02] <[de]ono> err though

[21:02] <Cruciform[DE]> heh, 100% load, you can tell i'm running dnet :)

[21:03] <XGR-TSM_FETT> ono.. ill trade you a geforce 3 ti500 and some cookies for your geforce 4 ti 4600

[21:03] <[de]ono> hehe

[21:03] <XGR-Mumbles> my gf 2 mx ownz j00 all!!!!

[21:03] <Orpheus> Athlon T-bird 1ghz, 320mb o ram, ATI Radeon 8500LE 128mb DDR. SB live 5.1. Crappy Monitor

[21:03] <XGR-Mumbles> ph34r!

[21:03] <Drakken[DE]> Athlon XP 1500, 512 Ram, KT7 266pro mo/bo, Radeon 8500, twin 21" trinitrons. Runnin it at 1280 * 1024 with everything cranked.

[21:03] <[de]ono> only if you intervie jessica ALBA!~

[21:03] <XGR-TSM_FETT> lol!!

[21:03] <[de]ono> i will just give it to you if i can meet her

[21:03] * [de]Ono droools

[21:04] <XGR-Mumbles> P4 *cough*newb*cough*

[21:04] <[Goose][DE]> ono I am goin to hold you to that.... one day man one day

[21:04] <gigatron> mumbles hey my parents got it for me :P it was free heh

[21:05] <Cruciform[DE]> gigatron: *cough*some of us don't live at home*cough*

[21:05] <MarkRein[Epic]> Cruciform--> Everyone lives at home. That's why they call it home. :)

[21:05] <Cruciform[DE]> i mean with the folks :P

[21:06] <MarkRein[Epic]> Cruciform--> I knew that.

[21:06] <Cruciform[DE]> hehe

[21:06] <Cruciform[DE]> i guess that makes the office home for some people :)

 

[22:09] <montroursh> Have you said how big UT2k3 was? 2 CDs? 3? 2 gigs installed?

[22:09] <Drakken[DE]> the size won't be known till the end

 

[23:41] <|UP|Soldano> Drakken[DE]: are you able to release minimum sys requirements or sys recommendations yet?

[23:41] <Drakken[DE]> |up| no

 

[23:41] <Bonzai[REV]> Would I expect UT2003 to run considerably well with everything on with Text Compression on...with a GF3/1.4 Tbird?

[23:41] <Orpheus> Bonzai[REV]. yes

[23:41] <Orpheus> No one would make a game that wouldnt run well with those specs

[23:41] <Drakken[DE]> but Daniel apparently no has warfare running on a TNT 2

[23:42] <Bonzai[REV]> Orpheus: Try AvsP2

[23:42] <Drakken[DE]> I dunno what details or settings he has

[23:42] <Orpheus> Bonzai[REV], yeah but thats not cause its advanced

[23:42] <Orpheus> its cause its crap

[23:42] <Orpheus> LithTech doesnt remotely compete with Unreal tech.

[23:42] <Orpheus> It used to, back in teh day

[23:42] <Orpheus> but no more.

[23:42] <Xellos-> Drakken. Heres a question. athlon xp 1800+ 512 pc133 ram and a geforce 2 mx400. how much fps do u think i would get

[23:43] <Drakken[DE]> Xellos-[1]:[1] no idea at this point and it's goin to depend on what level you're in plyaer counts, etc.

 

[23:39] <k|b-evolution> Hey I've got a question I haven't really seen a good answer to yet...Nvidia cards have always displayed very dark with the Unreal Engine...

 [23:39] <MarkRein[Epic]> b-Evo--> Forget anything you know about the original game and Nvidia cards.

[23:40] <Drakken[DE]> k|b-evolution[1]:[1] the editor and game now allow you to adjust the gamma/bright/contrast from bound keys

 

4         Music, Sounds & Taunts

4.1      Music

 

[19:29] <cygnus`> who is doing the music, and what will it be like?

[19:30] <Cruciform[DE]> the majority of the music is done in-house by our composer Starsky. Some real kick ass stuff in there

[19:30] <[de]ono> The Music really kicks ass

 

[19:35] <Stu_Man> ok dunno if its been asked before or not, but whats the music gonna be like in UT2003?

[19:35] <XceptOne[DE]> Maybe we'll release some music for you guys to listen to!

 

[21:23] <XGR-North> <impakt> Q: who's making the music for UT2k3?

[21:23] <[de]ono> STARSKY PARTRIG

[21:23] <[de]ono> err

[21:24] <[de]ono> partridge

[21:24] <[de]ono> sorry i cant spell

[21:24] <Cruciform[DE]> our inhouse composer

 

[21:53] <Mancubus> Has the idea of a built in mp3 player been introduced? :)

[21:53] <Orpheus> Mancubus, wont happen

[21:53] <Orpheus> Fraunhofer owns the rights to Mp3.

[21:53] <Mancubus> Why not?

[21:53] <Orpheus> Epic would have to Pay $ for every copy of their game sold

[21:53] <irix> TetrisL: the log will be on their site (or so they said)

[21:53] <Mancubus> Why?

[21:53] <Orpheus> Built in Vorbis is feasible since thats what it uses for sound anyway.

[21:53] <Orpheus> Mancubus, Fraunhofer owns Mp3

[21:54] <beg> built in vorbis would own

[21:54] <Orpheus> you cant make a commercial decoder without paying a license fee.

[21:54] <Mancubus> Fraunhofer?

[21:54] <MarkRein[Epic]> An MP3 license is NOT cheap - Ogg Vorbis is just as good and there are converters available anyway

 

[21:54] <UsAaR33> oh, and is module music stuff supported?

[21:54] <MarkRein[Epic]> Usaa--> Good question. I don't think so.

[21:56] <MarkRein[Epic]> USaa--> To mod music - I don't think it is supported with the new sound code

[21:55] <Orpheus> is the galaxy sound system totally out ?

[21:56] <MarkRein[Epic]> Orpheus--> Galaxy is long gone. The new system won't cause so many support headaches.

[21:56] <Orpheus> thats what I thought.

[21:57] <Orpheus> MarkRein[Epic], the Modplug codec is freely available, you could use that for Tracked audio and have your cake and eat it too.

 

4.2      Sounds & Taunts

 

[19:37] <TRigGeR^HaPpY> in ut03 does it have a announcer ??? for things like doublekill etc ??

[19:37] <Drakken[DE]> TRigGeR^HaPpY[1]:[1] yes

[19:37] <XceptOne[DE]> yesyes, Announcer will be in

 

[20:32] <North`>  <osnap> what is the current situation of including a french based voice pack?

[20:34] <Cruciform[DE]> osnap: we'll be localizing, and providing various languages :)

 

[22:13] <MACK-WeBHaZArD> Mark - dumb question probably. speech binds are making it to UT2003, correct?

[22:15] <Drakken[DE]> Mackk: yes

 

[22:18] <Xavier|HV|jedimastah> MarkRein[Epic][1]:[1] thats a good question orbitalshock brought up.. will there be kickass announcer things when you go on sprees like in UT? I wanna hear UT2003's version of "Godlike!" rockin the apt complex :>

[22:18] <Drakken[DE]> Xavier|HV|jedimastah[1]:[1] yes

 

[22:37] <Mancubus> will there be CUSSING taunts?

[22:38] <Drakken[DE]> Mancubus[1]:[1] yes, but there's also been more focus on positive comments

[22:39] <Drakken[DE]> there was a distinct lack of that, that many in the community wanted to see

[22:39] <Mancubus> i need a "fuck you newbie" taunt

[22:39] <Drakken[DE]> Mancubus[1]:[1] no

[22:39] <Drakken[DE]> make a sound pack ;)

 

[22:39] <cygnus`> How does the sound department go about making the noises? Especially the bangs in the guns. How do they do that?

[22:40] <Drakken[DE]> cygnus`[1]:[1] that'd be a question for Starsky, our sound engineer whom isn't here

[22:40] <cygnus`> grr

 

4.3      VoiceCom

 

[19:34] <Pulk> Will UT2003 definately have voice comms? (broadband optimized would be nice)

[19:34] <Orpheus> Pulk, Unreal Championship will have Voice comm, so UT 2003 it would be likely

 

[21:54] <Rhakka|uu-bizzy> i heard voice comm was going to be on board UT2003, is that true?

[21:54] <MarkRein[Epic]> uu-bizzy--> Undecided

 

5         Gameplay

5.1      Physics

 

[19:32] <CreatuR[11]> MarkRein[Epic]: are the physics different from UT in ut2003 ????

[19:32] <JimmyK[DE]> Yes.

 

[19:34] <cygnus`> Will it be possible to send a guy flying 80 feet across a map?

[19:34] <[de]SteveS> yeah... lots of momentum

 

[19:40] <cygnus`> DE: Since the physics are going to be more realistic, will there be any type of ROCKET JUMPING mechanism usable?

[19:40] <Drakken[DE]> cygnus`[1]:[1] yup!

 

[19:59] <North`> If i fall down a huge building or structure, will my legs collapse like my legs are broken?

[20:00] <Cruciform[DE]> no, your legs won't collapse, lol.

 

[19:57] <XGR-TSM_FETT> <Vorlonesque> how fast do you run, and if characters have different running speeds how fast is the fastest (me likes fast :))

[19:59] <XceptOne[DE]> You run as fast as in UT (or very close to it) By default everyone online will run at same speeds.

 

[20:22] <North`>  <Solaris-inc-> Does UT2k3 involve as fast-paced gameplay as UT has?  ie. dodging, piston jumping, jumpboots, etc.? Games like Quake and HalfLife are just too slow-paced and boring :-/

[20:23] <XceptOne[DE]> Yes!  UT2003 IS FAST action packed first person goodness!

 

[20:39] <North`>  <Nechronix> For general gameplay, are you paying more attention to phsycal interractions this time around?  For instance, are things like the piston-boot-jump, the dodge-piston-jump, and other things like this being more thoroughly investigated?

[20:40] <XceptOne[DE]> It is very hard to take into account what crazy stuff the community will do with your game, but yes, we are giving these things a lot of time yes.

 

[22:16] <_Riff_> Mark (or DE): probably answered in the interview or earlier in chat but will the Havok physics engine definitely be integrated into UT2003 before release?  The interviews I have read seem to imply that it is on the to do list

[22:17] <MarkRein[Epic]> Riff--> It's the Karma physics system (from MathEngine) and I'm pretty sure DE will be making some use of it for UT2003 but it will be limited because of time constraints.

 

[23:07] <MACK-WeBHaZArD> Mark --ok another question, will our screen shake when someone "runs" on us?

[23:08] <Drakken[DE]> no the screen won't shake, unless you bump your table ;)

 

[23:30] <IGL-e|^chicken|stonage> I know you said UT2k3 is "fast paced" but is it any fas